Page 209 - Mordenkainen's Tome of Foes Deluxe
P. 209

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               G1n'"tERAI  ENLIGHTENED
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                                                                                          G IT M1.ERAI  ANARCM







































                                                                GITHZERAI ENLIGHTENED
                                                                Githzerai never stop training. They spend long hours in
                                                                meditation to transcend the limits of their forms and to
                                                                apprehend the nature of reality. Zerths who complete
                                                                the next tier of their training become one of the githze-
                                                                rai known as the enlightened.

            GITHZERAI ENLIGHTENED                               At will: mage hand (the hand is invisible)
            Medium humanoid (gith). lawful neutral              3/day each: blur, expeditious retreat.feather  fall, jump, see invisi-
                                                                 bility, shield
                                                                1/day each: haste, plane shift, teleport
           Armor Class 18
           Hit Points 112 (15d8 + 45)                           Psychic Defense. While the githzerai is wearing no armor and
           Speed 30 ft.                                         wielding no shield, its AC includes its Wisdom modifier.
              STR     DEX    CON     INT     WIS    CHA         ACTI ONS
             14 (+2)   19 (+4)   16 (+3)   17 (+3)   19 (+4)   13 (+l)
                                                                Multiattack. The githzerai makes three unarmed strikes.
           Saving Throws Str +6, Dex +8, Int +7, Wis +8         Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft.,
           Skills Arcana +7,  Insight +8, Perception +8         one target. Hit: 13 (2d8 + 4)  bludgeoning damage plus 13 (3d8)
           Senses passive Perception 18                         psychic damage.
           Languages Gith
           Challenge 10 (5,900 XP)                              Temporal Strike (Recharge 6). Melee Weapon Attack: +8 to hit,
                                                                reach 5 ft., one creature. Hit: 13 (2d8 + 4)  bludgeoning dam-
                                                                age plus 52 (8d12) psychic damage. The target must succeed
           Innate Spel/casting (Psionics). The githzerai's innate spellcast-
                                                                on a  DC 16 Wisdom saving throw or move l  round forward  in
           ing ability is Wisdom (spell save DC 16, +8 to hit with spell
                                                                time. A target moved forward  in time vanishes for the duration.
           attacks). It can innately cast the following spells, requiring no
                                                                When the effect ends, the target reappears in the space it left
           components:
                                                                or in an unoccupied space nearest to that space if  it's occupied.
           CHAPTER 6  I BESTIARY
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