Page 193 - Volo's Guide to Monsters
P. 193
drink, or sleep.
Hit: 6 (ld6 + 3) slashing damage plus 7 (2d6) necrotic damage.
Undead Nature. Spawn of Kyuss require no air, food,
reproduce exponentially if nothing stops them.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
spawn. Whether they are dispersed or clustered, spawn
the worms infesting it wither away.
the spawn attacks with the sole intent of creating more
targeted by an effect that cures disease or removes a curse, all
travels aimlessly. If it stumbles across a living creature,
utes later as a spawn of Kyuss. If a worm-infested creature is
death. Left to its own devices, a solitary spawn of Kyuss
fested target dies if it drops to O hit points, then rises 10 min-
pressions of Orcus's intent to replace all life with un-
damage per worm infesting it (maximum of 10d6). A worm-in-
Corruption Without End. Spawq of Kyuss are ex-
of each of its turns thereafter, the target takes 7 (2d6) necrotic
a spawn of Kyuss insane.
target's next turn, dealing 1 piercing damage to it. At the end
ror of being a soul imprisoned in an undead body drives
the worm burrows under the target's skin at the end of the
resurrected until the undead body is destroyed. The hor-
humanoid it can see within 10 feet of the worm). Otherwise,
corpse, preventing the individual from being raised or
spawn can use this action to launch a scraped-off worm at a
The dead humanoid's soul remains trapped inside the
be killed by normal means or scraped off using an action (the
ing it into a spawn of Kyuss that breeds more worms.
and a speed of 1 foot. While on the target's skin, the worm can
undead with AC 6, l hit point, a 2 (-4) in every ability score,
worm kills its host and animates the corpse, transform-
ceeds on a DC 11 Dexterity saving throw. The worm is a Tiny
its way to the creature's brain. Once inside the brain, the
The worm latches onto the target's skin unless the target suc-
flesh. A worm that penetrates a humanoid body makes
at one humanoid that the spawn can see within 10 feet of it.
jump onto nearby humanoids and burrow into their
Burrowing Worm. A worm launches from the spawn of Kyuss
green worms crawling in and out of it. These worms
it comes into clearer view, one can see scores of little
claws and uses Burrowing Worm.
a spawn of Kyuss looks like an ordinary zombie. As
Multiattack. The spawn of Kyuss makes two attacks with its
Plague of Worms. From a distance or in poor light,
ACTIONS
perfected.
disciples continue performing the horrific rites he
away, and it loses its Burrowing Worm action.
of Kyuss. Even centuries after Kyuss's death, his mad
disease or removes a curse, all the worms infesting it wither
corpses from necropolises to create the first spawn
Worms. If the spawn of Kyuss is targeted by an effect that cures
Kyuss was a high priest of Orcus who plundered
turn with O hit points and doesn't regenerate.
SPAWN OF KYUSS
spawn's next turn. The spawn is destroyed only if it starts its
radiant damage, this trait doesn't function at the start of the
·~~~~~~~~~;:;::.:;;:~~~~~~~~~~~~;,--! or a body of running water. If the spawn takes acid, fire, or
start of its turn if it has at least l hit point and isn't in sunlight
-ELMINSTER
Regeneration. The spawn of Kyuss regains 10 hit points at the
\:I SOM£ WORMS ARE GOOO EATING. NOT T~Ese.
Challenge 5 (1,800 XP)
speak
Languages understands the languages it knew in life but can't
Senses darkvision 60 ft., passive Perception 8
Condition Immunities exhaustion, poisoned
Damage Immunities poison
Saving Throws Wis + 1
18 (+4}
5 (-3}
3 (-4)
7 (-2)
11 (+O)
16 (+3)
WIS
CON
INT
DEX
STR
CHA
Speed 30ft.
Hit Points 76 (9d8 + 36)
Armor Class l 0
Medium 't,m:Jead, chaotic evil
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