Page 76 - Mordenkainen's Tome of Foes Deluxe
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marauding humanoid or greedy monster lusts after the
             riches that dwarves keep in their strongholds. The big-
             gest threats to their security are dragons and giants, but
             other humanoids such as ores and the hated duergar are
             their most numerous foes.
             DRAGONS
             Chromatic dragons, by their nature, are often attracted
             to the treasures that dwarves gather in their fortresses.
             Although such a place might be too stout for a dragon to
             assault and take over, an evil dragon that makes its lair
             near a dwarven stronghold can be a threat to the occu-
             pants in many ways.
               Black Dragons. Since black dragons prefer to
                                                                 prisoned in the dragon's lair, sentenced to a lifetime of
             dwell in swampland, one rarely makes a lair close to
                                                                 crafting new items for the dragon's treasure collection.
             a stronghold. When a black dragon does cross paths
                                                                   Red Dragons. Even though dwarves and red dragons
             with dwarves, it might attempt to isolate a settlement by
                                                                 compete for the same terrain, they don't come into con-
             making the roads leading to it impassable. The terrain
                                                                  flict as often as they once did. Nowadays, red dragon
             around the dragon's lair is transformed into a riot of
                                                                  lairs and dwarven strongholds are far enough apart that
             vegetation and patches of mud, slowing travelers and
                                                                  the dwarves don't have to worry constantly about being
             making caravans vulnerable to attack by the dragon's
                                                                 attacked. But occasionally, a young red dragon sets out
             followers. When a stronghold becomes cut off, the
                                                                  to establish its own legacy- and what better place for a
             dragon might start to test its outer defenses in advance
                                                                 lair than one that comes with its own treasure hoard?
             of mounting a larger assault. This strategy can take
                                                                   To begin its campaign, the dragon sends out followers
             years to come to fruition, but from the dragon's perspec-
                                                                 and minions to lay siege to the stronghold. If  this effort
             tive it is time well spent.
                                                                 succeeds and the defenders withdraw deeper inside. the
               Blue Dragons. Blue dragons are the least likely of
                                                                 dragon comes forth to lead the assault into the tunnels.
             their kind to tangle with dwarves, since their lairs are
                                                                 Jn those cramped quarters, only a few dwarves at a time
             always far from where dwarves typically settle, and a
                                                                 can be brought to bear against the dragon's teeth, claws,
             blue dragon almost never gives away the location of its
                                                                  and fiery breath. But the dwarves know that if they allow
             lair. One might appear before a band of dwarves travel-
                                                                  the dragon access to the fortress's innermost chambers,
             ing through the area and demand a toll for safe passage
                                                                  the fight is all but over.
             through its territory, expecting payment in the form of
                                                                   White Dragons. Dwarves who live in cold climates
             gems- and particularly sapphires.
                                                                 don't usually have to cope with as many predators and
               Green Dragons. Dwarves and green dragons don't
                                                                 marauders as do their kin in more hospitable terrain.
             often interact, and when they do, the dragon doesn't
                                                                 But a white dragon patrols its territory relentlessly, nei-
             usually threaten them directly. A typical green dragon
                                                                 ther subtle nor shrewd in its methods, often using nat-
             has no burning desire to possess the material goods in
                                                                 ural camouflage to ambush its prey. A dragon that lairs
             a stronghold's hoard, and would much rather snatch up
                                                                  nearby might be willing to leave a dwarven settlement
             living treasure. Using its powers of deception, a green
                                                                 unmolested if its appetite is sated by creatures it can
             dragon might try to entice dwarves it encounters to
                                                                 catch in the open, including the travelers that enter and
             ally with it in return for the promise of great wealth.
                                                                 exit the place.
             Dwarves who have been touched by Abbathor might
                                                                   On occasion, this state of (relatively) peaceful coex-
             succumb to this temptation- only to find themselves im-
                                                                 istence is shattered when a devious rival dragon with
                                                                 designs on a white dragon's territory enters the picture.
               D WARV ES  AND A LE                               Taking advantage of the dragon's limited mental facul-
               Dwarves have a reputation for being able to consume great   ties, the rival secretly sends its minions out to harass
               quantities of  ale. Although drinking plays a significant role   the dragon. Convinced that the dwarves must be to
               in their culture, it is a mistake to assume that intoxication   blame, the dragon engages them in a wider conflict,
               has the same effect on them as it does on humans.   and the dwarves respond in kind. Even if  neither side
                 Humans drink to forget, while dwarves drink to remem-
               ber. A  dwarf deep in  his cups is overcome by powerful,   destroys the other, both will be severely weakened, after
                                                                 which the rival moves in to finish the job.
               vivid memories of his past, especially events tied to lost
               kin, great deeds, or monumental failures.
                                                                  GIANTS
                 When dwarves drink in a group, this effect spreads
                                                                 Giants have no special enmity toward dwarves, but they
               among them. The clan might joyfully sing of  triumph as
                                                                 do consider them ideal slaves. Even when captured
               they reminisce over the defeat of  a dragon, or weep as they
                                                                 and put to work against their will, dwarves are innately
               recall the death of  a beloved elder.
                 In contrast to clan gatherings, dwarves who drink alone   driven to bring their full effort to a task at hand. Even
               invariably become morose and sullen-when separated   simple toil brings dwarves some relief from captivity.
               from their clan mates, they can't avoid dwelling on un-  Fire giants are more likely than other giants to enslave
               pleasant memories. It's the wise traveler who leaves alone   dwarves expressly for their talents. Many tribes of hill
               the sole, drunken dwarf in the corner.            giants have discovered the value of  dwarves as workers
                                                                  and now seek to capture them rather than devour them.
                                                                                   CHAPTER 3  I DWA RVES AND  DUEROA.R
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