Page 214 - Mordenkainen's Tome of Foes Deluxe
P. 214
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MA RUT .t- I•. _-.._ ...
_, -
Large construct (inevitable), lawful neutral
•• • •
Armor Class 22 (natural armor) ••• .l_~•
Hit Points 432 (32d10 + 256) ~
Speed 40 ft., fly 30 ft. (hover) ••
STR DEX CON INT WIS CHA
28 (+9) 12 (+1) 26 (+8) 19 (+4) 15 (+2) 18 (+4)
....
Saving Throws Int +12, Wis +10, Cha +12
Skills Insight +10, Intimidation +12, Perception +10
Damage Resistances thunder; bludgeoning, piercing, and ,
slashing from nonmagical attacks
Damage Immunities poison (
Condition Immunities charmed, frightened, paralyzed,
poisoned, unconscious
Senses darkvision 60 ft., passive Perception 20 ,..
Languages all but rarely speaks
Challenge 25 (75,000 XP) l •
Immutable Form. The marut is immune to any spell or effect
that would alter its form.
MA RUT
Innate Spellcasting. The marut's innate spellcasting ability is
The nigh-unstoppable inevitables serve a singular pur- Intelligence (spell save DC 20). The marut can innately cast the
pose: they enforce contracts forged in the Hall of Con- following spell, requiring no material components.
cordance in the city of Sigil. Primus, the leader of the At will: plane shift (self only)
modrons, created maruts and other inevitables to bring
order to dealings between planar folk. Many creatures, Legendary Resistance (3/Day). If the marut fails a saving throw,
including yugoloths, will enter into a contract with inevi- it can choose to succeed instead.
tables if asked. Magic Resistance. The marut has advantage on saving throws
Cosmic Enforcers. The Hall of Concordance is an against spells and other magical effects.
embassy of pure law in Sigil, the City of Doors. In the .......
hall, two parties who agree to mutual terms-and who ACTIONS
pay the requisite gold to the Kolyarut, a mechanical en- Multiattack. The marut makes two slam attacks.
gine of absolute jurisprudence-can have their contract
chiseled onto a sheet of gold that is placed in the chest of Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft.,
a marut. From that moment until the contract is fulfilled, one target. Hit: 60 force damage, and the target is pushed up
to 5 feet away from the marut ifit is Huge or smaller.
the marut is bound to enforce its terms and to punish
any party who breaks them. A marut resorts to lethal Blazing Edict (Recharge 5-6). Arcane energy emanates from
force only when a contract calls for it, when the contract the marut's chest in a 60-foot cube. Every creature in that area
is fully broken, or when the marut is attacked. takes 45 radiant damage. Each creature that takes any of this
Word Is Law. Inevitables care nothing for the spirit of damage must succeed on a DC 20 Wisdom saving throw or be
an agreement, only the letter. A marut enforces what is stunned until the end of the marut's next turn.
written, not what was meant by or supposed to be under- justify. The marut targets up to two creatures it can see within
stood from the writing. The Kolyarut rejects contracts 60 feet of it. Each target must succeed on a DC 20 Charisma
that contain vague, contradictory, or unenforceable saving throw or be teleported to a teleportation circle in the
terms. Beyond that, it doesn't care whether both parties Hall of Concordance in Sigil. A target fails automatically if it
understand what they're agreeing to. A small army of so- is incapacitated. If either target is teleported in this way, the
licitors waits outside the Hall of Concordance, eager to marut teleports with it to the circle.
sell their expertise in the crafting or vetting of contracts. After teleporting in this way, the marut can't use this action
Constructed Nature. A marut doesn't require air, again until it finishes a short or long rest.
food, drink, or sleep.
CHAPTER G I BESTIARY
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