Page 165 - Volo's Guide to Monsters
P. 165
feet on a side. The second version permanently creates
fauna remains for 3 years.
mediately, although the invigorating effect on flora and
pillows, rope, blankets, and clothing- to fill a cube 20
When the ki-rin dies, all these effects disappear im-
terial-including manufactured objects such as cloth,
creates enough objects made of soft, plant-based ma-
and take no falling damage.
versions of the power once. One version permanently
Such creatures descend at a rate of 60 feet per round
up to three times per day, using each of the following
tures that fall due to no act of the ki-rin or its allies.
Inside its lair, a ki-rin has the power to ~onjure objects
• Within 3 miles of the lair, winds buoy non-evil crea-
not only rests, but also teaches of holy mysteries.
or to concentrate for the change in weather to persist.
vice, its lair doubles as a sacred site wherein the ki-rin
ki-rin doesn't need to maintain a clear path to the sky
and temple. If the ki-rin has taken creatures into its ser-
the point outdoors closest to the center of its lair. The
comfortable place, its ambiance a mix between palace
miles of its lair. The spell's point of origin is always
visitors to find and reach. Inside, the lair is a serene and
• A ki-rin can cast control weather while it is within 3
able from a natural site, and the entrance is difficult for
within 3 miles of the lair.
viewed from the outside, a ki-rin's lair is indistinguish-
creatures are suppressed when those creatures are
or within a cloud solidified by the ki-rin's magic. When
• Curses, diseases, and poisons affecting good-aligned
chooses a similar location, such as atop a tall pinnacle
the domain of a ki-rin.
aeries filled with luxurious objects. In the world, a ki-rin
distance, and usually choose to live much farther from
On the celestial pl'anes, ki-rins reside in lofty, elegant
can't tolerate the holy atmosphere within the same
LAIR OF LUXURY
toward others that aren't normally prey. Evil creatures
idealized form. Such creatures are rarely aggressive
out to defeat villainy wherever it is found.
of the ki-rin's lair gain vigor as they evolve toward an
scenes, or might be champions of their master's cause,
• Animals, plants, and good creatures within 3 miles
seeking news of growing evil and working behind the
than 3 minutes.
lowers of a ki-rin might travel incognito across the land,
purposeful corruption of the water lasts for no longer
tutelage and serve as its agents in the world. The fol-
• Water flows pure within 3 miles of a ki-rin's lair. Any
service to the creature. They study as monks under its
possible for travelers to encounter in the vicinity:
Many who seek a ki-rin's guidance end up pledging
around its lair. Any of the following magical effects is
themselves worthy of speaking with its occupant.
The ki-rin's celestial nature transforms the region
complete the daunting journey to a ki-rin's lair can prove
REGIONAL EFFECTS
in this way last for only 1 hour.
to fill a cube 2 feet on a side, but any materials created
version creates enough objects made of stone or metal
based material, to fill a cube 10 feet on a side. The third
enough objects made of wood, or similarly hard plant-
-Volo
I've met tods.
sitlit of my bst ki-rin, and
I was awed to teaH at the mere

