Page 187 - Volo's Guide to Monsters
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imprisoned. Sooner or later, a free tanarukk rampages
lair, a tanarukk is destructive and volatile, and best kept
against the attacker.
tanarukk can make one melee weapon attack with advantage
threat to their allies off the battlefield. Within the tribe's
Unbridled Fury. In response to being hit by a melee attack, the
Although tanarukks are fearsome fighters, they are a
age than an ore.
REACTIONS
transforming it at birth into a creature much more sav-
target. Hit: 11 (2d6 + 4) slashing damage.
power. The process corrupts an unborn ore of the tribe,
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one
of creating tanarukks with those who entreat him for
The demon lord Baphomet gladly shares the secret
Hit: 8 (ld8 + 4) piercing damage.
bolster their followers' strength.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Evil humans who control ores also use such power to
and one with its greatsword.
ores might turn to abyssal magic to make tanarukks.
Multiattack. The tanarukk makes two attacks: one with its bite
When demonic corruption taints a tribe's leadership,
ACTIONS
TANARUKK
throws against spells and other magical effects.
tion missions into enemy territory.
Magic Resistance. The tanarukk has advantage on saving
these bats into battle or on secret raids and assassina-
speed toward a hostile creature that it can see.
creatures that are sacred to Shargaas. Red Fangs ride
Most Red Fang enclaves keep and nurture giant bats,
Aggressive. As a bonus action, the tanarukk can move up to its
by Shargaas.
a mix of intense training and magic granted to them
Challenge 5 (1,800 XP)
covert operations on the tribe's behalf. They rely on
Languages Abyssal, Common, Ore
They perform assassinations, stealthy raids, and other
Senses darkvision 60 ft., passive Perception 12
sins and thieves that follow the cult of the Red Fang.
Damage Resistances fire, poison
The elite among Shargaas's followers are the assas-
Skills Intimidation +2, Perception +2
remote, deepest parts of the tribe's domain.
20 (+5)
9 (-1)
9 {-1)
9 (-1)
18 (+4)
13 (+l)
true roles in tribal life. These outsiders live in the most
DEX
WIS
INT
CON
STR
CHA
Speed 30 ft.
Hit Points 95 (10d8 + 50)
Armor Class 14 (natural armor)
Medium fiend (demon, ore), chaotic evil
TANARUKK
abominations.
raising a natural-born tanarukk, most tribes slay such
dants randomly produce tanarukks. Rather than risk
merous subsequent generations, so its female descen-
If a tanarukk manages to breed, its blood taints nu-
war is the course it inevitably chooses.
tanarukk does seize the leadership of a tribe, reckless
Most such coups fail, but at great cost to the tribe. If a
through the tribe, attempting to take over by force.