Page 115 - ghosts-of-saltmarsh
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MALEVOLENT DWELLERS OF THE  DEEP                BARON KEPMAK
            The sahuagin are cruel and vicious in equal measure. Al-  The baron (spouse of  the baroness) is a young and
            though they are humanoid in form, they have a mindset   ambitious sahuagin who has worked to increase his
            closer to that of predatory sharks than the outlook of  hu-
            mans or other land dwellers.                    reputation in sahuagin society. He is clever but hasty,
              Like sharks, sahuagin are at their most aggressive when   and prone to sulking when things do not go his way. The
            their prey spills blood in the water. Their Blood Frenzy trait   fortress and the forthcoming sahuagin invasion on the
            represents this increased ferocity. Though it can prove a   coastal area represent his opportunity to make history.
            significant edge in a fight, it also saddles them with a crit-
            ical tactical challenge. Sahuagin affected by Blood Frenzy   HIGH PRIESTESS THADRAH
            are at best reluctant to disengage from combat. Rather   Through the high priestess. Sekolah's will is done in the
            than withdraw in the face of  defeat and find reinforce-  fortress. She is a tested disciple who recently performed
            ments, they might instead press the attack.     the great ritual that lowered the seabed under the for-
             As an optional rule to reflect this ferocity, a sahuagin   tress. She and her priestesses have summoned an ava-
            that comes within 30 feet of  a hostile creature that doesn't   tar of  their god. who swims inside the temple.
            have all its hit points must use an action to make a DC 13
            Intelligence saving throw. On a failed save, the sahuagin's   BLADEMASTER MAKAHT
            Blood Frenzy takes over as normal, and the creature either   Makaht is a hulking brute responsible for leading the
            stands its ground or advances to attack in melee. On a   sahuagin army in the impending campaign. He takes
            successful save. the sahuagin retreats or escapes if pos-  orders directly from the baroness and the baron, though
            sible, temporarily fighting off the influence of  the trait. If
            the sahuagin's move takes it farther than 30 feet from all   he prefers the former over the latter.
            hostile creatures, the situation resets, and another saving
            throw is called  for whenever it again comes within 30 feet   INHABITANTS
            of  an injured enemy.
                                                            The sahuagin fortress is not full to capacity. A sparse
                                                            crew of  slaves labors on the topmost level, which con-
          ILLUMINATION                                      tains several chambers being prepared for occupation.
          No permanent light sources exist inside the stronghold.   The submerged levels are home to many sahuagin and
          since the sahuagin have no need of  them. In areas   several of  the armored sharks they use as war beasts.
          where slaves work, light is often necessary for their   The sahuagin force and the other denizens of  the for-
          sake. If  an area must be illuminated temporarily, the   tress are summarized on the Sahuagin Roster table.
          sahuagin fasten torches to the walls that produce light   which also provides information on how the occupants
          throughout the room. When the adventure begins. area   of various areas might react as the mission unfolds. On
          1 9 and area 37 are the only places in the fortress not   this table, sahuagin is abbreviated as "sah.''
          shrouded in darkness.
                                                            PATROLS IN THE FORTRESS
          FuRNrTURE AND SEAWEED BEDS                        The sahuagin routinely send patrols out on level 2 of  the
          Items of  furniture in the fortress are made of  smooth.   fortress as a security measure. Unless the characters
          dressed stone unless otherwise specified. Coffers are 3   are extremely stealthy and careful. they are bound to en-
          feet long by 2 feet wide and stand 2 feet high; they are   counter a patrol at some point. A guard patrol attacks on
          used to store personal possessions.               sight. unless the characters are disguised or have some
           Many of  the area descriptions in levels 2 and 3 contain   other way to make it appear they deserve to be here.
          references to seaweed beds. These beds consist 10-foot-  A patrol consists of five sahuagin, one sahuagin coral
          square patches of  seaweed. growing from the Aoor and   smasher (see appendix C), and one sahuagin cham-
          rising through the water to a height of 7 feet or more. An   pion (see appendix C) drawn from the roster in area
          area occupied by a seaweed bed is heavily obscured.   24. If  that area is depleted of  sahuagin, no more patrols
           Remember that the three-dimensional space in which   are sent out.
          a seaweed bed appears extends from floor to ceiling,   For every 10 minutes the characters spend traveling
          and the seaweed occupies only the bottom half  of  that   the corridors on level 2. roll a dl2. On a 12. the charac-
          space. Thus, ifs possible for a creature to be in the same   ters come upon a guard patrol.
          space as the seaweed without being inside the seaweed.
                                                            THE MISSION BEGINS
          THOSE WHO RULE
                                                            Once the characters are ready to depart, be sure to take
          The following sahuagin rule the fortress, oversee its   a moment to prepare your notes. Since this adventure
          armed forces. and direct its worship of  Sekolah.   provides plenty of  chances for stealthy infiltration, note
                                                            the characters' Dexterity (Stealth) check modifiers and
          BARONESS SEKLAZ                                   their passive Perception scores. When a fight breaks
          The initial attack against the lizard  folk and the subse-  out. check the Sahuagin Roster table to determine if  the
          quent occupation of  the fortress were the baroness's do-  noise of  combat in an area attracts reinforcements.
          ing. She is a cunning war strategist and has a measure
          of  patience that serves her well. She has an excellent   ARRIVAL AT THE ISLAND
          relationship with the high priestess. with whom she
          shares an unwavering devotion 10 Sekolah.         When the characters· transportation first arrives within
                                                            sight of  the island fortress, read:



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