Page 191 - Volo's Guide to Monsters
P. 191

next 24 hours.
                                                                                                             immune to any shadow mastiff's Terrifying Howl for the
                                                                                                             throw is successful or the effect ends for it, the target is
                                                                                                             ending the effect on itself on a success. If a target's saving
                                                                                                             repeat the saving throw at the end of  each of  its turns,
                                                                                                             or be frightened for l  minute. A frightened target can
                                                                                                             its howl must succeed on a DC 11  Wisdom saving throw
                                                                                                             humanoid within 300 feet of  the mastiff  and able to hear
                                                                                                             Terrifying Howl. The shadow mastiff howls. Any beast or
                                                                                                             •  It has the Terrifying How1 action option described below.
                                                                                                             •  It has an Intelligence of  6 (;...2).
                                                                                                             •  The alpha has above average (42-54) hit points.
                                                                                                             shadow mastiff, with the following modifications:
                                                                                                             A shadow mastiff alpha has the statistics of  a normal
                                                                                                             SHADOW MASTIFF ALPHA
                                                             knocked prone.
                                                                                                               ations when magical or spiritual incursion is likely.
                                                             it must succeed on a DC 13 Strength saving throw or be
                                                             Hit: 10  (2d6 + 3)  piercing damage. If the target is a creature,
                                                                                                               mastiff an especially skilled guardian, especially in situ-
                                                             Bite.  Me/ee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                                                               Ethereal Plane. This extraplanar perception makes a
                                                                                                               a shadow mastiff can see creatures and objects on the
                                                             ACTIONS
                                                                                                             Ethereal Sight. In addition to its other capabilities,
                                                                                                               for the hounds as guards in their strongholds.
                                                             checks, and saving throws.
                                                             the shadow mastiff has disadvantage on attack rolls, ability
                                                                                                               strong-willed and evil-minded individuals, who find use
                                                             Sunlight Weakness. While in bright light created by sunlight,
                                                                                                               shadow mastiffs into the world is also known by other
                                                                                                               lievers, heretics, and apostates. The method for bringing
                                                             shadow mastiff attacks, is in  bright light, or is  incapacitated.
                                                                                                               temple sentinels, bodyguards, and punishers of nonbe-
                                                             the shadow mastiff uses a bonus action to end it or until the
                                                                                                               tiffs from the Shadowfell and then put them to work as
                                                             anything it is wearing or carrying. The invisibility lasts until
                                                                                                               Realms, perform unholy rites to summon shadow mas-
                                                             mastiff can use a bonus action to become invisible, along with
                                                                                                               ities of gloom and night, such as Shar in the Forgotten
                                                             Shadow Blend. While in dim light or darkness, the shadow
                                                                                                             Summoned for Service. Some faiths devoted to de-
                                                             Wisdom (Perception) checks that rely on hearing or smell.
                                                                                                               tolerate bright light, but they shun sunlight.
                                                             Keen  Hearing and Smell. The shadow mastiff has advantage on
                                                                                                               ons while in dim light or darkness. Shadow mastiffs can
                                                                                                               protection, granting it resistance to nonmagical weap-
                                                             tures and objects.
                                                                                                               kill. Gloom provides a shadow mastiff with supernatural
                                                             Ethereal Awareness. The shadow mastiff can see ethereal crea-
                                                                                                               is also a signal to the rest of the pack to move in for the
                                                                                                               into the hearts of nearby beasts and humanoids. Its howl
                                                             Challenge 2 (450 XP)
                                                                                                               prey nearby, the alpha lets loose a howl that strikes fear
                                                             Languages-
                                                                                                              When a shadow mastiff pack is hungry and senses
                                                             Senses darkvision 60 ft., passive Perception 13
                                                                                                               be killed and replaced.
                                                            nonmagical attacks while in dim light or darkness
                                                                                                               remain sharp to keep the rest of the pack in line, lest it
                                                             Damage Resistances bludgeoning, piercing, and slashing from
                                                                                                               smartest and toughest one of the group. The alpha must
                                                             Skills Perception +3, Stealth +6
                                                                                                               Each pack is led by an alpha (male or female) that is the
                                                     14 (+2)
                                             13 (+l)
                                                                                                               between the planes, several more are sure to follow.
                                     5 (-3)
                       5 (-3)
                                                            16 (+3)
                               12 (+  1)
                                             CON
                                     INT
                                                                                                               on the Shadowfell, so when one of  them enters a rift
                       CHA
                              WIS
                                                           STR
                                                    DEX
                                                                                                              Ravenous Lurkers. Shadow mastiffs hunt in packs
                                                             Speed 40 ft.
                                                                                                               dark realms of the world.
                                                             Hit Points 33  (6d8 + 6)
                                                                                                               Material Plane is thinnest, they can cross over into the
                                                             Armor Class 12
                                                                                                               places where the veil between the Shadowfell and the
                                                                                                               through the shadows, always on the hunt. In gloomy
                                                             Medium monstrosity, neutr(:1/ evil
                                                                                                               These black hounds of the Shadowfell move invisibly
                                                             SHADOW MASTIFF
                                                                                                               SHADOW MASTIFF
                                                       :  ;
                     SB
                                     fits  - t ;;+gs:&  &~-
                                                re$$  S
                                                               g;
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