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Twenty octopuses swim in place around the room.   W7h. Ballroom. The ballroom once hosted grand
           They attack only to defend themselves.            celebrations in honor of  Vaalastroth. A 10-foot-diameter,
            W7b. Supply Closets. These supply closets held food   200-pound crystal chandelier shaped like a kraken (750
           and liturgical materials that were lost to or broken by   gp) hangs from the ceiling. A character who succeeds on
           the sea. A closet has a 25 percent chance of  containing   a DC 15 Dexterity check using mason's tools can safely
           a hungry quipper and a 10 percent chance of  containing   remove the chandelier from the ceiling. The chandelier
           an object from the 25 gp Art Objects table in chapter 7   is fragile. If  takes any damage. it becomes worthless.
           of  the Dungeon Master's Guide.                    W7i. Private Room. This room offered privacy to
                                                             important ballroom guests. A stone table shaped like a
            W7c. Meditation Chamber. Tattered tapestries and
                                                             kraken sits in one corner. A long prayer to Vaalastroth is
           cold, rusty braziers decorate this chamber. Yalaga
                                                             carved into its  surface.
           Maladwyn sits cross-legged in the center of  the room.
                                                              Wlj. Tower Roof. The top of  this tower holds an
           She is a drow priestess ofLoltb, with the follow-
                                                             indentation of one ofVaalastroth's tentacles. marking
           ing changes:
                                                             where the kraken touched the building to bless it. A
            Yalaga is undead.                                creature that touches the indentation feels an over-
            She doesn't have the F'ey Ancestry trait or the Sum-  whelming desire to pray to the kraken. If  a creature
            mon Demon action option.                         offers a prayer to Vaalastroth, the creature must make
                                                             a DC 15 Wisdom saving throw. On a successful save,
            Yalaga was a loyal priestess of Vaalastroth until the
                                                             the creature gains a charm or  animal conjuring (see
           end of her life and continues to be so in undeath. She
                                                             ''Charms" in chapter 7 of  the Dungeon Master's Guide),
           meditates in this chamber trying to hear the voice of
                                                             but can conjure only octopuses and giant octopuses.
           Vaalastroth, which has been silent for her since Warthal-
                                                             On a failed save, the creature takes 16 (3d10) psy-
           keel's destruction.
                                                             chic damage.
            If  she notices the characters, Yalaga immediately be-
           gins asking why they have come to Warthalkeel. A char-  WARTHALKEEL ADVENTURES
           acter who succeeds on a DC 14 Charisma (Deception or
                                                             You can create your own stories for adventuring at this
           Persuasion) check convinces her they mean no harm. If
                                                             site or use the information in the Warthalkeel Encoun-
           convinced. Yalaga shares Warthalkeel's history and al-
                                                             ters table to create an adventure. You can roll randomly
           lows the characters to explore the temple as long as she
                                                             or choose an encounter appropriate for the average level
           can escort them.
                                                             of the characters. Each encounter is described in detail
            If  the characters can't convince Yalaga they mean no
                                                             after the table.
           harm, or if  she catches them stealing or  defacing any
           property in the temple, she attacks and fights to the
                                                             WARTHALKEEL  ENCOUNTERS
           death (though she doesn't leave the temple to follow the
                                                               d4    Encounter        Level
           characters if  they flee).
             W7d. High Priest's Chambers. The door to these     l    Mephit Mischief   lst
           chambers is locked. A character can pick the door's lock   2   Lizardfolk Games   3rd
           with a successful DC 15 Dexterity check using thieves'   3   Release the Kraken   11th
           tool or force the door open with a successful DC 20   4   Extended Life    13th
           Strength check.
            Halkal Kyrith. the high priest ofVaalastroth, died cow-  M EPHlT MISCH! EF
           ering in his chambers for failing to defend the worship   Gali, a curious merfolk teenager, stumbled upon a green
           of  the krakcn. T he high priest's skeleton lies in rotting   conch shell in Warthalkcel's ruins. When she blew on
           robes amid debris on the floor, clutching a tentacle rod.   the shell, a one-way portal from the Plane of  Earth ap-
            W7e. Balcony. The balcony is 10 feet above the sea-  peared, and out of  the portal came a mud mephit. T he
           Aoor. The tops of the 3-foot-high parapets are carved to   mephit stole the shell and dropped it  somewhere in the
           look like tentacles.                              ruins before heading to the surface. As the days passed,
            W7f. Crumbling Hall. A crumbling mosaic depicts a   more mephits emerged from the portal. heading to the
           kraken devouring an entire planet on the ceiling of this   mainland to cause mischief.
           chamber. A creature that touches the walls, floor, or  ceil-  Saltmarsh Story Hook. Over several days recently,
           ing of  this chamber must succeed on a DC 12 Dexterity   mud mepbits have appeared in Saltmarsh to steal food.
           saving throw or cake 3 (ld6) damage from falling debris.
                                                             pull pranks. and annoy people. Wellgar Brinehanded
            W7g. Grand Staircase. This staircase's stone railing
                                                             (see location 26 in Saltmarsh) tracked the mephits
           is carved to look like a long tentacle. A giant octopus
                                                             back to Warthalkeel's ruins. He offers the characters
           lives under the stairs and attacks only if  disturbed. Yal-  100 gp to find and close the portal that the mephits are
           aga Maladwyn (see area W7c) feeds this octopus and   coming through. If  the characters take the job, Wellgar
           considers it a friend. A character can peacefully coax the   gives each a potion o{  water breathing before they go to
           octopus from its nest with a successful DC 15 Wisdom
                                                             the ruins.
           (Animal Handling) check.                           Elemental  Portal. The 2-foot-diameter portal is lo-
            A gold kraken statuette (100 gp) lies amid the waste in   cated on the sea floor just outside area W7. Every ld6
           the octopus's nest.                               hours, a mud mephit emerges from the portal and

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