Page 195 - Volo's Guide to Monsters
P. 195

floor, or wall and remains motionless, it is almost indistin-
                                                             trapper can smother only one creature at a time.
                                                                                                               False Appearance. While the trapper is attached to a ceiling,
                                                             the target is restrained, blinded, and at risk of  suffocating. The
                                                             age at the start of  each of its turns. While grappled in this way.
                                                                                                               Challenge 3 (700 XP}
                                                             takes 17 (4d6 + 3)  bludgeoning damage plus 3 (ld6) acid dam-
                                                                                                               Languages-
                                                             be grappled  (escape DC 14). Until the grapple ends, the target
                                                                                                               Senses blindsight 30 ft., darkvision 60 ft.,  passive Perception 11
                                                             trapper must succeed on a DC 14 Dexterity saving throw or
                                                                                                               Skills Stealth +2
                                                             Smother. One Large or smaller creature within 5 feet of  the
                                                             ACTIONS
                                                                                                      10 (+O)
                                                                                13  (+1)
                                                                        4 (-3)
                                                                                       2 (-4)
                                                                                                             17 (+3)
                                                                                               17  (+3)
                                                                               WIS
                                                                                      INT
                                                                        CHA
                                                                                                     DEX
                                                                                              CON
                                                                                                            STR
                                                             ability check.
                                                             ing upside down on ceilings, without needing to make an
                                                                                                               Speed 10 ft., climb 10 ft.
                                                             Spider Climb. The trapper can climb difficult surfaces, includ-
                                                                                                               Hit Points 85  (1 Odl O  + 30)
                                                                                                               Armor Class 13  (natural armor)
                                                             its presence.
                                                             (Investigation) or Intelligence (Nature} check can discern
                                                                                                              Large monstrosity, unaligned
                                                             creature that can see it and succeeds on a DC 20 Intelligence
                                                                                                               TRAPPER
                                                             guishable from  an ordinary section of  ceiling, floor. or wall. A
                                                      4
                                                                   # s-:  s;g.;
                                                                      :  -
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                            S5S
                                                         :±  :
                    4
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                                                                                 e,:
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                                                             of becoming the trapper's next meal.
                                                             investigate the bones for valuables stands a good chance
                                                             tively using the remnants as bait: a creature that stops to
                                                             itself to a wall or a ceiling close to a recent kill, effec-
                                                             larities in the surface. The creature might also attach
                                                             remains with own body, making them look like irregu-
                                                             lurks on the floor of its hunting grounds can cover these
                                                             in the place where the creature had been. A trapper that
                                                             ing of bones, metal, treasure, and other indigestible bits
                                                             dissolves and absorbs the fleshy parts, leaving a scatter-
                                                           Beware of  Leftovers. When its prey is dead, a trapper
                                                             search of better hunting.
                                                             and begin creeping along, abandoning its old territory in
                                                             trapper on the verge of starvation might defy its instincts
                                                             months, though it is still aware when prey comes near. A
                                                             trapper enters a state of hibernation that can last for
                                                             derness that see a lot of traffic. When prey is scarce, a
                                                             eled dungeon corridor and on routes through the wil-
                                                             food, and thus trappers are a threat along any well-trav-
                                                             content to stay in one place, given a steady supply of
                                                             halfling-sized meal once a week to remain sated. It is
                                                           Stationary Hunters. A trapper needs to eat about a
                                                             tation or actual snow.
                                                             match and then conceal itself under a thin layer of vege-
                                                             or snow-covered surface, but it can change its color to
                                                             scrutiny. It can't change its texture to that of a grassy
                                                             wood, masking its presence to any but the most rigorous
                                                             It can blend in with any surface made of stone, earth, or
                                                             and texture of its outer side to match its surroundings.
                                                           Versatile Camouflage. A trapper can alter the color
                                                             crushing, smothering, and then digesting it.
                                                             itself away from the surface and wraps around its prey,
                                                             come close. When a target is within its reach, it peels
                                                                                                                  likea of  UI,
                                                             territory. It remains motionless as it waits for prey to
                                                                                         -Vole,
                                                                                                                  cheats are, an
                                                             ing side clings to the floor, wall, or ceiling in its hunting
                                                                                                                   wnat treaauff  liow these l11r•  the
                                                             blend in with its surroundings, while its soft, inward-fac-
                                                                                                                   bea&ta, t
                                                                                                          Y
                                                                                                       • ·  what treaau-r•
                                                             and texture of its tough, outward-facing side to help it
                                                                                                            :he  kiio• ve'fY w•
                                                                                                                   with equal war1ileSS, For  11
                                                             nean and natural environments. It can change the color
                                                                                                                   near,  ao  explore. r111n
                                                                                              dumb
                                                             A trapper is a manta-like creature that lurks in subterra-
                                                                                                                   Trapper• k11ow
                                                                                                    .  a and dunt,eont
                                                                                                      when prey draws
                                                             TRAPPER
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