Page 230 - ghosts-of-saltmarsh
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APPENDIX B:  MAGIC  ITEMS


             The magic items introduced in this book are detailed   PIPE OF REMEMBRANCE
             here in alphabetical order. The adventure in which an   l.Vondrous irem, common
             item appears is given at the end of  its description.
                                                               This long, delicate wooden pipe features a bowl made
                                                               from smooth river stone. When the pipe is lit. smoke
             CHARM OF PLANT COMMAND
                                                               exhaled from it does not dissipate, instead lingering
             Wondrous item, rare (requires attunement)
                                                               around the bearer. After JO minutes, the smoke forms
             This fist-sized charm is made from a bundle of  dried   moving shapes that reenact the bearer's most impres-
             plant stems wrapped in silver thread. Hung on a leather   sive and heroic achievements for 5 minutes. When this
             thong, it is typically worn around the neck or attached
                                                               realistic performance is complete, the smoke dissipates.
             to a belt.                                        The pipe can't be used this way again until the next
               This charm has 3 charges. While you bear the charm,   dawn. (The Sinister Secret of  Saltmarsh)
             you can expend 1 charge as an action to cast the speak
             with plants spell. For the duration of  the spell, you also   PRESSURE CAPSULE
             have advantage on Charisma checks made to influence   Wondrous item, common
             the behavior, demeanor. and attitude of  plants. The
                                                               This small capsule is made of  beeswax blended with
             charm regains all expended charges at dawn each day.
                                                               sand and a variety of  enchanted water plants. A creature
             (Tammeraut's Fate)
                                                               who consumes a pressure capsule ignores the effects of
                                                               swimming at depths greater than 100 feet (see "Unusual
             CURSED  LUCKSTONE
                                                               Environments" in chapter 5 of  the Dungeon Master's
             Wondrous item. uncommon (requires attunement)
                                                               Guide). (Tammeraut's Fate)
             This flat, gray-and-black river stone is inscribed with
             an unknown arcane symbol and feels cool to the touch.   SEKOLAHIAN WORSHIPING STATUETTE
             While carrying the stone. you can gain advantage on one   Wondrous item. common
             ability check of  your choice. The stone can't be used this
                                                               Skillfully carved from sandstone, this 1-foot-tall statu-
             way again until the next dawn.
                                                               ette depicts a shark twisting through the water with its
               Curse. This item is cursed. Attuning to it curses you
                                                               mouth open. If  any Tiny sea-dwelling animal is within
             until you are targeted by a remove curse spell or similar
                                                               l  inch of  the statuette's mouth, the shark flashes to life
             magic. As long as you remain cursed, you cannot dis-
                                                               and deals 1 piercing damage to it. The shark can deal
             card the stone, which immediately teleports back into
                                                               damage in this way no more than once per hour. (The
             your pocket or pack. After you use the stone's magic,
                                                               Final Enemy)
             your next two ability checks are made with disadvan-
             tage. (The Sinister Secret of  Saltmarsh)
                                                                                ,
             HELM  OF UNDERWATER ACTION
             Wondrous item, uncommon (requires attunement)
             While wearing this brass helmet, you can breathe un-
             derwater, you gain dark  vision with a range of  60 feet,
             and you gain a swimming speed of 30 feet. (Danger al
             Dunwater, Tammeraut's Fare)


























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