Page 204 - Mordenkainen's Tome of Foes Deluxe
P. 204

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             FIRE ELEMENTAL MYRMIDON
             Medium elemental, neutral                          WATER ELEMENTAL MYRMIDON
                                                                 Medium elemental, neutral
            Armor Class 18 (plate)
             Hit Points 123 (19d8 + 38)
                                                                 Armor Class 18 (plate)
            Speed 40 ft.                                         Hit Points 127 (17d8 + 51)
                                                                 Speed 40 ft., swim 40 ft.
               STR     DEX    CON     INT     WIS    CHA
              13  (+l)   18 (+4)   15 (+2)   9 (- 1)   10 (+O)   10 (+O)   STR   DEX   CON   INT   WIS   CHA
                                                                  18 (+4)   14 (+2)   15 (+3)   8 (- 1)   10 (+O)   10 (+O)
             Damage Resistances bludgeoning, piercing, and slashing from
              nonmagical attacks                                 Damage Resistances acid; bludgeoning, piercing, and slashing
             Damage Immunities fire, poison
                                                                  from nonmagical attacks
            Condition Immunities paralyzed, petrified, poisoned, prone   Damage Immunities poison
            Senses darkvision 60 ft., passive Perception 10      Condition Immunities paralyzed, petrified, poisoned, prone
             Languages lgnan, one language of its creator's choice   _, J
                                                                 Senses darkvision 60 ft., passive Perception 10
            Challenge 7 (2,900 XP)
                                                                 Languages Aquan, one language of its creator's choice
                                                                 Challenge 7 (2,900 XP)
            Illumination. The myrmidon sheds bright light in a 20-foot ra-
            dius and dim light in a 40-foot radius.              Magic Weapons. The myrmidon's weapon attacks are magical.
            Magic Weapons. The myrmidon's weapon attacks are magical.
                                                                 ACTIONS
            Water Susceptibility. For every S feet the myrmidon moves in l   Multiattack. The myrmidon makes three trident attacks.
            foot or more of water, it takes 2 (1 d4) cold damage.
                                                           ••    Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
            ACTIONS                                              range 20/60 ft., one target. Hit: 7 (ld6 + 4)  piercing damage, or
                                                                 8 (ld8 + 4)  piercing damage if used with two hands to make a
            Multiattack. The myrmidon makes three scimitar attacks.
                                                                 melee attack.
            Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                                                                 Freezing Strikes (Recharge 6). The myrmidon uses Multiattack.
            Hit:  7 (ld6 + 4) slashing damage.
                                                                 Each attack that hits deals an extra 5 (ldlO) cold damage. A
            Fiery Strikes (Recharge 6). The myrmidon uses Multiattack.   target that is hit by one or more of these attacks has its speed
            Each attack that hits deals an extra S (ldlO) fire damage.   reduced by 10 feet until the end of the myrmidon's next turn.


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