Page 20 - ghosts-of-saltmarsh
P. 20

BUYING AND  SELLING MAGIC  ITEMS
             Captain Xendros of the Faithful Quartermasters of  Iuz
             has magic items for sale and can also broker the sale of
             magic items. Any such item comes with a mild curse,
             however. Anyone attuned to the item can be targeted
             by a detect thoughts spell cast by Xendros. with no
             limit on range; any saving throws triggered by the spell
             automatically fail; :ind the target has no knowledge of
             the casting. This curse can be detected by casting an
             identify spell on the item and succeeding on a DC 25
             Intelligence (Arcana) check. The check can be attempted
             once per casting.

             BUYING ITEMS
             Xendros asks for a 50 gp retainer to engage her services
             as an item broker each week, and the process consumes
             a character's effort for a week as it involves multiple
             meetings to haggle over prices, specific desired features,
             and so on. If  the characters pay the retainer, roll twice
             on Magic Item Table F and once each on tables A, B, C,
             D, and E in the Dungeon Master's Guide to determine
             which magic items Xendros has on offer in any given
             week. (Unsold items are shipped elsewhere and regu-
             larly replaced with new options.)
               If  the characters want a specific item, Xendros can
             fulfill a request for an item from Table For  Table G with
             ld4 weeks of work. Her asking price is based on the
             item's rarity. as given in the table below, but she might
             also be willing to part with an item in return for a favor.
             She especially wants to see Keoland's ambitions for
             Saltmarsh foiled, and she might try to enlist the charac-
             ters in a plot to ruin the mining  efforts.
              R arity               Asking Price
              Common                    75  gp                 of  the contacts depends on the chosen tavern. The OM
              Uncommon                 300  gp                 creates a specific contact, such as the bartender at the
              Rare                    2,500  gp                appropriate tavern or a specific person you have con-
                                                               nected with. Optionally. the DM can instead allow you
              Very rare              25,000  gp
                                                               to declare an NPC as a contact when you meet them,
              Legendary              50,000  gp
                                                               provided that the individual fits the contact type. In this
                                                               case. you recognize the NPC as a pal from your time
             SELLING ITEMS
                                                               spent carousing. In either case, that individual acts as a
             Xendros is always on the lookout for items she can buy   trusted friend and offers help as necessary. though they
             for resale. Since she must make a profit on any item she   are unwilling to risk their life or possessions.
             buys, she offers half  of  her standard asking price for any
             items offered by a character. Completing the transaction
                                                               CAROU SING CONTACTS
             takes a week of effort from the character; before the deal
             can be made final, Xendros uses her magic to ensure   Tavern             Contact Type
             that the item is authentic and arranges for a ship in port   The Snapping Line   Fishers, sailors, laborers
             to transport the item to the distant land of Juz.   The Empty Net        Smugglers, criminals
                                                                The Wicker Goat       Dwarves, town guard
             CAROUSING
             Saltmarsh has several taverns that provide plenty of  op-  RESEARCH
             portunities for adventurers to spend their money on fine   Krag is always open to recruiting someone to help
             food and strong drink. Carousing gives the characters a   organize Eliander's library and take care of  things in
             chance to make contacts in town.                  the graveyard. In return for help with his day  job. Krag
               A week of  carousing costs 2d10 gp as you lavish   grants access to the library and can help conduct re·
             money on food and drink for yourself  and others. When   search. His expert command of local history makes him
             carousing, pick a single tavern in town to frequent. At   a useful contact. He has no shortage of  semi-interesting
             the end of  the week, you earn a contact in town. You can   tales about notorious fish and monstrous pirates.
             have a maximum number of  contacts in town equal to
             l  + your Charisma bonus (minimum of 1). The nature

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