Page 245 - Mordenkainen's Tome of Foes Deluxe
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RoTTROLL
                                                                 A troll that is infused with waves of necrotic energy as
                                                                 it regenerates can develop a symbiotic  relations hip with
                                                                 that deathly power. The troll's body withers, and its flesh
                                                                 falls away from the body as quickly as it forms. Eventu-
                                                                 ally a rot troll becomes unable to regenerate, though it
                                                                 still heals normally. The creature courses with necrotic
                                                                 energy that flows out of its withered form. Simply stand-
                                                                 ing near a rot troll exposes other creatures to its lethal
                                                                 emanations.

                                                                 SPIRIT TROLL
                                                                A troll blasted with psychic energy can take a nonphys-
                                                                 ical form when it regenerates. Its psyche survives, but
                                                                 the body of a spirit troll is as insubstantial as shadow.
                                                                 The troll might be unaware of the transition- it still
                                                                 moves and attacks with teeth and claws as it always
                                                                did- but now it strikes at its victim's mind.

                                                                 SPIRIT TROLL
                                                                 Large giant, chaotic evil
                                                                 --------------~~~~~~~~~-=~-'-'--~~·:
                                                                 Armor Class 17 (natural armor)   ....
                                                                 Hit Points 97 (15dl0 + 15)
                                                                 Speed 30 ft.

                                                                   STR     DEX    CON     INT     WIS    CHA
                                                                  1 (-5)   17 (+3)   13 (+l}   8 (-1)   9 (-1)   16 (+3)
                                    r  ...
            RoTTROLL                      '
            Large giant, chaotic evil                            Skills Perception +3
                                                                 Damage Resistances acid, cold, fire, lightning, thunder
                                                                 Damage Immunities bludgeoning, piercing, and slashing from
            Armor Class 16 (natural armor)
                                                                  nonmagical attacks
            Hit Points 138 (12dl 0 + 72)
                                                                Condition Immunities exhaustion, grappled, paralyzed,
            Speed 30 ft.
                                                                  petrified, prone, restrained, unconscious
                                                                 Senses darkvision 60 ft., passive Perception 13
               STR    DEX     CON     INT     WIS    CHA         Languages Giant
             18 (+4)   13 (+  1)   22 (+6)   5 (- 3)   8 (- 1)   4 (-3)
                                                                Challenge 11  (7,200 XP}       """'"
            Skills Perception +3
                                                                 Incorporeal Movement. The troll can move through other
            Damage Immunities necrotic
                                                                creatures and objects as if they were difficult terrain. It takes 5
            Senses darkvision 60 ft., passive Perception 13
                                                                 (ldlO) force damage ifit ends its turn inside an object.
            Languages Giant
            Challenge 9 (5,000 XP)                              Regeneration. The troll regains 10 hit points at the start of
                                                                each of  its turns. If  the troll takes psychic or force damage, this
            Rancid Degeneration. At the end of  each of  the troll's turns,   trait doesn't function at the start of  the troll's  next turn. The
            each creature within 5 feet of  it takes 11  (2dl0) necrotic dam-  troll dies only if it starts its turn with 0 hit points and doesn't
            age, unless the troll has taken acid or fire damage since the end   regenerate.
                                                      •  . ..   ACTIONS
            of its last turn.
            ACTIONS
                                                                 Multiattack. The troll makes three attacks: one with its bite and
            Multiattack. The troll makes three attacks: one with its bite and   two with its claws.
            two with its claws.
                                                                Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
            Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one tar-  Hit:  19 (3dl0 + 3)  psychic damage, and the target must suc-
            get. Hit: 7 (1 d6 + 4)  piercing damage plus 16 (3dl0) ne-  ceed on a DC 15 Wisdom saving throw or be stunned for 1 min-
            crotic damage.                                      ute. The stunned target can repeat the saving throw at the end
                                                                of  each of its turns, ending the effect on itself on a success.
            Claws.  Melee Weapon Attack: +8 to hit, reach 5 ft., one
            target. Hit: 11  (2d6 + 4)  slashing damage plus 5 (ldlO) ne-  Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
            crotic damage.                                      Hit: 14 (2dl0 + 3)  psychic damage.



            CHAPTER 6  I BESTIARY
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