Page 77 - Mordenkainen's Tome of Foes Deluxe
P. 77

Giants don't launch direct attacks on dwarven strong-  FRIENDLY  FROM  A  DISTANCE
            holds except under extraordinary circumstances. Their   Even though dwarves have a natural affinity for one an-
                                                                  other, different clans keep a comfortable distance between
            size is a great disadvantage in the underground pas-
                                                                  their strongholds. Anyone not of the clan, even another
            sages of a fortress, potentially turning any such assault
                                                                  dwarf, is considered an outsider.
            into a suicide mission.                                Relations between neighboring clans are cordial, if not
                                                                  warm. They might exchange messengers to share lore
            0RCS                                                  and news that can prove useful against the vagaries of the
            Every ore tribe dreams of overrunning a dwarven       outside world, but that is likely to be the extent of their
            stronghold and returning to the caves with a war wagon   contact. Under normal circumstances, dwarves prefer to
            laden with gold, gems, stout armor, and sharp weap-   be left alone. Interacting with neighbors brings unpredict-
            ons. Given the ores' propensity to rely on brute force   ability and change, things dwarves prefer to avoid.
            rather than cunning, they can overcome only severely   Circumstances cease to be normal when a clan faces an
            weakened dwarven strongholds. Unfortunately for the   external threat. When word gets out that one of their own
            dwarves, ores seem to receive omens from Gruumsh      is in danger, dwarves of other clans rally against the threat
            bidding them to invade a stronghold just when it is   without question. The standoffish diplomacy that marks
            wracked with plague, riven by infighting, or otherwise at   their normal relations gives way to an unshakable alliance.
                                                                  An attack on one dwarf clan is an attack against them all.
            its weakest. The all-seeing eye of Gruumsh is ever vigi-
            lant for signs that Moradin's children have faltered.
                                                                deals that fail to benefit the clan, and stone carvers start
            DUERGAR                                             using short cuts that compromise their constructions.
            The evil dwarves of the Underdark are responsible for   If such a decline continues for too long and becomes
            the constant undercurrent of peril in the life of any clan.   too severe, the result could be a schism within the clan.
            Although the duergar don't come near the surface in   The quarreling factions might segregate themselves in
            sufficient numbers to invade and occupy a stronghold,   different parts of the stronghold; in an extreme case,
            they send out raiding parties to set upon any dwarves   some clan members might leave to found a new commu-
            they find on the loose and to pull off occasional acts of   nity. In either event, a divided clan is weaker than it was
            sabotage or guerrilla activity. Though no dwarven for-  before the unrest occurred, and thus it's an easier target
            tresses are currently at risk of succumbing to a duergar   for outside enemies. If selfishness and greed were not
            onslaught, none of them are immune to the treachery   enough to bring the clan to utter destruction, the horde
            that a small group of gray dwarves can commit.      of ores waiting to attack will be happy to finish the job.
           WHEN CLANS COLLAPSE                                  A  LIFE IN EXILE
                                                                If the worst comes to pass and the loss of a clan's
            WE HAVE BUT ONE DESIRE-REVENGE AGAINST TI-IOSE      stronghold to invaders is inevitable, most of the dwarves
            who drove us out of our home.                       would be willing to die while making a last stand for
                                                                their home. But the clan must survive, even if only as a
                               - Queen Helgret Deephammer,
                                                                shell of its former self, and so every clan has a contin-
                              of the Deephammer clan in exile   gency plan to secure a safe escape for the stronghold's
                                                                children and enough adults to care for them.
            For all the attention dwarves pay to their defenses and   If the survivors are able to get away, they tend to
            the security of their homes, no clan is immortal and no   seek shelter in a human city or kingdom. Their skill as
            stronghold unassailable. Threats to a clan can come   artisans ensures that almost any community would wel-
            from the outside or the inside, and it's often the latter   come their contribution to the workforce, and they can
            variety that proves more difficult to defeat.       eke out a comfortable existence for themselves.
             Every clan is aware that there are plenty of unprinci-  A group of refugee dwarves seeking residence in a
            pled creatures in the world that would love to steal its   community will do whatever they can to live together,
            cherished works or even obliterate the dwarves and take   keeping the clan intact. They recreate what they can of
            over their home. Formidable though they may be, these   their former lifestyle, living underground when possible
            are enemies that can be prepared for. More insidious   and remaining isolated from their neighbors.
            are the forces that can tear apart a clan from within.
                                                                DWARF ADVENTURERS
            FESTERING  RIVALRIES                                                    ~~~~~~~~~~-
            It's not unusual for individuals in a clan to fall prey to oc-  THE MOUNTAJNS WERE HOME ONCE, BUT NEVER AGAJN.
            casional bickering and infighting. Abbathor's influence                -Tenelar, Outcast of Five Peaks
            affects some dwarves more than others, and even those
            with the strongest resolve can be tempted to compro-  A dwarf who leaves the stronghold to pursue a life of ad-
            mise their principles from time to time.
                                                                venturing does so for one of two reasons. Some dwarves
             Minor turmoil of this sort rarely leads to civil war or
                                                                set out with the blessing of the clan to undertake an im-
            a rapid decline of the clan's strength. But in the worst
                                                                portant mission. Others depart, willingly or otherwise,
            cases, a clan's collective lack of dedication to its goals
                                                                because they simply don't fit in.
            strains the bonds between elements that must work     When a situation calls for such drastic action, the no-
            together for the clan to prosper. Feuds between artisans
                                                                bles or priests select one or more clan members to ven-
            drive wedges between families. Dwarf traders strike
                                                                ture forth. These dwarves are charged with a specific
                                                                quest, such as recovering a stolen artifact or discovering
           C H APTER 3  I DWARVES AND DUERCAR
   72   73   74   75   76   77   78   79   80   81   82