Page 205 - Mordenkainen's Tome of Foes Deluxe
P. 205

GIFF
             It's easy to spot the giff in a room: a group of 7-foot-tall,
             hippopotamus-headed humanoids attired in gaudy mil-
             itary uniforms, with gleaming pistols and muskets on
             display. These spacefaring mercenaries are renowned
             for their martial training and their love of explosives.
              Military Organization. Every aspect of giff society is
             organized along military lines. From birth until death,
             every giff has a military rank. It must follow orders from
             those of  superior rank, and it can give orders to those
             of lower rank. Promotions don't depend on age but are
             granted by a superior as a reward for valor. Giff are de-
             voted to their children, even as most of their education is
             geared toward fighting and war.
              Mercenaries Extraordinaire. Giff are in high demand
             as warriors for hire, but they insist on serving in units
             composed entirely of giff; a giff hiring itself out individu-
             ally is unheard of. Giff refuse to fight other giff, and will
             never agree to a contract unless it stipulates that they
             can sit out a battle rather than wage war against their   Medium humanoid, lawful neutral
             kin. A giff prizes the reputation of its unit above its own
             life. Life is fleeting, but the regiment endures for genera-  Armor Class 16 (breastplate)
             tions or even centuries.                            Hit Points 60 (8d8 + 24)   •
              A Whiff  of Gunpowder. Muskets and grenades are the   Speed 30 ft.
             favorite weapons of every giff. The bigger the boom, the
             brighter the flash, and the thicker the smoke it produces,   STR   DEX   CON   INT   WIS     CHA
             the more giff love a weapon. Their skill with gunpowder   18 (+4)   14 (+2)   17 (+3)   11  (+O)   12 (+l)   12 (+l )
             is another reason for their popularity as mercenaries.
                                                                 Senses passive Perception 11
             Giff revel in the challenge of building a bomb big enough
                                                                 Languages Common
             to level a fortification. They gladly accept payment
                                                                 Challenge 3 (700 XP)
             in kegs of gunpowder in preference to gold, gems, or
             other currency.
                                                                 Head.first Charge. The giff can try to knock a creature over;
              No Honor  in Magic. Some giff become wizards, cler-
                                                                 if the giff moves at least 20 feet in a straight line that ends
            ics, and other kinds of  spellcasters, but they're so infre-
                                                                 within 5 feet of  a Large or smaller creature, that creature must
            quent that most giff mercenary units have no magical ca-
                                                                 succeed on a  DC 14 Strength saving throw or take 7 (2d6) blud-
            pability. Typical giff are as smart as the average human,
                                                                 geoning damage and be knocked prone.
             but their focus on military training to the exclusion of all
                                                                 Firearms Knowledge. The giff's mastery of  its weapons enables
            other areas of study can make them seem dull-witted to
             those who have more varied interests.               it to ignore the loading property of muskets and pistols.
                                                                 ACTI ONS
              GUNPOW DER  BY THE Kee
                                                                 Multiattack. The giff makes two pistol attacks.
               Aside from their personal gunpowder weapons, giff ships
              and mercenary companies carry spare gunpowder in kegs.   Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar·
               In  an emergency, or any time a large explosion is  needed,   get. Hit: 8 (ld8 + 4) slashing damage, or 9  (ldlO + 4) slashing
              a whole keg can be detonated. A giff lights the fuse on the
                                                                 damage if used with two hands.
               keg and can then throw the keg up to l S feet as part of
              the same action. The keg explodes at the start of  the giff's   Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one
               next turn. Each creature within 20 feet of  the exploding keg   target. Hit: 7 (1dl2 + 2)  piercing damage.
               must make a DC 12 Dexterity saving throw. On a failed
                                                                 Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one
              save, a creature takes 24 (7d6) fire damage and is knocked
                                                                 target. Hit: 7 (ldlO + 2)  piercing damage.
               prone. On a successful save, a creature takes half as much
              damage and isn't knocked prone.
                                                                 Fragmentation Crenade (1/day). The giff throws a grenade up
                Every other keg of  gunpowder within 20 feet of  an ex·
                                                                 to 60 feet. Each creature within 20 feet of  the grenade's detona-
               ploding keg has a SO  percent chance of  also exploding.
                                                                 tion must make a DC 15 Dexterity saving throw, taking 17 (Sd6)
              Check each keg only once per turn, no matter how many
                                                                 piercing damage on a failed save, or half as much damage on a
              other kegs explode around it.
                                                                 successful one.
            CHAPTER 6  J  BESTI ARY
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