Page 209 - Mordenkainen's Tome of Foes Deluxe
P. 209
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G1n'"tERAI ENLIGHTENED
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G IT M1.ERAI ANARCM
GITHZERAI ENLIGHTENED
Githzerai never stop training. They spend long hours in
meditation to transcend the limits of their forms and to
apprehend the nature of reality. Zerths who complete
the next tier of their training become one of the githze-
rai known as the enlightened.
GITHZERAI ENLIGHTENED At will: mage hand (the hand is invisible)
Medium humanoid (gith). lawful neutral 3/day each: blur, expeditious retreat.feather fall, jump, see invisi-
bility, shield
1/day each: haste, plane shift, teleport
Armor Class 18
Hit Points 112 (15d8 + 45) Psychic Defense. While the githzerai is wearing no armor and
Speed 30 ft. wielding no shield, its AC includes its Wisdom modifier.
STR DEX CON INT WIS CHA ACTI ONS
14 (+2) 19 (+4) 16 (+3) 17 (+3) 19 (+4) 13 (+l)
Multiattack. The githzerai makes three unarmed strikes.
Saving Throws Str +6, Dex +8, Int +7, Wis +8 Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft.,
Skills Arcana +7, Insight +8, Perception +8 one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8)
Senses passive Perception 18 psychic damage.
Languages Gith
Challenge 10 (5,900 XP) Temporal Strike (Recharge 6). Melee Weapon Attack: +8 to hit,
reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning dam-
age plus 52 (8d12) psychic damage. The target must succeed
Innate Spel/casting (Psionics). The githzerai's innate spellcast-
on a DC 16 Wisdom saving throw or move l round forward in
ing ability is Wisdom (spell save DC 16, +8 to hit with spell
time. A target moved forward in time vanishes for the duration.
attacks). It can innately cast the following spells, requiring no
When the effect ends, the target reappears in the space it left
components:
or in an unoccupied space nearest to that space if it's occupied.
CHAPTER 6 I BESTIARY
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