Page 167 - Volo's Guide to Monsters
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percent chance that the swarm disperses.
within 5 feet ofthe target.
initiative. At the end of each of the swarm's turns, there's a 50
a randomly determined 5-foot-square section of wall or floor
Dungeon Master's Guide). Miss: A patch of green slime covers
(wasps) with 11 hit points emerges from the bag and rolls
a S-foot-square space within 20 feet of it. A swarm ofinsects
target is covered in a patch of green slime (see chapter 5 of the
8. Wasp Nest in a Bag. The kobold throws a small bag into
Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: The
again until it finishes a short or long rest.
slime at the target, and it breaks open on impact. Ranged
throw. Once the skunk has sprayed its musk, it can't do so
4. Green Slime Pot. The kobold throws a clay pot full of green
or is immune to poison automatically succeeds on the saving
a 50 percent chance that the swarm disperses.
on itself on a success. A creature that doesn't need to breathe
rolls initiative. At the end of each of the swarm's turns, there's
(centipedes) with 11 hit points emerges from the basket and
saving throw at the end of each of its turns, ending the effect
a 5-foot-square space within 20 feet of it. A swarm ofinsects
and can't take actions for 1 minute. The target can repeat the
9 Constitution saving throw. On a failed save, the target retches
3. Basket of Centipedes. The kobold throws a small basket into
random creature within 5 feet of it. The target must make a DC
make a DC 10 Dexterity check to extinguish the flames.
turns. A creature can end this damage by using its action to
initiative and, on its turn, uses its action to spray musk at a
get. Hit: 2 (1 d4) fire damage at the start of each of the target's
of 20 feet, AC 10, 1 hit point, and no effective attacks. It rolls
fire. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one tar-
cupied space within 5 feet ofit. The skunk has a walking speed
2. Alchemist's Fire. The kobold throws a flask of alchemist's
7. Skunk in a Cage. The kobold releases a skunk into an unoc-
damage on a successful one.
acid damage.
Attack: +4 to hit, range 5/20 ft., one target. Hit: 7 (2d6)
taking 4 (ld8) poison damage on a failed save, or half as much
1. Acid. The kobold hurls a flask of acid. Ranged Weapon
and the target must make a DC 9 Constitution saving throw,
Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage,
more than once per day:
a scorpion tied to the end of a 5-foot-long pole. Melee Weapon
tions (roll a d8 or choose one); the kobold can use each one no
6. Scorpion on a Stick. The kobold makes a melee attack with
Weapon Invention. The kobold uses one of the following op-
tered pot and remains a hazard in that square.
A swarm of rot grubs (see appendix A) emerges from the shat-
target. Hit: 4 (ld4 + 2) bludgeoning damage.
square space within 20 feet of it, and it breaks open on impact.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
5. Rot Grub Pot. The kobold throws a clay pot into a 5-foot-
or range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft.
ACTIONS
checks that rely on sight.
vantage on attack rolls, as well as on Wisdom (Perception)
Sunlight Sensitivity. While in sunlight, the kobold has disad-
5 feet of the creature and the ally isn't incapacitated.
against a creature if at least one of the kobold's allies is within
Pack Tactics. The kobold has advantage on an attack roll
Challenge 1/4 (50 XP)
Languages Common, Draconic
Senses darkvision 60 ft., passive Perception 10
Skills Perception +O
7 (-2)
8 (-1)
7 (-2)
8 (-1)
12 (+l)
15 (+2)
WIS
CHA
INT
CON
DEX
STR
Speed 30 ft.
Hit Points 13 (3d6 + 3)
Armor Class 12
Small humanoid (kobold), lawful evil
KOBOLD INVENTOR
toward the dragon.
balance between adoration and terror in its behavior
angry or displeased, and so it frantically maintains a
it would probably be the first to die if its master became
stands that its frequent proximity to the dragon means
it not to fawn over its master at all times. It also under-
common kobolds are, but it knows that its duty requires
sorcerer is just as awed by and respectful of dragons as
and reporting information back to the dragon. The
ing commands to other kobolds on the dragon's behalf,