Page 184 - Volo's Guide to Monsters
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ORCS
                To the common folk of the world, an ore is an ore. They
                know that any one of these savages can tear an ordinary
                person to pieces, so no further distinction is necessary.
                  Ores know better. Different groups of ores exist within
                a tribe, the actions of each dictated by the deity they pay
                homage to. To complement the various kinds of warriors
                that spill forth to ravage the countryside, each tribe has
                members that remain deep inside the lair, seldom if ever
                seeing what lies outside the darkness of their den.
                  In addition, ores have special relationships with two
                creatures that are sometimes found in their company:
                the aurochs, a great bull that serves as a mount for
                warriors that revere Bahgtru, and the tanarukk, a
                demon-ore crossbreed that is so depraved and destruc-
                tive that even ores seek to kill it. The aurochs is de-
                scribed in appendix A. The tanarukk is described below.

                 0RC BLADE OF lLNEVAL
                Ilneval is Gruumsh's battle captain, a devious strategist
                who directs Gruumsh's soldiers with boldness. Among
                 ores, warriors that venerate Ilneval emulate their deity.
                Such ores learn to command their fellows in ways that
                are unpredictable but help to ensure victory.

                 0RC BLADE OF ILNEVAL
                 Medium humanoid (ore), chaotic evil

                Armor Class 18  (chain mail, shield)
                 Hit Points 60 (8d8 + 24)                         0 RC  CLAW OF LUTHIC
                 Speed 30 ft.                                     Medium humanoid (ore), chaotic evil
                   STR    DEX    CON     INT    WIS    CHA        Armor Class 14 (hide armor)
                  17 (+3)   11  (+O)   17 (+3)   10 (+0)   12 (+1)   14 (+2)   Hit Points 45 (6d8 + 18)
                                                                  Speed 30ft.
                 Saving Throws Wis +3
                 Skills Perception +3, Insight +3,  Intimidation +4   STR   DEX    CON     INT    WIS    CHA
                 Senses darkvision 60 ft., passive Perception 13    14 (+2)   15 (+2)   16 (+3)   10 (+O)   15 (+2)   11  (+O)
                 Languages Common, Ore
                 Challenge 4 (1,100 XP)                           Skills Intimidation +2,  Medicine +4, Survival +4
                                                                  Senses darkvision 60 ft., passive Perception 12
                                                                  Languages Common, Ore
                 Aggressive. As a bonus action, the ore can move up to its speed   Challenge 2 (450 XP)
                 toward a hostile creature that it can see.
                 Foe Smiter of llneval. The ore deals an extra die of damage   Aggressive. As a bonus action, the ore can move up to its speed
                 when it hits with a longsword attack (included in the attack).   toward a hostile creature that it can see.

                 ACTIONS                                          Spellcasting. The ore is a 5th-level spellcaster. Its spellcasting
                                                                  ability is Wisdom (spell save DC 12, +4 to hit with spell at-
                 Multiattack. The ore makes two melee attacks with its long-
                                                                  tacks). The ore has the following cleric spells prepared:
                 sword or two ranged attacks with its javelins. If llneval's Com-
                 mand is available to use, the ore can use it after these attacks.   Cantrips (at will): guidance, mending, resistance, thaumaturgy
                                                                   1st level (4 slots): bane, cure wounds, guiding bolt
                 Longsword.  Melee Weapon Attack: +5 to hit, reach 5 ft., one tar-
                                                                  2nd level  (3  slots): augury, warding bond
                 get. Hit: 12 (2d8 + 3)  slashing damage, or 14 (2d10 + 3)  slash-
                                                                  3rd level  (2 slots): bestow curse, create food and water
                 ing damage when used with two hands.
                                                                  ACTIONS
                Ja11elin.  Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
                 range 30/120 ft., one target. Hit: 6 (ld6 + 3)  piercing damage.   Multiattack. The ore makes two claw attacks, or four claw at-
                                                                  tacks if it has fewer than half of its hit points remaining.
                 llneval's Command (Recharge 4-6}. Up to three allied ores
                 within 120 feet of this ore that can hear it can  use their reac-  Claw.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
                 tions to each make one weapon attack.             Hit: 6 (ld8 + 2)  slashing damage.
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