Page 195 - Volo's Guide to Monsters
P. 195
floor, or wall and remains motionless, it is almost indistin-
trapper can smother only one creature at a time.
False Appearance. While the trapper is attached to a ceiling,
the target is restrained, blinded, and at risk of suffocating. The
age at the start of each of its turns. While grappled in this way.
Challenge 3 (700 XP}
takes 17 (4d6 + 3) bludgeoning damage plus 3 (ld6) acid dam-
Languages-
be grappled (escape DC 14). Until the grapple ends, the target
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 11
trapper must succeed on a DC 14 Dexterity saving throw or
Skills Stealth +2
Smother. One Large or smaller creature within 5 feet of the
ACTIONS
10 (+O)
13 (+1)
4 (-3)
2 (-4)
17 (+3)
17 (+3)
WIS
INT
CHA
DEX
CON
STR
ability check.
ing upside down on ceilings, without needing to make an
Speed 10 ft., climb 10 ft.
Spider Climb. The trapper can climb difficult surfaces, includ-
Hit Points 85 (1 Odl O + 30)
Armor Class 13 (natural armor)
its presence.
(Investigation) or Intelligence (Nature} check can discern
Large monstrosity, unaligned
creature that can see it and succeeds on a DC 20 Intelligence
TRAPPER
guishable from an ordinary section of ceiling, floor. or wall. A
4
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of becoming the trapper's next meal.
investigate the bones for valuables stands a good chance
tively using the remnants as bait: a creature that stops to
itself to a wall or a ceiling close to a recent kill, effec-
larities in the surface. The creature might also attach
remains with own body, making them look like irregu-
lurks on the floor of its hunting grounds can cover these
in the place where the creature had been. A trapper that
ing of bones, metal, treasure, and other indigestible bits
dissolves and absorbs the fleshy parts, leaving a scatter-
Beware of Leftovers. When its prey is dead, a trapper
search of better hunting.
and begin creeping along, abandoning its old territory in
trapper on the verge of starvation might defy its instincts
months, though it is still aware when prey comes near. A
trapper enters a state of hibernation that can last for
derness that see a lot of traffic. When prey is scarce, a
eled dungeon corridor and on routes through the wil-
food, and thus trappers are a threat along any well-trav-
content to stay in one place, given a steady supply of
halfling-sized meal once a week to remain sated. It is
Stationary Hunters. A trapper needs to eat about a
tation or actual snow.
match and then conceal itself under a thin layer of vege-
or snow-covered surface, but it can change its color to
scrutiny. It can't change its texture to that of a grassy
wood, masking its presence to any but the most rigorous
It can blend in with any surface made of stone, earth, or
and texture of its outer side to match its surroundings.
Versatile Camouflage. A trapper can alter the color
crushing, smothering, and then digesting it.
itself away from the surface and wraps around its prey,
come close. When a target is within its reach, it peels
likea of UI,
territory. It remains motionless as it waits for prey to
-Vole,
cheats are, an
ing side clings to the floor, wall, or ceiling in its hunting
wnat treaauff liow these l11r• the
blend in with its surroundings, while its soft, inward-fac-
bea&ta, t
Y
• · what treaau-r•
and texture of its tough, outward-facing side to help it
:he kiio• ve'fY w•
with equal war1ileSS, For 11
nean and natural environments. It can change the color
near, ao explore. r111n
dumb
A trapper is a manta-like creature that lurks in subterra-
Trapper• k11ow
. a and dunt,eont
when prey draws
TRAPPER