Page 149 - Volo's Guide to Monsters
P. 149
tims, making it easy to recapture.
from Grolantor.
enemies, it passes out amid the gory remains of its vic-
Vomiting hill giants are seen as vessels of a message
kind becomes ill and incapable of keeping down food.
Grolantor has slaughtered and eaten its fill of the tribe's
it all the more mysterious to them when one of their
ditch defense of the tribe's home. When the mouth of
tion and rarely suffer for such eating habits. This makes
a war, a raid against an enemy settlement, or in a last-
Fortunately for hill giants, they have a vulture's constitu-
The only time a mouth of Grolantor is set loose is during
with as much enthusiasm as childreri. eating dessert.
it's brought down or it sprints away on a killing spree.
if it breaks free, it's sure to kill a few hill giants before
They consume spoiled food and diseased carcasses
don't comprehend are the things that make them sick.
Grolantor is kept perpetually imprisoned or shackled;
much tends to make them thinner. What the lazy brutes
and constantly twitching around the edges. A mouth of
mouth of Grolantor is thin as a whippet, alert like a bird,
fatter, and they understand that exerting themselves too
Hill giants know the kinds of foods that make them
Unlike a typical thick, sluggish, half-asleep hill giant, a
embodiment of Grolantor's eternal, aching hunger.
MOUTH OF GROLANTOR
an object. Paradoxically, that object is revered as a holy
graced that it ceases to be an individual and becomes
target. Hit: 29 (4d10 + 7) bludgeoning damage.
Starved and Insane. A mouth of Grolantor is so dis-
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one
Grolantor's hunger can be given a mouth in the world.
giant is instead starved to the point of madness so that
slashing damage while raging.
passes, the hill giant can rejoin society. If not, the hill
target. Hit: 26 (3dl2 + 7) slashing damage, or 30 (3d12 + 11)
of bile the hill giant retched up. If the sickness soon
Greataxe. Melee Weapon Attack: + 11 to hit, reach 10 ft., one
ished giant daily, trying to read portents in the puddles
Multiattack. The giant makes two attacks with its greataxe.
a post. A priest of Grolantor or chieftain visits the fam·
often trapping the giant in a cage or tying the giant to
ACTIONS
The clan separates the sickened giant from the others,
ing damage.
• The giant has resistance to bludgeoning, piercing, and slash-
bonus to the damage roll.
• When it makes a melee weapon attack, the giant gains a +4
saving throws
• The giant has advantage on Strength checks and Strength
While raging, the giant gains the following benefits:
The rage lasts for 1 minute or until the giant is incapacitated.
bonus action, the giant can enter a rage at the start of its turn.
Vaprak's Rage (Recharges after a Short or Long Rest). As a
starts its turn with O hit points and doesn't regenerate.
function at the start of its next turn. The giant dies only if it
turn. If the giant takes acid or fire damage, this trait doesn't
Regeneration. The giant regains 10 hit points at the start of its
knocked unconscious.
being blinded, charmed, deafened, frightened, stunned, or
on Wisdom (Perception) checks and on saving throws against
more than one head. If it has more than one, it has advantage
Extra Heads. The giant has a 25 percent chance of having
Challenge 12 (8AOO XP)
Languages Giant
Senses darkvision 60 ft., passive Perception 14
Damage Immunities cold
Skills Athletics +11, Perception +4
Saving Throws Str + 11, Con + 11, Wis +4,
9 (-1)
24 (+7)
25 (+7)
10 (-0)
12 (+1)
9 (-1)
INT
STR
WIS
CON
CHA
DEX
Speed 40 ft.
Hit Points 189 (14dl2 + 98)
Armor Class 1 S (patchwork armor)
Huge giant (frost giant), chaotic evil
FROST GIANT EVERLASTING ONE
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