Page 119 - ghosts-of-saltmarsh
P. 119
Guarded Gate. Two sahuagin stationed in area 2 are pion currently quartered in area 60). lt will not be ready
not initially visible to the characters. They are respon- for occupation until this level has been flooded.
sible for keeping guard over the gate that separates the The miner's pick is one of the construction workers'
entrance from the rest of the lair. tools. The open coffer is empty.
The gate is normally closed and down. It is raised and
lowered by means of a chain and pulley mechanism fas- 4. CHAMPION'S QUARTERS
tened on the north wall inside area 2, on the east side of
the gate. Under normal circumstances, it takes 3 rounds '
to raise or lower the gate, but an emergency device al- Dark green tiles cover the walls and floor of this room.
lows the raised gate to be dropped in a split second with Many lidless coffers rest against the walls, though there
a muffled clang (not audible in any of the occupied areas are none near the northern wall west of the archway. One
on this level other than area 1). of the coffers glows, its blue light filling the room.
The gate (AC 18, 50 hit points, damage threshold 14)
A sledgehammer is propped against the northern wall.
can be forced open by a character who makes a success-
ful DC 18 Strength (Athletics) check.
Net Trap. A large net trap is installed in the ceiling of Like most of the rooms on this level, this one has al-
the corridor leading from area 1 to the gate that blocks ready been allocated to an eventual occupant (in this
entry into area 2. The net falls when a creature in area 2 case, another champion currently quartered in area 60).
releases the rope that holds it in place. The net can eas- The sledgehammer is one of the construction work-
ily be spotted by anyone who looks toward the ceiling. ers' tools.
When a creature releases the net, a 10-foot-square net
falls from the ceiling, covering the area in front of the 5. UNFINISHED BARRACKS
gate in area I. Each creature standing under the net as
t
it falls must make a successful DC 16 Dexterity saving
This unfinished area seems intended for use as a bar-
throw or be restrained. A creature must make a success-
racks. Many lidless coffers are arranged around the walls
ful DC 14 Strength check to free itself or another crea-
ture from the net. If the net takes 30 slashing damage, it of the room, though there are none near the north wall
is destroyed and all creatures restrained by it are freed. west of the archway.
Propped against the center of the north wall are doz-
2. GUARD POST
ens of stone-working tools.
T
This bare, spartan room has a stone bench along the
This barracks area will eventually, when the level is
south wall that continues around the angle to the west
flooded, house the sixty warriors currently quartered in
wall. A chain-and-pulley mechanism is mounted on the area 60. The sixty coffers, if the characters care to ex-
north wall, next to the exit to the north. amine them, are all empty.
l The sahuagin here prepare to defend themselves. The tools are well used and have no value.
6. CHAMPIONS' QUARTERS
Two sahuagin stand guard in this room. They attack
intruders attempting to enter the fortress. •
r This austere room holds a small table with two chairs
The pulley mechanism is described in area 1.
Development. If the gong in area 1 has not been beside it. A stone coffer, its lid open and propped against
rung and the fight at the entrance is going badly for the the wall, stands in the northeast corner, and an identical
defenders, one of the sahuagin tries to flee to area 12 1 one is in the northwest corner.
to summon reinforcements . .lt returns with the guards
posted in area J 2 (five sahuagin, two sahuagin coral
smashers [see appendix C], and two sahuagin priest- This room has been allocated to two champions cur-
esses) in 10 rounds. rently quartered in area 60. The coffers are empty.
3. UNFINISHED CHAMPION'S QUARTERS 7. UNFINISHED CHAMPIONS' QUARTERS
'
Dark blue tiles cover the walls and floor of this room. In r The ceiling of this austere room appears rough and un-
the center of the room sits a table with a small bench finished. A stone coffer stands in the northeast corner,
beside it. A coffer is propped in the northeast corner, its and an identical one is in the northwest corner. The lids
open lid leaning against the wall. to these coffers lie shattered on the floor.
A miner's pick lies on the floor in the southwest corner . l
• This room has been allocated to two champions cur-
Like most of the rooms on this level, this one has been rently quartered in area 60. The lids were dropped by
allocated to an eventual occupant (in this case, a cham- slaves during construction and have not been cleared
away or replaced.
C ll \l'IER 111 1 fl>.;.U I 1'BIY

