Page 190 - Mordenkainen's Tome of Foes Deluxe
P. 190

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                                                                  DUERGAR MIND MASTER
                                                                  Medium humanoid (dwarf), lawful evil
                                                                  Armor Class 14 (leather armor)
                                                                  Hit Points 39 (6d8 + 12)
                                                                  Speed 25 ft.
                                                                     STR    DEX     CON     INT     WIS    CHA
                                                                   11  (+O)   17 (+3)   14 (+2)   15 (+2)   10 (+O)   12 (+1)
                                                                  Saving Throws Wis +2
                                                                  Skills  Perception +2, Stealth +5
              D U ERGA R KAVALRACHNI                              Damage Resistances poison
              Medium humanoid (dwarf), lawful evil                Senses darkvision 120 ft., truesight 30 ft., passive Perception 12
                                                                  Languages Dwarvish, Undercommon
                                                                  Challenge 2 (450 XP)
              Armor Class 16 (scale mail, shield)   •  •
              Hit Points 26 (4d8 + 8)
              Speed 25 ft.                                        Duergar Resilience. The duergar has advantage on saving
                                                                  throws against poison, spells, and illusions, as well as to resist
                STR     DEX     CON     INT    WIS     CHA        being charmed or paralyzed.
               14 (+2)   11  (+O)   14 (+2)   11  (+O}   10 (+O)   9 (-1)
                                                                  Sunlight Sensitivity. While in sunlight, the duergar has
                                                                  disadvantage on attack rolls, as well as on Wisdom
              Damage Resistances poison                                                                       . .
                                                                  (Perception) checks that rely on sight.
              Senses darkvision 120 ft.,  passive  Perception 10
              Languages Dwarvish, Undercommon                     ACTION S
              Challenge 2 (450 XP)
                                                                  Multiattack. The duergar makes two melee attacks. It can re-
              Cavalry Training. When the duergar hits a target with a melee   place one of those attacks with a use of Mind Mastery.
              attack while mounted on a female steeder, the steed er can
                                                                  Mind-Poison Dagger.  Melee Weapon Attack: +5 to hit, reach 5
              make one melee attack against the same target as a reaction.
                                                                  ft., one target. Hit: 5 (ld4 + 3)  piercing damage and 10 (3d6)
              Duergar Resilience. The duergar has advantage on saving   psychic damage, or 1 piercing damage and 14 (4d6) psychic
              throws against poison, spells, and illusions, as well as to resist   damage while reduced.
              being charmed or paralyzed.
                                                                  Invisibility (Recharge 4- 6). The duergar magically turns invisi-
              Sunlight Sensitivity. While in  sunlight, the duergar has dis-  ble for up to l  hour or until it attacks, it casts a spell, it uses its
              advantage on attack rolls, as well as on Wisdom (Perception)   Reduce, or its concentration is broken (as if concentrating on
              checks that rely on sight.                          a spell). Any equipment the duergar wears or carries is invisi-
                                                                  ble with it.
              ACTIONS
                                                                  Mind Mastery. The duergar targets one creatu re it can see
              Multiattack. The duergar makes two war pick attacks.   within 60 feet of it. The target must succeed on a  DC 12 Intelli-
              War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft .. one   gence saving throw, or the duergar causes it to use its reaction
              target. Hit: 6 (ld8 + 2)  piercing damage plus 5 (2d4)  poi-  either to make one weapon attack against another creature the
                                                                  duergar can see or to move up to 10 feet in a direction of the
              son damage.
                                                                  duergar's choice. Creatures that can't be charmed are immune
              Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range   to this effect.
              100/400 ft., one target. Hit: 5 (ldlO)  piercing damage.
                                                                  Reduce (Recharges after a Short or Long Rest).  For 1 minute,
              Shared Invisibility (Recharges after a Short or Long Rest). The   the duergar magically decreases in size, along with anything it
              duergar magically turns invisible for up to l  hour or until it   is wearing or carrying. While reduced, the duergar is Tiny,  re-
              attacks, it casts a spell, or its concentration is broken (as if con-  duces its weapon damage to l, and makes attacks, checks, and
              centrating on a spell). Any equipment the duergar wears or car-  saving throws with disadvantage if they use Strength. It gains a
              ries is invisible with it. While the invisible duergar is mounted   +5 bonus to all  Dexterity (Stealth) checks and a +5 bonus to its
              on a female steeder, the steeder is invisible as well. The invisi-  AC.  ft can also take a bonus action on each of its turns to take
              bility ends early on the steeder immediately after it attacks.   the Hide action.


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