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APPENDIX B: MAGIC ITEMS
The magic items introduced in this book are detailed PIPE OF REMEMBRANCE
here in alphabetical order. The adventure in which an l.Vondrous irem, common
item appears is given at the end of its description.
This long, delicate wooden pipe features a bowl made
from smooth river stone. When the pipe is lit. smoke
CHARM OF PLANT COMMAND
exhaled from it does not dissipate, instead lingering
Wondrous item, rare (requires attunement)
around the bearer. After JO minutes, the smoke forms
This fist-sized charm is made from a bundle of dried moving shapes that reenact the bearer's most impres-
plant stems wrapped in silver thread. Hung on a leather sive and heroic achievements for 5 minutes. When this
thong, it is typically worn around the neck or attached
realistic performance is complete, the smoke dissipates.
to a belt. The pipe can't be used this way again until the next
This charm has 3 charges. While you bear the charm, dawn. (The Sinister Secret of Saltmarsh)
you can expend 1 charge as an action to cast the speak
with plants spell. For the duration of the spell, you also PRESSURE CAPSULE
have advantage on Charisma checks made to influence Wondrous item, common
the behavior, demeanor. and attitude of plants. The
This small capsule is made of beeswax blended with
charm regains all expended charges at dawn each day.
sand and a variety of enchanted water plants. A creature
(Tammeraut's Fate)
who consumes a pressure capsule ignores the effects of
swimming at depths greater than 100 feet (see "Unusual
CURSED LUCKSTONE
Environments" in chapter 5 of the Dungeon Master's
Wondrous item. uncommon (requires attunement)
Guide). (Tammeraut's Fate)
This flat, gray-and-black river stone is inscribed with
an unknown arcane symbol and feels cool to the touch. SEKOLAHIAN WORSHIPING STATUETTE
While carrying the stone. you can gain advantage on one Wondrous item. common
ability check of your choice. The stone can't be used this
Skillfully carved from sandstone, this 1-foot-tall statu-
way again until the next dawn.
ette depicts a shark twisting through the water with its
Curse. This item is cursed. Attuning to it curses you
mouth open. If any Tiny sea-dwelling animal is within
until you are targeted by a remove curse spell or similar
l inch of the statuette's mouth, the shark flashes to life
magic. As long as you remain cursed, you cannot dis-
and deals 1 piercing damage to it. The shark can deal
card the stone, which immediately teleports back into
damage in this way no more than once per hour. (The
your pocket or pack. After you use the stone's magic,
Final Enemy)
your next two ability checks are made with disadvan-
tage. (The Sinister Secret of Saltmarsh)
,
HELM OF UNDERWATER ACTION
Wondrous item, uncommon (requires attunement)
While wearing this brass helmet, you can breathe un-
derwater, you gain dark vision with a range of 60 feet,
and you gain a swimming speed of 30 feet. (Danger al
Dunwater, Tammeraut's Fare)
Al'l'I "'l>IX H ~1 \ull ITEMS

