Page 213 - Mordenkainen's Tome of Foes Deluxe
P. 213

ADULT  KRUT H IK
                                                                It takes six months of steady eating for a young kruthik
                                                                to reach adult size. The natural life span of  an adult
                                                                kruthik is roughly seven years.
                                                                 Adult kruthiks grow spiky protrusions on their legs
                                                                and can fling these dagger-sized spikes at enemies be-
                                                                yond the reach of their claws.

                                                                KRUTHIK HIVE LORD
                                                                A hive lord rules each kruthik hive. When the hive lord
                                                                dies, the surviving members of the hive abandon their
                                                                lair and search for a new one. When a suitable location
                                                                is found, the largest kruthik in the hive undergoes a
                                                                metamorphosis, forming a cocoon around itself and
                                                                emerging several weeks later as a hive lord- a bigger
                                                                and smarter kruthik with the ability to spray digestive
                                                                acid from its maw. The hive lord claims the largest
                                                                chamber of the lair and keeps several adult kruthiks
                                                                nearby as bodyguards.


                                                                KRUTHIK HIVE LORD
                                                                L arge monstrosity, unaligned

                                                                Armor Class 20 (natural armor)
                                                                Hit Points 102 (12d10 + 36)
           ADULT KRUTHIK
                                                                Speed 40 ft., burrow 20 ft., climb 40 ft.
           Medium monstrosity, unaligned
                                                                  STR     DEX    CON      INT    WIS    CHA
           Armor Class 18 (natural armor)
                                                                 19 (+4)   16 (+3)   17 (+3)   10 (+O)   14  (+2)   10  (+O)
           Hit Points 39 (6d8 + 12)
           Speed 40 ft.,  burrow 20 ft., climb 40 ft.
                                                                Senses darkvision 60 ft., tremorsense 60 ft.,
                                                                 passive Perception 12
              STR    DEX     CON     INT     WIS    CHA         Languages Kruthik
             15 (+2)   16 (+3)   15 (+2)   7 (- 2)   12 (+1)   8 (-1)
                                                                Challenge S (1,800 XP)
           Senses darkvision 60 ft., tremorsense 60 ft.,
                                                                Keen Smell. The kruthik has advantage on Wisdom (Perception)
             passive Perception 11
                                                                checks that rely on smell.
           Languages Kruthik
           Challenge 2 (450 XP)                                 Pack Tactics. The kruthik has advantage on an attack roll
                                                                against a creature if at least one of  the kruthik's allies is within
           K een Smell. The kruthik has advantage on Wisdom (Perception)   S feet of  the creature and the ally isn't incapacitated.
           checks that rely on smell.
                                                                Tunneler. The kruthik can burrow through solid rock at half
           Pack Tactics. The kruthik has advantage on an attack roll   its burrowing speed and leaves a 10-foot-diameter tunnel
           against a creature if at least one of  the kruthik's allies is within   in  its wake.              - '
           5 feet of the creature and the ally isn't incapacitated.
                                                                ACTIONS
           Tunneler. The kruthik can burrow through solid rock at half
                                                                Multiattack. The kruthik makes two stab attacks or two
           its burrowing speed and leaves a 5-foot-diameter tunnel
                                                                spike attacks.
           in its wake.
                                                                Stab. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
           A CTIONS
                                                                Hit: 9 (ldlO + 4)  piercing damage.
           Multiattack. The kruthik makes two stab attacks or two
           spike attacks.                                       Spike. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one
                                                                target. Hit: 7 (1d6 + 4)  piercing damage.
           Stab. Melee Weapon Attack: +S to hit, reach 5 ft., one target.
           Hit: 6 (ld6 + 3) piercing damage.                   Acid Spray (Recharge 5-6). The kruthik sprays acid in a 15-foot
                                                                cone. Each creature in that area must make a DC 14 Dexterity
           Spike. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one   saving throw, taking 22 (4dl0) acid damage on a failed save, or
           target. Hit: S (ld4 + 3)  piercing damage.           half  as much damage on a successful one.



           CHAPTER 6  I BESTIARY
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