Page 191 - Mordenkainen's Tome of Foes Deluxe
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Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor)
Hit Points 18 (4d8)
DUERGAR SCREkMER
Speed 25 ft.
A duergar screamer is a construct that uses sonic en-
ergy to grind rock into dust. Duergar accused of spread- STR DEX CON INT WIS CHA
ing gossip or plotting against their superiors are trapped 11 (+O) 16 (+3) 10 (+O) 11 (+O) 10 (+O) 12 (+l)
within one of these devices, their beards shorn and their
ongoing agony channeled into psionic energy that pow- Damage Resistances poison
ers the screamer. Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
DUERGAR SOULBLADE Challenge l (200 XP)
Soulblades are duergar warriors whose mastery of Duergar Resilience. The duergar has advantage on saving
psionics allows them to manifest blades of psychic en- throws against poison, spells, and illusions, as well as to resist
ergy to slice apart their foes. being charmed or paralyzed.
Create Sou/blade. As a bonus action, the duergar can create a
D UERGAR SCREAMER shortsword-sized, visible blade of psionic energy. The weapon
Medium construct, lawful evil appears in the duergar's hand and vanishes if it leaves the duer-
gar's grip, or if the duergar dies or is incapacitated.
~ ··~
Armor Class 15 (natural armor) ,_ ~ .1 Innate Spellcasting (Psionics). The duergar's innate spellcast-
Hit Points 38 (7d8 + 7) • ing ability is Wisdom (spell save DC 12, +4 to hit with spell
Speed 20 ft.
attacks). It can innately cast the following spells, requiring no
components:
STR DEX CON INT WIS CHA
18 (+4) 7 (-2) 12 (+l) 5 (-3) 5 (-3) 5 (-3) At will: blade ward, true strike
3/day each: jump, hunter's mark
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, Sunlight Sensitivity. While in sunlight, the duergar has dis·
paralyzed, petrified, poisoned advantage on attack rolls, as well as on Wisdom (Perception)
Senses darkvision 60 ft., passive Perception 7 .. . checks that rely on sight.
Languages understands Dwarvish but can't speak
Challenge 3 (700 XP) ACTIONS
Sou/blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Engine of Pain. Once per turn, a creature that attacks the target. Hit: 6 (ld6 + 3) force damage, or 10 (2d6 + 3) force
screamer can target the duergar trapped in it. The attacker has damage while enlarged. If the soulblade has advantage on the
disadvantage on the attack roll. On a hit, the attack deals an attack roll, the attack deals an extra 3 (ld6) force damage.
extra 11 (2dl0) damage to the screamer, and the screamer can
respond by using its Multiattack with its reaction. Enlarge (Recharges after a Short or Long Rest). For l minute, the
duergar magically increases in size, along with anything it is wear·
ACTIONS ing or carrying. While enlarged, the duergar is Large, doubles its
damage dice on Strength-based weapon attacks (included in the
Multiattack. The screamer makes one drill attack and uses its
attacks), and makes Strength checks and Strength saving throws
Sonic Scream.
with advantage. If the duergar lacks the room to become Large, it
Drill. Me/ee Weapon Attack: +6 to hit, reach 5 ft., one target. attains the maximum size possible in the space available.
Hit: 10 (ldl2 + 4) piercing damage.
Invisibility (Recharges after a Short or Long Rest). The duergar
Sonic Scream. The screamer emits destructive energy in a 15· magically turns invisible for up to l hour or until it attacks, it
foot cube. Each creature in that area must succeed on a DC 11 casts a spell, it uses its Enlarge, or its concentration is broken
Strength saving throw or take 7 (2d6) thunder damage and be (as if concentrating on a spell). Any equipment the duergar
knocked prone. wears or carries is invisible with it.
CHAPTER 6 I BESTIARY
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