Page 200 - Mordenkainen's Tome of Foes Deluxe
P. 200
LEVIATHAN
A towering wall of water that drags ships down to the
ocean's depths and washes away coastal settlements-
that phenomenon typifies the destruction a leviathan
can unleash on the world. When called forth, a leviathan
arises from a large body of water to form an immense
serpent-shaped creature.
PHOENIX
Releasing a phoenix from the Inner Planes creates
an explosion of fire that spreads across the sky. An
enormous fiery bird forms in the center of the flames
and smoke- an elder elemental possessed by a need to
burn everything to ash. The phoenix rarely stays in one
place for long as it strives to transform the world into
an inferno.
PHOENIX a creature's space on a turn, that creature takes 5 (ldlO) fire
Gargantuan elemental, neutral damage. With a touch, the phoenix can also ignite flammable
objects that aren't worn or carried (no action required).
Armor Class 18
Flyby. The phoenix doesn't provoke opportunity attacks when
Hit Points 175 (10d20 + 70)
Speed 20 ft., fly 120 ft. it flies out of an enemy's reach.
Illumination. The phoenix sheds bright light in a 60-foot radius
STR DEX CON INT WIS CHA and dim light for an additional 30 feet.
19 (+4) 26 (+8) 25 (+7) 2 (- 4) 21 (+5) 18 {+4)
Legendary Resistance (3/Day). If the phoenix fails a saving
throw, it can choose to succeed instead.
Saving Throws Wis +10, Cha +9
Damage Resistances bludgeoning, piercing, and slashing from
Siege Monster. The phoenix deals double damage to objects
nonmagical attacks
and structures.
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, ACTIONS
petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 15 Multiattack. The phoenix makes two attacks: one with its beak
Languages - and one with its fiery talons.
Challenge 16 (15,000 XP)
Beak. Melee Weapon Attack: + 13 to hit, reach 15 ft., one target.
Hit: 15 (2d6 + 8) fire damage. If the target is a creature or a
Fiery Death and Rebirth. When the phoenix dies, it explodes.
flammable object, it ignites. Until a creature takes an action to
Each creature within 60-feet of it must make a DC 20 Dexterity
douse the fire, the target takes 5 (ldlO) fire damage at the start
saving throw, taking 22 (4dl0) fire damage on a failed save, or
of each of its turns.
half as much damage on a successful one. The fire ignites flam-
mable objects in the area that aren't worn or carried. Fiery Talons. Melee Weapon Attack: + 13 to hit, reach 15 ft., one
The explosion destroys the phoenix's body and leaves be- target. Hit: 17 (2d8 + 8) fire damage.
hind an egg-shaped cinder that weighs 5 pounds. The cinder
LEGENDARY ACTIONS
is blazing hot, dealing 21 (6d6) fire damage to any creature
that touches it, though no more than once per round. The cin- The phoenix can take 3 legendary actions, choosing from the
der is immune to all damage, and after ld6 days, it hatches a options below. Only one legendary action option can be used
new phoenix. at a time and only at the end of another creature's turn. The
phoenix regains spent legendary actions at the start of its turn.
Fire Form. The phoenix can move through a space as narrow as
l inch wide without squeezing. Any creature that touches the Peck. The phoenix makes one beak attack.
phoenix or hits it with a melee attack while within 5 feet of it Move. The phoenix moves up to its speed.
takes 5 (ldlO) lire damage. In addition, the phoenix can enter a Swoop (Costs 2 Actions). The phoenix moves up to its speed ~
,
hostile creature's space and stop there. The first time it enters and attacks with its fiery talons. ~
CHAPTER 6 I BESTIARY

