Page 122 - Mordenkainen's Tome of Foes Deluxe
P. 122

ness to be sliced apart or teleported elsewhere to be
                                                                  tortured to death.
                                                                    Dark  Reflections. A boneclaw's master might not
                                                                  want such a servant or even know it has one. Boneclaws
                                                                  bind to petty criminals, bullies, and even particularly
                                                                  cruel children. Even if the master is unaware of its new,
                                                                  horrid bodyguard, its local area will be plagued by disap-
                                                                  pearances and grisly murders, tied together by the com-
                                                                  mon thread of the master's envy or hunger for revenge.
                                                                    Undead  Nature. A boneclaw doesn't require air, food,
                                                                  drink, or sleep.

                                                                  BONE  CLAW
                                                                  Large undead, chaotic evil

                                                                  Armor Class 16 (natural armor)
                                                                  Hit Points 127 (17dl0 + 34)
                                                                  Speed 40 ft.

                                                                     STR    DEX     CON     INT    WIS     CHA
                                                                   19 (+4)   16 (+3)   15 (+2)   13 (+l)   15  (+2)   9 (- 1)

                                                                  Saving Throws Dex +7, Con +6, Wis +6   •  •
                                                                  Skills  Perception +6, Stealth +7
                                                                  Damage Resistances cold, necrotic; bludgeoning, piercing, and
                                                                    slashing from nonmagical attacks
                                                                  Condition Immunities charmed, exhaustion, frightened,
                                                                    paralyzed, poisoned
                                                                  Senses darkvision 60 ft., passive Perception 16
                                                                  Languages Common plus the main language of  its master
                                                                  Challenge 12 (8,400 XP)

              BONECLAW                                            Rejuvenation. While its master lives, a destroyed boneclaw
                                                                  gains a new body in  ldlO hours, with all  its hit points. The new
              A wizard who tries to become a lich but fails might
                                                                  body appears within l  mile of  the boneclaw's master.
              become a boneclaw instead. These hideous, cackling
              undead share a few of the lich's attributes-but where   Shadow Stealth. While in dim light or darkness, the boneclaw
              liches are immortal masters of the arcane, boneclaws   can take the Hide action as a bonus action.
              are slaves to darkness, hatred, and pain.
                                                                  ACTIONS
               The most important part of the transformation ritual
              occurs when the soul of the aspiring lich migrates to a   Multiattack. The boneclaw makes two claw attacks.
              prepared phylactery. If  the spellcaster is too physically
                                                                  Piercing Claw. Melee Weapon Attack: +8 to hit, reach l S ft., one
              or magically weak to compel the soul into its prison,
                                                                  target. Hit: 20 (3dl0 + 4)  piercing damage. If  the target is a
              the soul instead seeks out a new master-a humanoid
                                                                  creature, the boneclaw can pull the target up to 10 feet toward
              within a few miles who has an unusually hate-filled
                                                                  itself, and the target is grappled (escape DC 14). The boneclaw
              heart. The soul bonds itself to the foul essence it finds in
                                                                  has two claws. While a claw grapples a target, the claw can at-
              that person, and the boneclaw becomes forever enslaved   tack only that target.
              to its new master's wishes and subconscious whims. It
                                                                  Shadow  jump. If  the boneclaw is in dim light or darkness,
              forms near its master, sometimes appearing before that
                                                                  each creature of  the boneclaw's choice within 5 feet of it must
              individual to receive orders and other times simply set-
                                                                  succeed on a DC 14 Constitution saving throw or take 34 (5dl2
              ting about the fulfillment of its master's desires.
                                                                  + 2)  necrotic damage.
               Limited  Immortality. A boneclaw can't be destroyed
                                                                   The boneclaw then magically teleports up to 60 feet to an
              while its master lives. No matter what happens to a
                                                                  unoccupied space it can see. It can bring one creature it's
              boneclaw's body, it re-forms within hours and returns to
                                                                  grappling, teleporting that creature to an unoccupied space it
              whatever duty its master assigned.                  can see within 5 feet of  its destination. The destination spaces
               The boneclaw can serve only evil. If  its master finds   of  this teleportation must be in dim light or darkness.
              redemption or sincerely turns away from the path of evil,
              the boneclaw is permanently destroyed.              REACTIONS
               Cacklins Slayers. Boneclaws delight in murder, and   Deadly Reach. In response to a visible enemy moving into its
              nothing pleases them more than causing horrific pain.   reach, the boneclaw makes one claw attack against that enemy.
              They lurk like spiders in shadowy recesses, waiting   If  the attack hits, the boneclaw can make a second claw attack
              for victims to approach within reach of  their long, bony   against the target.
              limbs. Once speared, a creature is pulled into the dark-
                                                                                               CHAPTER 6  I BESTIARY
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