Page 213 - Mordenkainen's Tome of Foes Deluxe
P. 213
ADULT KRUT H IK
It takes six months of steady eating for a young kruthik
to reach adult size. The natural life span of an adult
kruthik is roughly seven years.
Adult kruthiks grow spiky protrusions on their legs
and can fling these dagger-sized spikes at enemies be-
yond the reach of their claws.
KRUTHIK HIVE LORD
A hive lord rules each kruthik hive. When the hive lord
dies, the surviving members of the hive abandon their
lair and search for a new one. When a suitable location
is found, the largest kruthik in the hive undergoes a
metamorphosis, forming a cocoon around itself and
emerging several weeks later as a hive lord- a bigger
and smarter kruthik with the ability to spray digestive
acid from its maw. The hive lord claims the largest
chamber of the lair and keeps several adult kruthiks
nearby as bodyguards.
KRUTHIK HIVE LORD
L arge monstrosity, unaligned
Armor Class 20 (natural armor)
Hit Points 102 (12d10 + 36)
ADULT KRUTHIK
Speed 40 ft., burrow 20 ft., climb 40 ft.
Medium monstrosity, unaligned
STR DEX CON INT WIS CHA
Armor Class 18 (natural armor)
19 (+4) 16 (+3) 17 (+3) 10 (+O) 14 (+2) 10 (+O)
Hit Points 39 (6d8 + 12)
Speed 40 ft., burrow 20 ft., climb 40 ft.
Senses darkvision 60 ft., tremorsense 60 ft.,
passive Perception 12
STR DEX CON INT WIS CHA Languages Kruthik
15 (+2) 16 (+3) 15 (+2) 7 (- 2) 12 (+1) 8 (-1)
Challenge S (1,800 XP)
Senses darkvision 60 ft., tremorsense 60 ft.,
Keen Smell. The kruthik has advantage on Wisdom (Perception)
passive Perception 11
checks that rely on smell.
Languages Kruthik
Challenge 2 (450 XP) Pack Tactics. The kruthik has advantage on an attack roll
against a creature if at least one of the kruthik's allies is within
K een Smell. The kruthik has advantage on Wisdom (Perception) S feet of the creature and the ally isn't incapacitated.
checks that rely on smell.
Tunneler. The kruthik can burrow through solid rock at half
Pack Tactics. The kruthik has advantage on an attack roll its burrowing speed and leaves a 10-foot-diameter tunnel
against a creature if at least one of the kruthik's allies is within in its wake. - '
5 feet of the creature and the ally isn't incapacitated.
ACTIONS
Tunneler. The kruthik can burrow through solid rock at half
Multiattack. The kruthik makes two stab attacks or two
its burrowing speed and leaves a 5-foot-diameter tunnel
spike attacks.
in its wake.
Stab. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
A CTIONS
Hit: 9 (ldlO + 4) piercing damage.
Multiattack. The kruthik makes two stab attacks or two
spike attacks. Spike. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one
target. Hit: 7 (1d6 + 4) piercing damage.
Stab. Melee Weapon Attack: +S to hit, reach 5 ft., one target.
Hit: 6 (ld6 + 3) piercing damage. Acid Spray (Recharge 5-6). The kruthik sprays acid in a 15-foot
cone. Each creature in that area must make a DC 14 Dexterity
Spike. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one saving throw, taking 22 (4dl0) acid damage on a failed save, or
target. Hit: S (ld4 + 3) piercing damage. half as much damage on a successful one.
CHAPTER 6 I BESTIARY
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