Page 185 - Volo's Guide to Monsters
P. 185
reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.
triggering its Corrupted Carrier trait.
Touch of the White Hand. Melee Weapon Attack: +3 to hit,
Corrupted V engeance. The ore reduces itself to O hit points,
ACTIONS
Hit: 4 (ld4 + 2) slashing damage plus 2 (ld4) necrotic damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
2nd level (3 slots): blindness/deafness, silence
ACTIONS
from evil and good
l st level (4 slots): bane, detect magic, inflict wounds, protection
throws against poison and disease.
Cantrips (at-will): guidance, mending, resistance, thaumaturgy
Nurtured One of Yurtrus. The ore has advantage on saving
ore has the following cleric spells prepared:
hit points.
tacks). It requires no verbal components to cast its spells. The
success. While poisoned by this effect, a creature can't regain
ability is Wisdom (spell save DC 12, +4 to hit with spell at-
at the end of each of its turn, ending the effect on itself on a
Spellcasting. The ore is a 4th-level spellcaster. Its spellcasting
soned. A creature poisoned by this effect can repeat the save
toward a hostile creature that it can see.
success, the creature takes half as much damage and isn't poi-
Aggressive. As a bonus action, the ore can move up to its speed
takes 14 (4d6) poison damage and becomes poisoned. On a
13 Constitution saving throw. On a failed save, the creature
explodes, and any creature within 10 feet of it must make a DC
Challenge 2 (450 XP) '
Corrupted Carrier. When the ore is reduced to O hit points, it
Languages understands Common and Ore but can't speak
Senses darkvision 60 ft., passive Perception 12
toward a hostile creature that it can see.
Skills Arcana +2, Intimidation +1, Medicine +4, Religion +2
Aggressive. As a bonus action, the ore can move up to its speed
9 (-1)
11 (+O)
16 (+3)
11 (+O)
12 (+1)
14 (+2)
WIS
Challenge 1/2 (100 XP)
INT
CON
DEX
CHA
STR
Languages Common, Ore
Senses darkvision 60 ft., passive Perception 10
Speed 30 ft.
Hit Points 30 (4d8 + 12)
8 (-1)
16 (+3)
7 (-2)
11 (+O)
15 (+2)
7 (-2)
Armor Class 12 (hide armor)
INT
CON
WIS
CHA
DEX
STR
Medium humanoid (ore), chaotic evil
Speed 30 ft.
0RC HAND OF YURTRUS
Hit Points 30 (4d8 + 12)
Armor Class 9
Medium humanoid (ore), chaotic evil
0RC NURTURED ONE OF YURTRUS
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Cave Mother's magic to heal, protect, and curse.
disciples are the claws of Luthic, which can use the
in the healing arts. The most powerful among Luthic's
guarantee the survival of the tribe, and most are skilled
fying and maintaining an ore stronghold. They help to
Ore females devoted to Luthic are in charge of forti-
much as Luthic uses her own.
lacquer them, learnirtg to use these claws as weapons
particularly attracted to Luthic grow long nails and
females raise such bears alongside ore whelps. Females
cious and strong. Her symbol is the cave bear, and ore
the darkness who raises new broods of ores to be vi-
to all ores. She is the Cave Mother, a fierce dweller in
Luthic is Gruumsh's wife and the paragon of maternity
0RC CLAW OF LUTHIC
warriors to work together against their adversaries.
orcish ferocity to best advantage, and helps the ordinary
ing orders at lesser soldiers. A blade knows how to use
from the front, wading into combat fearlessly while bark-
who advise their chief in matters of war. Blades lead
and rise to become known as blades, tactical experts
The wisest among these leaders gain Ilneval's favor