Page 191 - Mordenkainen's Tome of Foes Deluxe
P. 191

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                                                               Medium humanoid (dwarf), lawful evil

                                                               Armor Class 14 (leather armor)
                                                               Hit Points 18 (4d8)
           DUERGAR SCREkMER
                                                               Speed 25 ft.
           A duergar screamer is a construct that uses sonic en-
           ergy to grind rock into dust. Duergar accused of spread-  STR   DEX   CON     INT     WIS    CHA
           ing gossip or plotting against their superiors are trapped   11  (+O)   16 (+3)   10 (+O)   11  (+O)   10 (+O)   12 (+l)
           within one of these devices, their beards shorn and their
           ongoing agony channeled into psionic energy that pow-  Damage Resistances poison
           ers the screamer.                                   Senses darkvision 120 ft., passive Perception 10
                                                               Languages Dwarvish, Undercommon
           DUERGAR SOULBLADE                                   Challenge l  (200 XP)
           Soulblades are duergar warriors whose mastery of    Duergar Resilience. The duergar has advantage on saving
           psionics allows them to manifest blades of psychic en-  throws against poison, spells, and illusions, as well as to resist
           ergy to slice apart their foes.                     being charmed or paralyzed.
                                                               Create Sou/blade. As a bonus action, the duergar can create a
           D UERGAR SCREAMER                                   shortsword-sized, visible blade of psionic energy. The weapon
           Medium construct, lawful evil                       appears in the duergar's hand and vanishes if it leaves the duer-
                                                               gar's grip, or if the duergar dies or is incapacitated.
                                      ~   ··~
           Armor Class 15  (natural armor)   ,_        ~   .1   Innate Spellcasting (Psionics). The duergar's innate spellcast-
           Hit Points 38 (7d8 + 7)                        •    ing ability is Wisdom (spell save DC  12, +4 to hit with spell
           Speed 20 ft.
                                                               attacks). It can innately cast the following spells, requiring no
                                                               components:
             STR     DEX     CON     INT     WIS    CHA
            18  (+4)   7 (-2)   12 (+l)   5 (-3)   5 (-3)   5 (-3)   At will: blade ward, true strike
                                                               3/day each: jump, hunter's mark
           Damage Immunities poison
           Condition Immunities charmed, exhaustion, frightened,   Sunlight Sensitivity. While in sunlight, the duergar has dis·
             paralyzed, petrified, poisoned                    advantage on attack rolls, as well as on Wisdom (Perception)
           Senses darkvision 60 ft., passive Perception 7   ..  .   checks that rely on sight.
           Languages understands Dwarvish but can't speak
           Challenge 3 (700 XP)                                ACTIONS
                                                               Sou/blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one
           Engine of Pain. Once per turn, a creature that attacks the   target.  Hit: 6 (ld6 + 3)  force damage, or 10 (2d6 + 3)  force
           screamer can target the duergar trapped in it. The attacker has   damage while enlarged. If the soulblade has advantage on the
           disadvantage on the attack roll. On a hit, the attack deals an   attack roll, the attack deals an extra 3 (ld6) force damage.
           extra 11  (2dl0) damage to the screamer, and the screamer can
           respond by using its Multiattack with its reaction.   Enlarge (Recharges after a Short or Long Rest). For l  minute, the
                                                               duergar magically increases in size, along with anything it is wear·
           ACTIONS                                              ing or carrying. While enlarged, the duergar is Large, doubles its
                                                                damage dice on Strength-based weapon attacks (included in the
           Multiattack. The screamer makes one drill attack and uses its
                                                                attacks), and makes Strength checks and Strength saving throws
           Sonic Scream.
                                                               with advantage. If the duergar lacks the room to become Large, it
           Drill.  Me/ee Weapon Attack: +6 to hit, reach 5 ft., one target.   attains the maximum size possible in the space available.
           Hit:  10 (ldl2 + 4)  piercing damage.
                                                                Invisibility (Recharges after a Short or Long Rest). The duergar
           Sonic Scream. The screamer emits destructive energy in a 15·   magically turns invisible for up to l  hour or until it attacks, it
           foot cube. Each creature in that area must succeed on a DC 11   casts a spell, it uses its Enlarge, or its concentration is broken
           Strength saving throw or take 7 (2d6) thunder damage and be   (as if concentrating on a spell). Any equipment the duergar
           knocked prone.                                       wears or carries is invisible with it.



           CHAPTER 6  I BESTIARY
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