Page 167 - Volo's Guide to Monsters
P. 167

R\


                                                            percent chance that the swarm disperses.
                                                                                                              within 5 feet ofthe target.
                                                            initiative. At the end of each of the swarm's turns, there's a 50
                                                                                                              a randomly determined 5-foot-square section of  wall or floor
                                                                                                              Dungeon Master's Guide).  Miss: A patch of green slime covers
                                                            (wasps) with 11  hit points emerges from the bag and rolls
                                                            a S-foot-square space within 20 feet of  it. A swarm ofinsects
                                                                                                              target is covered in a patch of  green slime (see chapter 5 of  the
                                                           8.  Wasp  Nest in a Bag. The kobold throws a small bag into
                                                                                                              Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: The
                                                            again until it finishes a short or long rest.
                                                                                                              slime at the target, and it breaks open on impact. Ranged
                                                            throw. Once the skunk has sprayed its musk, it can't do so
                                                                                                             4. Green Slime Pot. The kobold throws a clay pot full of  green
                                                            or is immune to poison automatically succeeds on the saving
                                                                                                              a 50 percent chance that the swarm disperses.
                                                            on itself on a success. A creature that doesn't need to breathe
                                                                                                              rolls initiative. At the end of  each of  the swarm's turns, there's
                                                                                                              (centipedes) with 11  hit points emerges from the basket and
                                                            saving throw at the end of  each of its turns, ending the effect
                                                                                                              a 5-foot-square space within 20 feet of  it. A swarm ofinsects
                                                            and can't take actions for 1 minute. The target can repeat the
                                                            9 Constitution saving throw. On a failed  save, the target retches
                                                                                                             3.  Basket of  Centipedes. The kobold throws a small basket into
                                                            random creature within 5 feet of it. The target must make a DC
                                                                                                              make a DC 10 Dexterity check to extinguish the flames.
                                                                                                              turns. A  creature can end this damage by using its action to
                                                            initiative and, on its turn, uses its action to spray musk at a
                                                                                                              get. Hit: 2 (1 d4)  fire damage at the start of  each of  the target's
                                                            of  20 feet, AC 10, 1 hit point, and no effective attacks. It rolls
                                                                                                              fire.  Ranged Weapon Attack: +4 to hit, range 5/20 ft., one tar-
                                                            cupied space within 5 feet ofit. The skunk has a walking speed
                                                                                                             2. Alchemist's Fire. The kobold throws a flask of  alchemist's
                                                           7.  Skunk in a Cage. The kobold  releases a skunk into an unoc-
                                                            damage on a successful one.
                                                                                                              acid damage.
                                                                                                              Attack: +4 to hit,  range 5/20 ft., one target. Hit: 7 (2d6)
                                                            taking 4 (ld8)  poison damage on a failed  save, or half as much
                                                                                                            1.  Acid. The kobold  hurls a flask of acid. Ranged Weapon
                                                            and the target must make a DC 9 Constitution saving throw,
                                                            Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage,
                                                                                                              more than once per day:
                                                            a scorpion tied to the end of a 5-foot-long pole. Melee Weapon
                                                                                                              tions (roll a d8 or choose one); the kobold can use each one no
                                                           6. Scorpion on a Stick. The kobold makes a melee attack with
                                                                                                              Weapon  Invention. The kobold uses one of  the following op-
                                                            tered pot and remains a hazard in that square.
                                                            A swarm of  rot grubs (see appendix A)  emerges from the shat-
                                                                                                              target. Hit: 4 (ld4 + 2)  bludgeoning damage.
                                                            square space within 20 feet of it, and it breaks open on impact.
                                                                                                              Sling.  Ranged Weapon Attack: +4 to hit,  range 30/120 ft., one
                                                           5.  Rot Grub Pot. The kobold throws a clay pot into a 5-foot-
                                                                                                              or range 20/60 ft., one target. Hit: 4 (ld4 + 2)  piercing damage.
                                                                                                              Dagger.  Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft.
                                                                                                              ACTIONS
                                                                                                              checks that rely on sight.
                                                                                                              vantage on attack rolls, as well as on Wisdom  (Perception)
                                                                                                              Sunlight Sensitivity. While in sunlight, the kobold has disad-
                                                                                                              5 feet of  the creature and the ally isn't incapacitated.
                                                                                                              against a creature if at least one of  the kobold's allies is within
                                                                                                              Pack Tactics. The kobold has advantage on an attack roll
                                                                                                              Challenge 1/4 (50 XP)
                                                                                                              Languages Common,  Draconic
                                                                                                              Senses darkvision 60 ft.,  passive Perception 10
                                                                                                              Skills Perception +O
                                                                                                             7 (-2)
                                                                                      8 (-1)
                                                                               7 (-2)
                                                                        8 (-1)
                                                                                              12 (+l)
                                                                                                     15 (+2)
                                                                              WIS
                                                                       CHA
                                                                                     INT
                                                                                             CON
                                                                                                     DEX
                                                                                                            STR
                                                                                                              Speed 30 ft.
                                                                                                              Hit Points 13  (3d6 + 3)
                                                                                                              Armor Class 12
                                                                                                              Small humanoid (kobold), lawful evil
                                                                                                              KOBOLD INVENTOR
                                                                                                              toward the dragon.
                                                                                                              balance between adoration and terror in its behavior
                                                                                                              angry or displeased, and so it frantically maintains a
                                                                                                              it would probably be the first to die if its master became
                                                                                                              stands that its frequent proximity to the dragon means
                                                                                                              it not to fawn over its master at all times. It also under-
                                                                                                              common kobolds are, but it knows that its duty requires
                                                                                                              sorcerer is just as awed by and respectful of dragons as
                                                                                                              and reporting information back to the dragon. The
                                                                                                              ing commands to other kobolds on the dragon's behalf,
   162   163   164   165   166   167   168   169   170   171   172