Page 200 - Mordenkainen's Tome of Foes Deluxe
P. 200

LEVIATHAN
            A towering wall of  water that drags ships down to the
            ocean's depths and washes away coastal settlements-
            that phenomenon typifies the destruction a leviathan
            can unleash on the world. When called forth, a leviathan
            arises from a large body of  water to form an immense
            serpent-shaped creature.

            PHOENIX
            Releasing a phoenix from the Inner Planes creates
            an explosion of fire that spreads across the sky. An
            enormous fiery bird forms in the center of the flames
            and smoke- an elder elemental possessed by a need to
            burn everything to ash. The phoenix rarely stays in one
            place for long as it strives to transform the world into
            an inferno.

            PHOENIX                                              a creature's space on a turn, that creature takes 5 (ldlO) fire
            Gargantuan elemental, neutral                        damage. With a touch, the phoenix can also ignite flammable
                                                                 objects that aren't worn or carried (no action required).
            Armor Class 18
                                                                 Flyby. The phoenix doesn't provoke opportunity attacks when
            Hit Points 175 (10d20 + 70)
            Speed 20 ft., fly 120 ft.                            it flies out of  an enemy's reach.
                                                                 Illumination. The phoenix sheds bright light in a 60-foot radius
               STR    DEX     CON     INT     WIS    CHA         and dim light for an additional 30 feet.
             19 (+4)   26 (+8)   25 (+7)   2 (- 4)   21  (+5)   18 {+4)
                                                                 Legendary Resistance (3/Day). If  the phoenix fails a saving
                                                                 throw, it can choose to succeed instead.
            Saving Throws Wis +10, Cha +9
            Damage Resistances bludgeoning, piercing, and slashing from
                                                                 Siege Monster. The phoenix deals double damage to objects
              nonmagical attacks
                                                                 and structures.
            Damage Immunities fire,  poison
            Condition Immunities exhaustion, grappled, paralyzed,   ACTIONS
              petrified, poisoned, prone, restrained, stunned
            Senses darkvision 60 ft., passive Perception 15      Multiattack. The phoenix makes two attacks: one with its beak
            Languages -                                         and one with its fiery talons.
            Challenge 16 (15,000 XP)
                                                                 Beak. Melee Weapon Attack: +  13 to hit, reach 15 ft., one target.
                                                                 Hit: 15 (2d6 + 8)  fire damage. If the target is a creature or a
            Fiery Death and Rebirth. When the phoenix dies, it explodes.
                                                                flammable object, it ignites. Until  a creature takes an action to
            Each creature within 60-feet of it must make a DC 20 Dexterity
                                                                douse the fire, the target takes 5 (ldlO) fire damage at the start
            saving throw, taking 22 (4dl0) fire damage on a failed save, or
                                                                of  each of its turns.
            half as much damage on a successful one. The fire ignites flam-
            mable objects in the area that aren't worn or carried.   Fiery Talons. Melee Weapon Attack: +  13 to hit, reach 15 ft., one
             The explosion destroys the phoenix's body and leaves be-  target. Hit: 17 (2d8 + 8) fire damage.
            hind an egg-shaped cinder that weighs 5 pounds. The cinder
                                                                 LEGENDARY ACTIONS
            is blazing hot, dealing 21  (6d6) fire damage to any creature
            that touches it, though no more than once per round. The cin-  The phoenix can take 3 legendary actions, choosing from the
            der is immune to all damage, and after ld6 days, it hatches a   options below. Only one legendary action option can be used
            new phoenix.                                        at a time and only at the end of  another creature's turn. The
                                                                phoenix regains spent legendary actions at the start of  its turn.
            Fire Form. The phoenix can move through a space as narrow as
            l  inch wide without squeezing. Any creature that touches the   Peck. The phoenix makes one beak attack.
            phoenix or hits it with a melee attack while within 5 feet of  it   Move. The phoenix moves up to its speed.
            takes 5 (ldlO) lire damage. In addition, the phoenix can enter a   Swoop (Costs 2 Actions). The phoenix moves up to its speed   ~
                                                                                                                           ,
            hostile creature's space and stop there. The first time it enters   and attacks with its fiery talons.   ~


                                                                                             CHAPTER 6  I BESTIARY
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