Page 196 - Mordenkainen's Tome of Foes Deluxe
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ELADRIN
Eladrin dwell in the verdant splendor of the Feywild. CHANGEABLE N ATURE
They are related to the elves found on the Material Whenever one of the eladrin presented here finishes a long
Plane, and resemble them in both their love of beauty rest, it can associate itself with a different season, pro-
and the value they place on personal freedom. But vided it isn't incapacitated. When the eladrin makes this
where other elves can temper their wild impulses, change, it uses the stat block of the new season, rather
eladrin are creatures ruled by emotion- and because than its old stat block. Any damage the eladrin sustained
in its original form applies to the new form, as do any con-
of their unique magical nature, they undergo physical
ditions or other ongoing effects affecting it.
changes to match their changes in temperament.
The eladrin have spent centuries in the Feywild, and
most of them have become fey creatures as a result.
Some of them are still humanoid, similar in that respect AUTUMN ELADRIN
to their other elven kin. The eladrin presented here are Medium fey (elf), chaotic neutral
of the fey variety.
Creatures of Passion. The magic flowing through Armor Class 19 (natural armor)
eladrin responds to their emotional state by transform- Hit Points 127 (17d8 + 51)
ing them into different seasonal aspects, with behaviors Speed 30 ft. L
and capabilities that change with their forms. Some
STR DEX CON INT WIS CHA
eladrin might remain in a particular aspect for years,
12 (+l) 16 (+3) 16 (+3) 14 (+2) 17 (+3) 18 (+4)
while others run through the emotional spectrum
each week. Skills Insight +7, Medicine +7
Lovers of Beauty. Regardless of the aspect they ex- Damage Resistances bludgeoning, piercing, and slashing from
press, eladrin love beauty and surround themselves with nonmagical attacks
lovely things. Eladrin try to possess any objects they find Senses darkvision 60 ft., passive Perception 13
striking. They might seek to own a painting, a statue, or Languages Common, Elvish, Sylvan
a glittering jewel. When they encounter people of comely Challenge 10 (5,900 XP) • •
form or luminous spirit, they use their magic to delight
Enchanting Presence. Any non-eladrin creature that starts its
those folk or, in the case of evil eladrin, to abduct them.
turn within 60 feet of the eladrin must make a DC 16 Wisdom
AUTUMN ELADRIN saving throw. On a failed save, the creature becomes charmed
by the eladrin for l minute. On a successful save, the crea-
Eladrin often enter the autumn season when they are ture becomes immune to any eladrin's Enchanting Presence
overcome by feelings of goodwill. In this aspect, they for 24 hours.
defuse conflicts and alleviate suffering by using their Whenever the eladrin deals damage to the charmed creature,
magic to heal, to cure, and to relieve any ailment that the creature can repeat the saving throw, ending the effect on
might afflict the people who come to them for aid. itself on a success.
They tolerate no violence in their presence and move
Fey Step (Recharge 4- 6). As a bonus action, the eladrin can
quickly to settle disputes, to ensure that peace contin-
teleport up to 30 feet to an unoccupied space it can see.
ues to reign.
Innate Spe/lcasting. The eladrin's innate spellcasting ability is
SPRING ELADRIN Charisma (spell save DC 16). It can innately cast the following
spells, requiring no material components:
Their hearts filled with joy, spring eladrin cavort
through their sylvan realms, their songs and laughter At will: calm emotions, sleep
filling the air. These playful eladrin beguile other crea- 3/day each: cure wounds (as a 5th-level spell), lesser restoration
tures to fill them with the joy of spring. Their antics l/day each: greater restoration, heal, raise dead
can lead other creatures into danger and make mis- Magic Resistance. The eladrin has advantage on saving throws
chief for them. against spells and other magical effects.
SUMMER ELADRIN ACTIONS
When they are angered, eladrin enter the season of sum- Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one tar-
mer, a burning, tempestuous state that transforms them get. Hit: S (ld8 + 1) slashing damage, or 6 (ldlO + 1) slashing
damage if used with two hands, plus 18 (4d8) psychic damage.
into aggressive warriors eager to vent their wrath. Their
magic responds to their fury and amplifies their fighting Longbow. Ranged Weapon Attack: +7 to hit, range 150/600
ability, which helps them move with astonishing quick- ft., one target. Hit: 7 (ld8 + 3) piercing damage plus 18 (4d8)
ness and strike with terrible force. psychic damage.
WINTER ELADRIN REACTIONS
Foster Peace. If a creature charmed by the eladrin hits with an
When sorrow distresses elaclrin, they enter the winter
attack roll while within 60 feet of the eladrin, the eladrin mag-
season, becoming figures of melancholy and bitterness.
ically causes the attack to miss, provided the eladrin can see
Frozen tears drop from their cheeks, and their palpable
the attacker.
sadness emanates from them as bitter cold.
CHAPTER G I BESTIARY

