Page 215 - Mordenkainen's Tome of Foes Deluxe
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MEAZEL
In places where the Shadowfell washes against the
shores of the Material Plane dwell meazels, hateful her-
mits who left behind their old lives to contemplate their
misery in shadow. Now evil burns in their hearts, and
they resent any intrusion into their suffering.
Hateful Hermit. Meazels are all that remain of peo-
ple who fled into the Shadowfell to escape their mortal
existence. There the darkness transformed them, and
their bitterness made them twisted and cruel. Now, they
loiter near Shadowfell crossings to waylay travelers who
venture too close to their lairs.
Divide and Conquer. The stain of dark-
ness responsible for the existence of meazels
imparts to them magical powers that allow
them to move through shadows with ease.
Merely stepping into one pool of darkness
allows a meazel to move to another one. They
use this talent to ambush creatures, snatch-
ing them around the throat with their stran-
gling cords and then stepping away. Meazels
also use this ability to ferry their victims to
isolated spots and then leave the hapless
souls to the designs of whatever horrors
lurk there.
Creatures that are drawn through the shad-
ows by meazels are cursed by the meazels'
baleful magic. The curse acts as a beacon;
sorrowsworn, undead, and other terrors
sense where they are located and descend on
the stranded victims to tear them apart.
MEAZEL vantage). Until the grapple ends, the target takes 10 (2d6 + 3)
Medium humanoid (meazel), neutral evil bludgeoning damage at the start of each of the meazel's turns.
------------------------~__;_~---:::--::--..,,.:==-=-..... ~ The meazel can't make weapon attacks while grappling a crea-
. .
Armor Class 13 ~ - ture in this way.
••
Hit Points 35 (10d8 - 10) ' - .
Speed 30 ft. t • - . . Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) piercing damage, plus 3 (1d6) ne-
crotic damage.
STR DEX CON INT WIS CHA
8 (-1) 17 (+3) 9 (-1) 14 (+2) 13 (+1) 10 (+0) Shadow Teleport (Recharge 5-6). The meazel, any equipment it
is wearing or carrying, and any creature it is grappling teleport
Skills Perception +3, Stealth +5 to an unoccupied space within 500 feet ofit, provided that the
Senses darkvision 120 ft., passive Perception 13 starting space and the destination are in dim light or darkness.
Languages Common The destination must be a place the meazel has seen before,
Challenge 1 (200 XP) but it need not be within line of sight. If the destination space
is occupied, the teleportation leads to the nearest unoccu-
Shadow Stealth. While in dim light or darkness, the meazel can pied space.
take the Hide action as a bonus action. Any other creature the meazel teleports becomes cursed by
shadow for 1 hour. Until this curse ends, every undead and
ACTIONS every creature native to the Shadowfell within 300 feet of the
Carrote. Melee Weapon Attack: +5 to hit, reach 5 ft., one target cursed creature can sense it, which prevents that creature from
of the meazel's size or smaller. Hit: 6 (1 d6 + 3) bludgeoning hiding from them.
damage, and the target is grappled (escape DC 13 with disad-
CHAPTER 6 I BESTIARY
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