Page 196 - Volo's Guide to Monsters
P. 196

UNTIL  VE'
                       VE  SEEN  A  KING'S
                S HOU LDERS  ANO   HEAD  TEAR  OFF  HIS
                           FLAP  ALOFT  A
               BLOOD,  ONLY  TO      MID  FOU N TAINING
                           TURN  AND  LAP
               GORE  AS  HIS  BODY    His OWN  DYING
                             TOTTERS  AND   .
               LIVED.  AND  IF        FALLS,  VE  HAVEN'T
                          VE  \VANT  TO  GO  0
               Wl\tfT  TO  STOP  \VA   N  LIVfNG,  VE  MIGHT
                           TCHING  IN  FAVOR  OF  FLEEING.
                                          -ELM U~Sl'







                VARGOUILLE
                Shrieking, flapping, and hideous to behold- with a body
                like a severed head and bat-like wings in place of ears-
                vargouilles boil out of the Abyss to infest other planes   VARGOUILLE
                of existence, such as Carceri, where they are a menace.   'tiny fiend,  chaotic evil
                Each vargouille carries a disease that creates more of
                its kind; a flock of vargouilles on the wing is a plague of   Armor Class 12
                chaos and evil waiting to happen.                 Hit Points 13  (3d4 + 6)
                  Abyssal Nuisances. Swarms of vargouilles flap   Speed 5 ft., fly 40 ft.
                through the caverns and skies of the Abyss. They are
                given little regard by powerful and intelligent demons   STR   DEX   CON   INT   WIS     CHA
                since vargouilles can do them no harm. Even the    6 (-2)   14 (+2)   14 (+2)   4 (-3)   7 (-2)   2 (-4)
                weakest demon, such as a manes or a dretch, fears
                vargouilles only if they appear in great numbers. In the   Damage Resistances cold, fire,  lightning
                                                                  Damage Immunities poison
                Lower Planes, vargouilles rarely get the chance to eat
                                                                  Condition Immunities poisoned
                live prey other than vermin. More often, they lap up the
                                                                  Senses darkvision 60 ft.,  passive Perception 8
                ichor left behind when one fiend kills another.   Languages understands Abyssal, Infernal, and any languages it
                  The World Awaits. Because of their instinctive hun-  knew before becoming a vargouille but can't speak
                ger for living prey, vargouilles are eager to escape the   Challenge l  (200 XP)
                Lower Planes. On rare occasions, the summoning of a
                demon to another plane can bring a vargouille along for
                                                                  ACTIONS
                the ride, attaching itself like a tick. The precautions a
                mortal takes to contain and control a summoned demon   Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
                                                                  Hit: 5 (ld6 + 2)  piercing damage plus 10 (3d6)  poison damage.
                rarely account for a stowaway, and thus a vargouille en-
                ters the world unbidden.                          Kiss. The vargouille kisses one incapacitated humanoid within
                  Ghastly Reproduction. Vargouilles that roam free on   5 feet of it. The target must succeed on a DC 12 Charisma sav-
                the Material Plane are a dire threat to all creatures, es-  ing throw or become cursed. The cursed target loses l  point
                pecially humanoids. Their awful shrieking can paralyze   of Charisma after each hour, as its head takes on fiendish as-
                other creatures with fear, and such victims are helpless   pects. The curse doesn't advance while the target is in sunlight
                to resist a vargouille's accursed kiss.   ยท       or the area of a daylight spell; don't count that time. When the
                  The kiss of a vargouille infects a humanoid with a   cursed target's Charisma becomes 2, it dies, and its head tears
                fiendish curse. If allowed to run its course, the curse   from  its body and becomes a new vargouille. Casting remove
                brings about a gruesome transformation as an abyssal   curse, greater restoration, or a similar spell on the target before
                spirit invades the person's body. Over a period of hours,   the transformation is complete can end the curse. Doing so
                the victim's head takes on fiendish aspects such as   undoes the changes made to the target by the curse.
                fangs, tentacles, and horns. At the same time, the per-  Stunning Shriek. The vargouille shrieks. Each humanoid and
                son's ears grow larger, expanding and transforming into   beast within 30 feet of the vargouille and able to hear it must
                wing-like appendages. In the final moments, the victim's   succeed on a DC 12 Wisdom saving throw or be frightened  un-
                head tears away from the body in a fountain of blood,   til the end of the vargouille's next turn. While frightened in this
                becoming another vargouille, which often then eagerly   way, a target is stunned. If a target's saving throw is successful
                laps up its own life fluids. Sunlight or the brilliant illumi-  or the effect ends for it, the target is immune to the Stunning
                nation of a daylight spell can delay this transformation,   Shriek of all vargouilles for l  hour.
                and vargouilles instinctively shun bright light as a result.

                                                                                              CHAPTEJl  3
   191   192   193   194   195   196   197   198   199   200   201