Page 206 - Mordenkainen's Tome of Foes Deluxe
P. 206

GITH
             The descendants of an ancient people- so old their
             original name has been lost- have turned against each   GITHYAN KI GISH
             other, becoming vicious enemies divided over mortality,
             purpose, and the machinations of their leaders. The   Their keen minds and psionic gifts allow the githyanki
             bellicose githyanki terrorize the Astral Plane, raiding   to master magic. Gish blend their magical abilities with
             into other worlds to plunder the multiverse of its magic   swordplay to become dangerous foes in battle. Their
             and riches. The githzerai live apart from the rest of the   specialized capabilities make them well s uited for assas-
             cosmos, content within the confines of their fortresses   sination, raiding, and espionage.
             floating through the chaos of Limbo. Although the two
             groups of gith despise each other, their hatred for the   G ITHYANKI KIT H 'RAK
             mind flayers from whom they escaped endures, and    The githyanki's militarized culture assigns ranks and
             both githyanki and githzerai are dedicated to hunting   responsibilities to its citizens. Groups of ten warriors
             their ancestral foes.                               follow the commands of the sarths (githyanki warriors),
                                                                 while ten sarths obey the commands of the mighty
             GITHYANKI GISH                                       kith'rak. These champions earn their status through
             Medium humanoid (gith), lawful evil                  torturous training and psionic testing until they can
                                                                 command the respect of their underlings.
             Armor Class 17 (half plate)
             Hit Points 123 (19d8 + 38)                           GITHYANKI KITH'RAK
             Speed 30 ft.
                                                                  Medium humanoid (gith), lawful evil
                STR     DEX    CON     INT     WIS    CHA
               17 (+3)   15 (+2)   14 (+2)   16 (+3)   15 (+2)   16 (+3)   Armor Class 18  (plate)
                                                                  Hit Points 180 (24d8 + 72)
                                                                  Speed 30 ft.
             Saving Throws Con +6, Int +7, Wis +6
             Skills  Insight +6, Perception +6, Stealth +6
             Senses passive Perception 16                           STR     DEX    CON      INT    WIS    CHA
             Languages Gith                                        18 (+4)   16 (+3)   17 (+3)   16 (+3)   15 (+2)   17 (+3)
             Challenge 10 (5,900 XP)
                                                                  Saving Throws Con +7, Int +7, Wis +6
                                                                  Skills  Intimidation +7, Perception +6
             Innate Spellcasting (Psionics). The githyanki's  innate spellcast-
             ing ability is  Intelligence (spell save DC 15, +7 to hit with spell   Senses passive Perception 16
             attacks). It can innately cast the following spells, requiring no   L anguages Gith           - '.
                                                                  Challenge 12 (8.400 XP)
             components:
             At will: mage hand (the hand is invisible)           Innate Spel/casting (Psionics). The githyanki's innate spellcast-
             3/day each:  jump, misty step, nondetection (self only)   ing ability is Intelligence (spell  save DC 15, +7 to hit with spell
              1/day each: plane shift, telekinesis                attacks). It can innately cast the following spells, requiring no
             Spellcasting. The githyanki is an 8th-level spellcaster. Its   components:
             spellcasting ability is  Intelligence (spell save DC 15, +7 to hit   At will: mage hand (the hand is invisible)
             with spell attacks). The githyanki has the following wizard   3/day each: blur,jump, misty step, nondetection (self  only)
             spells prepared:                                     1/day each: plane shift, telekinesis
             Cantrips (at will): blade ward, light, message, true strike   Rally the Troops. As a bonus action, the githyanki can magically
             1st level  (4 slots): expeditious retreat, magic missile, sleep,   end the charmed and frightened conditions on itself  and each
               thunderwave                                        creature of its choice that it can see within 30 feet of it.
              2nd level  (3 slots): blur, invisibility, levitate
              3rd level (3 slots): counterspell,fireball, haste   A CTIONS
             4th level (2 slots): dimension door                  Multiattack. The githyanki makes three greatsword attacks.
              War Magic. When the githyanki uses its action to cast a spell, it
                                                                  Creatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one
             can make one weapon attack as a bonus action
                                                                  target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psy·
                                                                  chic damage.
              A CTIONS
              Multiattack. The githyanki makes two longsword attacks.   REACTIO N S
              Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one tar-  Parry. The githyanki adds 4 to its AC against one melee attack
              get. Hit: 7 (ld8 + 3)  slashing damage, or 8  (ldl O  + 3)  slashing   that would hit it. To do so, the githyanki must see the attacker
             damage if used with two hands, plus 18 (4d8) psychic damage.   and be wielding a melee weapon.

                                                                                               CHAPTER 6  I BESTIARY
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