Page 116 - ghosts-of-saltmarsh
P. 116

SAHUAGIN  ROSTER,  LEVEL 1
               Area  Occupants at Start                 Notes
                   6 sahuagin, 2 sah. coral smashers,*   These guards are alerted by intruders they become aware of. If  one of  them
                   1 sah. champion*                     rings the gong three times, sahuagin in 2 and 12 rush to their aid.
                2   2 sahuagin                          These guards go to 1 if they hear combat or 1f the gong is rung three times.
               12   5 sahuagin, 2 sah. coral smashers,*   These sahuagin go to 1 if  the gong is rung three times or if they are alerted
                   2 sah. priestesses                   by a guard from 2.
               13   Elmo the slave (commoner)           Elmo is near death and cannot be moved.
               19   2 sahuagin, 4 sah. coral smashers,*   These sahuagin go to 12 if  they hear sounds of  combat from that area. The
                   1 sah. champion,* 1 sah. priestess, 10 slaves   slaves remain here.

              SAHUAGIN  ROSTER ,  LEVEL 2
               Area  Occupants at Start                 Notes
               23   2 sah. champions,* 2 sah. priestesses   These sahuagin remain here until encountered.
               24   25 sahuagin, 5 sah. coral smashers,*   Guard patrols are drawn from this area until all the occupants are defeated.
                   5 sah. champions*
               25   3 sah. hatchling swarms*            If the swarms emerge, 5 sahuagin and 1 coral smasher come here from 24.
               26   2 sah. priestesses, 2 sah. hatchling swarms*   The swarms emerge if  the priestesses are alerted. The priestesses try to Hee
                                                        to 24; if one does so, it returns with 5 sahuagin and 1 coral smasher.
               27   1 sah. champion,* 12 sahuagin,      These sahuagin remain here until encountered.
                    12 sah. coral smashers*
               28   1 sah. wave shaper*                 The wave shaper goes to 27 if  alerted by sounds of  combat there, arriving on
                                                        the third round.
               29   1 sah. champion,* 10 sahuagin, 6 sah. coral   These sahuagin remain here until encountered.
                   smashers,* 4 sah. deep divers,* 4 shell sharks*
               30   1 sah. champion*                    The champion goes to 29 if  alerted by sounds of  combat there.
               34   1 sah. priestess, 4 shell sharks*   These creatures remain here until encountered.
                37   Maw of  Sekolah,•~ 3 sah. priestesses   These creatures remain here until encountered.
               39   10 shell sharks*                    These creatures remain here until encountered.
               42   Kepmak (sah. baron), Thadrah (sah. high priest-  These creatures remain here until encountered.
                    ess*), 2 sah. champions,* 1 sahuagin,
                    2 shell sharks*
               45   Seklaz (sah. baron), 1 sahuagin.    If combat occurs, the sahuagin tries to escape. If it does so, it returns with 5
                    1 sah. wave s haper*                sahuagin and 1 coral smasher in 5 rounds.

              SAHUAGIN  ROSTER,  LEVEL 3
               Area  Occupants at Start                 Notes
               48   l  sah. champion,* 4 sah. coral smashers/'   The wave shaper escapes to level 2 if possible. If it does so, it returns with a
                    1 sah. wave shaper,>;  2 sah. deep divers*   patrol in  3d6 + 6 rounds.
                50   3 sah. champions,* 1 locathah* (captive)   These sahuagin go to 52 if  alerted by sounds of  combat there.
               50b  Sea lion*                           The sea lion attacks if released, unless Kysh the triton is present.
               SOd   Kysh*                              Kysh offers to join the party if he is released.
                51   5 shell sharks*                    These creatures remain here until encountered.
                52                                      If  the stone slab is shattered, the sound brings the sahuagin from 50 plus 12
                                                        sahuagin and 2 coral smashers from 60, arriving 5 minutes later.
                53   Makaht (sah. blademaster*), 49 sahuagin,   These sahuagin remain here until encountered.
                    5 sah. champions*
                54   20 sahuagin                        These sahuagin remain here until encountered.
                55   2 sah. champions*                  These sahuagin go to 54 if alerted by sounds of  combat there.
                56   2 sah. wave shapers,* 6 sahuagin, 2 shell  sharks*  These creatures remain here until encountered.
                57   1 sah. wave s haper*               The wave shaper goes to 56 if alerted by sounds of  combat there.
                58   2 sah. champions.* 6 sahuagin      These sahuagin go to 54 if alerted by sounds there, arriving in 3 rounds.
                59   1 sah. champion,* 1 sahuagin       These sahuagin remain here until encountered.
                60   45 sahuagin, 10 sah. coral smashers,* 7 sah.   Twelve sahuagin and 2 coral smashers go to 52 ifthe stone slab there is
                    champions,"' 4 sah. deep divers.* 2 sah. wave   shattered. Otherwise these creatures remain here until encountered.
                    shapers,* 6 shell sharks*
              ~·see appendix C

                                                                                     I  11\f'lllll•   llH  11:-1\l  f1'1~ 1 \
   111   112   113   114   115   116   117   118   119   120   121