Page 193 - Mordenkainen's Tome of Foes Deluxe
P. 193

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                                                                Medium humanoid (dwarf),  lawful evil
                                                                Armor Class 20 (plate mail, shield)
                                                                Hit Points 75 (10d8 + 30)
                                                                Speed 25 ft.

                                                                  STR     DEX    CON      INT    WIS     CHA
                                                                 18 (+4)   11  (+0)   17 (+3)   12 (+l)   12 (+l)   14 (+2)

                                                                Damage Resistances poison
                                                                Senses darkvision 120 ft., passive Perception 11
                                                                Languages Dwarvish, Undercommon
                                                                Challenge 6 (2,300 XP)

                                                                Duergar Resilience. The duergar has advantage on saving
                                                                throws against poison, spells, and illusions, as well as to resist
                                                                being charmed or paralyzed.

                                                                Sunlight Sensitivity. While in sunlight, the duergar has
                                                                disadvantage on attack rolls, as well as on Wisdom
                                                                (Perception) checks that rely on sight.
                                                                                               .. .


                                                                Multiattack. The duergar makes three hammer or javelin at-
                                                                tacks and uses Call to Attack, or Enlarge ifit is available.
                                                                Psychic-Attuned Hammer. Melee Weapon Attack: +7 to hit,
                                                                reach 5 ft., one target. Hit: 9 (ldlO + 4)  bludgeoning damage,
                                                                or 15 (2dl 0 + 4)  bludgeoning damage while enlarged, plus 5
                                                                (ldlO) psychic damage.
                                                                javelin. Me/ee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
                                                                range 30/120 ft., one target. Hit: 7 (ld6 + 4)  piercing damage,
                                                                or 11  (2d6 ± 4)  piercing damage while enlarged.
                                                                Call to Attack. Up to three allied duergar within 120 feet of this
                                                                duergar that can hear it can each use their reaction to make
                                                                one weapon attack.
                                                                Enlarge (Recharges after a Short or Long Rest). For l  minute,
                                                                the d!fergar magically increases in size, along with anything it
                                                                is wearing or carrying. While enlarged, the duergar is  Large,
                                                                doubles its damage dice on Strength-based weapon attacks
                                                                (included in the attacks), and makes Strength checks and
                                                                Strength saving throws with advantage. If the duergaT lacks the
                                                                room to become Large, it attains the maximum size possible in
                                                                the space available.
                                                                Invisibility (Recharge 4-6). The duergar magically turns
                                                                invisible for up to 1 hour or until it attacks, it casts a spell,
                                                                it uses its Enlarge, or its concentration is broken  (as if
                                                                concentrating on a spell). Any equipment the duergar wears or
                                                                                          . ..
                                                                carries is invisible with it.


                                                                Scouring Instruction. When an ally that the duergar can see
                                                                makes a d20 roll, the duergar can roll a d6 and the ally can add
                                                                the number rolled to the d20 roll  by taking 3 (1 d6)  psychic dam-
                                                                age. A creature immune to psychic damage can't be affected by
                                                                Scouring Instruction .

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            CHAPTER 6  I BESTIARY
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