Page 244 - Mordenkainen's Tome of Foes Deluxe
P. 244
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TROLLS
Trolls that are nearly obliterated but survive and re-
generate from mere scraps of flesh can display bizarre
mutations. One of these warped trolls is especially
likely to arise if the creature regenerates in the pres-
ence of magical emanations, planar energy, disease,
or death on a vast scale, or if its body was damaged
by elemental forces. These mutated forms can also
be produced and shaped by the ritual magic of evil
spellcasters.
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DIRE TROLL •' .
Huge giant, chaotic evil , _/'
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Armor Class 15 (natural armor)
Hit Points 172 (15dl 2 + 75) •
Speed 40 ft. ....
STR DEX CON INT WIS CHA
22 (+6) 15 (+2) 21 (+5) 9 (-1) 11 (+O) 5 (-3)
DIRE 'TROLL
Saving Throws Wis +5, Cha +2
Skills Perception +5 Trolls kill and eat almost anything- including, in rare
Damage Resistances bludgeoning, piercing, and slashing from cases, other trolls. This cannibalism has the effect of
nonmagical attacks causing the troll to grow to an unusually large size.
Condition Immunities frightened, poisoned
These dire trolls crave more and more troll flesh to fuel
Senses darkvision 60 ft., passive Perception 15 their continued growth.
Languages Giant ...,_
Dire trolls also increase their size by grafting flesh
Challenge 13 (10,000 XP) ,. •
and organs onto themselves. When a slab of quivering
troll flesh is bound against a fresh wound on the dire
Keen Senses. The troll has advantage on Wisdom (Perception)
troll, its regenerative capacity incorporates the new
checks that rely on smell or sight.
mass into its own musculature. Even more horrifying
Regeneration. The troll regains 10 hit points at the start of its are the multiple arms, eyes, claws, and other organs that
turn. If the troll takes acid or fire damage, it regains only 5 hit a dire troll tears from its victims and grafts onto itself.
points at the start of its next turn. The troll dies only if it is hit Over time, these creatures can accumulate many limbs.
by an attack that deals 10 or more acid or fire damage while the
troll has 0 hit points.
VAPRAK THE DESTROYER
ACTIONS Although trolls are hardly devout and seldom ponder spir-
itual questions, they do fear and venerate the entity known
Multiattack. The troll makes five attacks: one with its bite and
as Vaprak the Destroyer. As with many lesser deities,
four with its claws.
Vaprak's true nature is something of a mystery, but it is
always portrayed as a horrid, misshapen, greenish creature
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one
strongly resembling a troll. It's given to fits of mindless
target. Hit: 10 (ld8 + 6) piercing damage plus 5 (ldlO) poi-
destruction and is constantly paranoid about the plots and
son damage. ambitions of other deities.
Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Among trolls, Vaprak is believed to devour those on the
brink of death, but only if the troll is already cooked or
Hit: 16 (3d6 + 6) slashing damage.
digested (slain by fire or acid). Otherwise, the god spits
Whirlwind of Claws (Recharge 5-6). Each creature within 10 the soul back into the world to regenerate a new body, no
feet of the troll must make a DC 19 Dexterity saving throw, tak- matter how little of its previous form remained. Thus, only
ing 44 (8dl0) slashing damage on a failed save, or half as much trolls slain by acid or fire remain dead, because only those
damage on a successful one. are consumed by Vaprak.
CHAPTER 6 I BESTIARY

