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BUYING AND SELLING MAGIC ITEMS
Captain Xendros of the Faithful Quartermasters of Iuz
has magic items for sale and can also broker the sale of
magic items. Any such item comes with a mild curse,
however. Anyone attuned to the item can be targeted
by a detect thoughts spell cast by Xendros. with no
limit on range; any saving throws triggered by the spell
automatically fail; :ind the target has no knowledge of
the casting. This curse can be detected by casting an
identify spell on the item and succeeding on a DC 25
Intelligence (Arcana) check. The check can be attempted
once per casting.
BUYING ITEMS
Xendros asks for a 50 gp retainer to engage her services
as an item broker each week, and the process consumes
a character's effort for a week as it involves multiple
meetings to haggle over prices, specific desired features,
and so on. If the characters pay the retainer, roll twice
on Magic Item Table F and once each on tables A, B, C,
D, and E in the Dungeon Master's Guide to determine
which magic items Xendros has on offer in any given
week. (Unsold items are shipped elsewhere and regu-
larly replaced with new options.)
If the characters want a specific item, Xendros can
fulfill a request for an item from Table For Table G with
ld4 weeks of work. Her asking price is based on the
item's rarity. as given in the table below, but she might
also be willing to part with an item in return for a favor.
She especially wants to see Keoland's ambitions for
Saltmarsh foiled, and she might try to enlist the charac-
ters in a plot to ruin the mining efforts.
R arity Asking Price
Common 75 gp of the contacts depends on the chosen tavern. The OM
Uncommon 300 gp creates a specific contact, such as the bartender at the
Rare 2,500 gp appropriate tavern or a specific person you have con-
nected with. Optionally. the DM can instead allow you
Very rare 25,000 gp
to declare an NPC as a contact when you meet them,
Legendary 50,000 gp
provided that the individual fits the contact type. In this
case. you recognize the NPC as a pal from your time
SELLING ITEMS
spent carousing. In either case, that individual acts as a
Xendros is always on the lookout for items she can buy trusted friend and offers help as necessary. though they
for resale. Since she must make a profit on any item she are unwilling to risk their life or possessions.
buys, she offers half of her standard asking price for any
items offered by a character. Completing the transaction
CAROU SING CONTACTS
takes a week of effort from the character; before the deal
can be made final, Xendros uses her magic to ensure Tavern Contact Type
that the item is authentic and arranges for a ship in port The Snapping Line Fishers, sailors, laborers
to transport the item to the distant land of Juz. The Empty Net Smugglers, criminals
The Wicker Goat Dwarves, town guard
CAROUSING
Saltmarsh has several taverns that provide plenty of op- RESEARCH
portunities for adventurers to spend their money on fine Krag is always open to recruiting someone to help
food and strong drink. Carousing gives the characters a organize Eliander's library and take care of things in
chance to make contacts in town. the graveyard. In return for help with his day job. Krag
A week of carousing costs 2d10 gp as you lavish grants access to the library and can help conduct re·
money on food and drink for yourself and others. When search. His expert command of local history makes him
carousing, pick a single tavern in town to frequent. At a useful contact. He has no shortage of semi-interesting
the end of the week, you earn a contact in town. You can tales about notorious fish and monstrous pirates.
have a maximum number of contacts in town equal to
l + your Charisma bonus (minimum of 1). The nature
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