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ness to be sliced apart or teleported elsewhere to be
tortured to death.
Dark Reflections. A boneclaw's master might not
want such a servant or even know it has one. Boneclaws
bind to petty criminals, bullies, and even particularly
cruel children. Even if the master is unaware of its new,
horrid bodyguard, its local area will be plagued by disap-
pearances and grisly murders, tied together by the com-
mon thread of the master's envy or hunger for revenge.
Undead Nature. A boneclaw doesn't require air, food,
drink, or sleep.
BONE CLAW
Large undead, chaotic evil
Armor Class 16 (natural armor)
Hit Points 127 (17dl0 + 34)
Speed 40 ft.
STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 15 (+2) 13 (+l) 15 (+2) 9 (- 1)
Saving Throws Dex +7, Con +6, Wis +6 • •
Skills Perception +6, Stealth +7
Damage Resistances cold, necrotic; bludgeoning, piercing, and
slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened,
paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common plus the main language of its master
Challenge 12 (8,400 XP)
BONECLAW Rejuvenation. While its master lives, a destroyed boneclaw
gains a new body in ldlO hours, with all its hit points. The new
A wizard who tries to become a lich but fails might
body appears within l mile of the boneclaw's master.
become a boneclaw instead. These hideous, cackling
undead share a few of the lich's attributes-but where Shadow Stealth. While in dim light or darkness, the boneclaw
liches are immortal masters of the arcane, boneclaws can take the Hide action as a bonus action.
are slaves to darkness, hatred, and pain.
ACTIONS
The most important part of the transformation ritual
occurs when the soul of the aspiring lich migrates to a Multiattack. The boneclaw makes two claw attacks.
prepared phylactery. If the spellcaster is too physically
Piercing Claw. Melee Weapon Attack: +8 to hit, reach l S ft., one
or magically weak to compel the soul into its prison,
target. Hit: 20 (3dl0 + 4) piercing damage. If the target is a
the soul instead seeks out a new master-a humanoid
creature, the boneclaw can pull the target up to 10 feet toward
within a few miles who has an unusually hate-filled
itself, and the target is grappled (escape DC 14). The boneclaw
heart. The soul bonds itself to the foul essence it finds in
has two claws. While a claw grapples a target, the claw can at-
that person, and the boneclaw becomes forever enslaved tack only that target.
to its new master's wishes and subconscious whims. It
Shadow jump. If the boneclaw is in dim light or darkness,
forms near its master, sometimes appearing before that
each creature of the boneclaw's choice within 5 feet of it must
individual to receive orders and other times simply set-
succeed on a DC 14 Constitution saving throw or take 34 (5dl2
ting about the fulfillment of its master's desires.
+ 2) necrotic damage.
Limited Immortality. A boneclaw can't be destroyed
The boneclaw then magically teleports up to 60 feet to an
while its master lives. No matter what happens to a
unoccupied space it can see. It can bring one creature it's
boneclaw's body, it re-forms within hours and returns to
grappling, teleporting that creature to an unoccupied space it
whatever duty its master assigned. can see within 5 feet of its destination. The destination spaces
The boneclaw can serve only evil. If its master finds of this teleportation must be in dim light or darkness.
redemption or sincerely turns away from the path of evil,
the boneclaw is permanently destroyed. REACTIONS
Cacklins Slayers. Boneclaws delight in murder, and Deadly Reach. In response to a visible enemy moving into its
nothing pleases them more than causing horrific pain. reach, the boneclaw makes one claw attack against that enemy.
They lurk like spiders in shadowy recesses, waiting If the attack hits, the boneclaw can make a second claw attack
for victims to approach within reach of their long, bony against the target.
limbs. Once speared, a creature is pulled into the dark-
CHAPTER 6 I BESTIARY

