Page 163 - Volo's Guide to Monsters
P. 163

to deceive and defeat her foes. She continues to spy on
                                                           destination must be in dim  light or darkness.
                                                                                                            tion of unarmed fighting techniques and shadow magic
                                                          unoccupied space it can see. Both the space it is leaving and i!s
                                                                                                            ing is complete, she is ready to wield a deadly combina-
                                                          any equipment it is wearing or carrying, up to 30 feet to an
                                                                                                           Masters of  Shadow and  Fist. When a recruit's train-
                                                          Shadow  Jaunt. The hobgoblin magically teleports, along with
                                                                                                            cious behavior.
                                                                                                            the Iron Shadows by looking for and reporting suspi-
                                                          get. Hit: 5 (ld4 + 3)  piercing damage.
                                                                                                            into their ranks. While a recruit is in training, it serves
                                                          Dart. Ranged Weapon Attack. +5 to hit, range 20/60 ft., one tar-
                                                                                                            which the Iron Shadows welcome no new members
                                                           one target. Hit: 5 (ld4 + 3)  bludgeoning damage.
                                                                                                            aspirants don't finish it, and years might go by during
                                                          Unarmed Strike.  Melee Weapon Attack: +5 to hit, reach 5 ft.,
                                                                                                            indoctrination is a slow and arduous process; many
                                                                                                            secret training in the magical and martial arts. This
                                                           Shadow Jaunt once, either before or after one of  the attacks.
                                                                                                            Those who fail are slain, while those who pass receive
                                                           can be an unarmed strike or a dart attack. It can also use
                                                                                                            tests designed to reveal any potential for treachery.
                                                          Multiattack. The hobgoblin  makes four attacks, each of  which
                                                                                                           A candidate for admission undergoes a series of
                                                           ACTIONS
                                                                                                            Maglubiyet's will.
                                                                                                            stamina are matched only by an ironclad commitment to
                                                           and wielding no shield, its AC includes its Wisdom modifier.
                                                                                                            eyes open for potential recruits, those whose agility and
                                                          Unarmored Defense. While the hobgoblin is wearing no armor
                                                                                                            across the hobgoblin ranks. Each member keeps her
                                                         silent image
                                                                                                           Trained in Secret. Iron Shadows are recruited from
                                                          l st level  (3  slots): charm person, disguise self, expeditious retreat,
                                                                                                            and betrayal.
                                                           Cantrips (at will): minor illusion, prestidigitation, true strike
                                                                                                            hobgoblins, they spy to ferret out treachery, rebellion,
                                                           spell attacks). It has the following wizard spells prepared:
                                                                                                            as secret police, scouts, and assassins. Among other
                                                           casting ability is  Intelligence (spell save DC 12, +4 to hit with
                                                                                                            The Iron Shadows are hobgoblin monks that serve
                                                           Spellcasting. The hobgoblin is a 2nd-level spellcaster. Its spell-
                                                                                                            HOBGOBLIN IRON  SHADOW
                                                           Challenge 2 (450 XP)
                                                           Languages Common, Goblin
                                                           Senses darkvision 60 ft., passive Perception 12
                                                           Skills Acrobatics +5, Athletics +4, Stealth +5
                                           15 (+2)
                                   14 (+2)
                            15  (+2)
                                                  16 (+3)
                                                         14 (+2)
                     11  (+0)
                    CHA
                           WIS
                                  INT
                                                         STR
                                                 DEX
                                          CON
                                                           Speed 40 ft.
                                                           Hit Points 32 (5d8 + 10)
                                                           Armor Class 15
                                                           Medium humanoid (goblinoid), lawful evil
                                                           HOBGOBLIN IRON SHADOW
                                                           confuse and confound their enemies.
                                                           identities, walk between shadows, and craft illusions to
                                                           an archdevil, allowing his followers to conceal their
                                                           that the Great One stole the secrets of shadows from
                                                           fighting techniques. The priests of Maglubiyet teach
                                                         Their masks also signify the supposed origin of their
                                                           their identities and to strike fear into their foes.
                                                           wear masks crafted to resemble devils, both to conceal
                                                         Masked Devils. Iron Shadows on a secret mission
                                                           ing to Maglubiyet's will.
                                                           goblinoid community to ensure that it functions accord-
                                                           the clerics of Maglubiyet, who keep a careful eye on the
                                                           and among goblinoids. These missions are ordained by
                                                           assassinations and spy missions, both against enemies
                                                           other hobgoblins, but is now also empowered to conduct
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