Page 232 - ghosts-of-saltmarsh
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BARD
                                                               Bards arc gifted poets, storytellers, and entertainers
                                                               who travel far and wide, but arc commonly found in
                                                               taverns or in the company of  jolly bands of  adventurers,
                                                               rough-and-tumble mercenaries, and wealthy patrons.

                                                               BODAK
                                                               A bodak numbers among the numerous undead guard-
                                                               ians in isle of  the Abbey. These soulless terrors, each
                                                               one risen from the remains of someone who revered
                                                               Orcus, Lord of the Undead. exist only to spread further
                                                               suffering and death.
                                                                                                   ,
                                                                BODAK
                                                                Medium undead, chaotic: evil

                                                                Armor Class 15 (natural armor)
                                                                Hit Points 58 (9d8 + 18)
                                                                Speed 30 ft.

                                                                  STR    DEX    CON     INT    WIS     CHA
              BARD                                               15 {+2)   16 (+3)   15  (+2)   7 (-2)   12 (+1)   12 (+l)
              Medium humanoid (any race), any alignment
                                                                Skills Perception +4, Stealth +6
                                                                Damage Resistances cold, fire,  necrotic; bludgeoning, piercing,
              Armor Class 15 (chain shirt)                       and slashing from nonmagical attacks
              Hit Points 44  (8d8 + 8)
              Speed 30 ft                                       Damage Immunities lightning. poison
                                                                Condition Immunities charmed, frightened, poisoned
                                                                Senses darkv1s1on 120 ft., passive Perception 14
                STR    DEX    CON      INT    WIS    CHA
               11  (+O)   14 (+2)   12 (+1)   10 (+O)   13  (+l)   14 (+2)   languages Abyssal, the languages it knew in life
                                                                Challenge 6 (2,300 XP)
              Saving Throws Dex +4, Wis +3
              Skills Acrobatics +4, Perception +5,  Performance +6   Aura of  Annihilation. The bodak can activate or deactivate this
              Senses passive Perception 15                      feature as a bonus action. While active, the aura deals 5 ne·
              languages any two languages                       erotic damage to any creature that ends its turn within 30 feet
              Challenge 2 (450 XP)                              of  the bodak. Undead and fiends ignore this effect.
              Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting   Death Gaze. When a creature that can see the bodak's eyes
              ability is Charisma (spell save DC 12, +4 to hit with spell at-  starts its turn within 30 feet of  the bodak, the bodak can force
              tacks). It has the following bard spells prepared:   it to make a DC 13 Constitution saving throw ifthe bodak isn't
                                                                incapacitated and can see the creature. If the saving throw fails
              Cantrips (at will): friends, mage hand, vicious mockery   by 5 or more, the creature is reduced to 0 hit points, unless it
              1st level (4 slots): charm person, healing word, heroism, sleep,   is immune to the frightened condition. Otherwise, a creature
               thunderwave                                      takes 16 (3d10)  psychic damage on a failed save.
              2nd level (3 slots): invisibility, shatter         Unless surprised, a creature can avert its eyes to avoid the
              Song of  Rest. The bard can perform a song while taking a short   saving throw at the start of  its turn. If  the creature does so, it
              rest. Any ally who hears the song regains an extra 1  d6 hit points   has disadvantage on attack rolls against the bodak until the
              if it spends any Hit Dice to regain hit points at the end of  that   start of  its next turn. If the creature looks at the bodak in the
              rest. The bard can confer this benefit on itself  as well.   meantime, it must immediately make the saving throw.

              Taunt (2/Day). The bard can use a bonus action on its turn to   Sunlight Hypersensitivity. The bodak takes 5 radiant damage
              target one creature within 30 feet of  it. If  the target can hear   when it starts its turn in sunlight. While in sunlight, it has dis·
              the bard, the target must succeed on a DC 12 Charisma saving   advantage on attack rolls and ability checks.
              throw or have disadvantage on ability checks. attack rolls, and
              saving throws until the start of  the bard's next turn.   ACTION S
                                                                Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:
              ACTIONS                                           4 (ld4 + 2)  bludgeoning damage plus 9 (2d8)  necrotic damage.
              Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one   Withering Gaze. One creature that the bodak can see within 60
              target. Hit: 5 (ld6 + 2) piercing damage.
                                                                feet of  it must make a DC 13 Constitution saving throw, taking
              Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft.,   22  (4d10) necrotic damage on a failed save, or half  as much
              one target. Hit: 5 (ld6 + 2)  piercing damage.    damage on a successful one.
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