Page 206 - Mordenkainen's Tome of Foes Deluxe
P. 206
GITH
The descendants of an ancient people- so old their
original name has been lost- have turned against each GITHYAN KI GISH
other, becoming vicious enemies divided over mortality,
purpose, and the machinations of their leaders. The Their keen minds and psionic gifts allow the githyanki
bellicose githyanki terrorize the Astral Plane, raiding to master magic. Gish blend their magical abilities with
into other worlds to plunder the multiverse of its magic swordplay to become dangerous foes in battle. Their
and riches. The githzerai live apart from the rest of the specialized capabilities make them well s uited for assas-
cosmos, content within the confines of their fortresses sination, raiding, and espionage.
floating through the chaos of Limbo. Although the two
groups of gith despise each other, their hatred for the G ITHYANKI KIT H 'RAK
mind flayers from whom they escaped endures, and The githyanki's militarized culture assigns ranks and
both githyanki and githzerai are dedicated to hunting responsibilities to its citizens. Groups of ten warriors
their ancestral foes. follow the commands of the sarths (githyanki warriors),
while ten sarths obey the commands of the mighty
GITHYANKI GISH kith'rak. These champions earn their status through
Medium humanoid (gith), lawful evil torturous training and psionic testing until they can
command the respect of their underlings.
Armor Class 17 (half plate)
Hit Points 123 (19d8 + 38) GITHYANKI KITH'RAK
Speed 30 ft.
Medium humanoid (gith), lawful evil
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 14 (+2) 16 (+3) 15 (+2) 16 (+3) Armor Class 18 (plate)
Hit Points 180 (24d8 + 72)
Speed 30 ft.
Saving Throws Con +6, Int +7, Wis +6
Skills Insight +6, Perception +6, Stealth +6
Senses passive Perception 16 STR DEX CON INT WIS CHA
Languages Gith 18 (+4) 16 (+3) 17 (+3) 16 (+3) 15 (+2) 17 (+3)
Challenge 10 (5,900 XP)
Saving Throws Con +7, Int +7, Wis +6
Skills Intimidation +7, Perception +6
Innate Spellcasting (Psionics). The githyanki's innate spellcast-
ing ability is Intelligence (spell save DC 15, +7 to hit with spell Senses passive Perception 16
attacks). It can innately cast the following spells, requiring no L anguages Gith - '.
Challenge 12 (8.400 XP)
components:
At will: mage hand (the hand is invisible) Innate Spel/casting (Psionics). The githyanki's innate spellcast-
3/day each: jump, misty step, nondetection (self only) ing ability is Intelligence (spell save DC 15, +7 to hit with spell
1/day each: plane shift, telekinesis attacks). It can innately cast the following spells, requiring no
Spellcasting. The githyanki is an 8th-level spellcaster. Its components:
spellcasting ability is Intelligence (spell save DC 15, +7 to hit At will: mage hand (the hand is invisible)
with spell attacks). The githyanki has the following wizard 3/day each: blur,jump, misty step, nondetection (self only)
spells prepared: 1/day each: plane shift, telekinesis
Cantrips (at will): blade ward, light, message, true strike Rally the Troops. As a bonus action, the githyanki can magically
1st level (4 slots): expeditious retreat, magic missile, sleep, end the charmed and frightened conditions on itself and each
thunderwave creature of its choice that it can see within 30 feet of it.
2nd level (3 slots): blur, invisibility, levitate
3rd level (3 slots): counterspell,fireball, haste A CTIONS
4th level (2 slots): dimension door Multiattack. The githyanki makes three greatsword attacks.
War Magic. When the githyanki uses its action to cast a spell, it
Creatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one
can make one weapon attack as a bonus action
target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psy·
chic damage.
A CTIONS
Multiattack. The githyanki makes two longsword attacks. REACTIO N S
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one tar- Parry. The githyanki adds 4 to its AC against one melee attack
get. Hit: 7 (ld8 + 3) slashing damage, or 8 (ldl O + 3) slashing that would hit it. To do so, the githyanki must see the attacker
damage if used with two hands, plus 18 (4d8) psychic damage. and be wielding a melee weapon.
CHAPTER 6 I BESTIARY