Page 228 - ghosts-of-saltmarsh
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Muo MEPH1T






                                                               in twelve canoes on the surface of the water when the
                                                               characters arrive. Wynce welcomes the characters and
                                                               explains why the Black Claw tribe is congregating. Not
                                                               one to let a chance for a challenge go by, Wynce invites
                                                               the characters to participate in the games.
             swims for the surface. If the green conch shell is de-  Wynce oversees the games. She is a fair judge and al-
             stroyed, the portal closes.                       lows the use of magic in the following contests:
               Gali. Gali, a merfolk, searches the ruined building   Turtle Shell Toss. The participants in  this game hurl a
             (area W3) directly east of the Temple of Vaalastroth   sea turtle shell across the water. All  those participat-
             (area W7). She saw the mephit that stole the conch shell   ing make Strength (Athletics) checks. The participant
             swim over the temple and then over the ruined building.   with the highest check total makes the farthest toss
             She didn't see where the mephit dropped the shell.  lf   and wins. The winner keeps the impressive shell
             she notices the characters. she flags them down. beg-
                                                                 as a trophy.
             ging for help and sharing her story.
                                                               Driftwood Surfing. The players of this game stand on a
               Green Conch Shell. The green conch shell was
                                                                 large piece of driftwood, keeping their balance on the
             dropped into area W7f of the Temple of Vaalastroth. A
                                                                 shifting waters. All those participating make Dexterity
             detect magic spell or similar effect reveals an aura of
                                                                 (Acrobatics) checks. The highest check total wins. The
             conjuration magic around the shell. If the shell is de-
                                                                 winner keeps the driftwood as a trophy.
             stroyed, the portal closes.
                                                               Quipper Wrestling. Wynce casts conjure animals to
               Treasure. If the characters close the portal, in grati-
                                                                 conjure eight quippers. The winner of the game is
             tude Gali gives them a potion of climbing she found in
                                                                 the one who grapples and holds onto a quipper longer
             an old shipwreck.
                                                                 than any of the other players and is rewarded with a
                                                                 crown made of quipper bones.
             LIZARDFOLK GAMES
                                                               Water Sparring. Each competing character battles a
             Wynce, queen of the Black Claw lizardfolk tribe, holds a
                                                                 lizard folk in the water. The battle continues until a
             series of athletic games every year to challenge her best
                                                                 creature submits or is defeated. The lizardfolk sub-
             warriors. These games are legendary among the Black
                                                                 mit when reduced to 5 hit points, and if they reduce
             Claw, for the grand prize is always an item of great
                                                                 a character to 0 hit points with a weapon attack, the
             power. This year the games take place in the water over   character is automatically stabilized. The winner of
             the ruins ofWarthalkeel.                            each match gets a pearl worth 10 gp as a prize.
               Saltmarsh Story Hook. Eliander Fireborn tells the
             characters that a group of lizardfolk has gathered in the   Main Event. After the initial games, Wynce an-
             water above the ruins of Warthalkeel. He asks the char-  nounces the main event. She has given a ring of
             acters to greet the lizardfolk on behalf of the town and   swimming to a "stone-faced guardian" in the ruins of
             find out why they're close to the town. Eliander offers   Warthalkeel. Normally she would divide her warriors
             the characters 250 gp to talk to the lizardfolk and gives   into teams, but if the characters compete, she pits her
             each character a potion of water breathing before they   warriors against them. The team that brings the ring to
             set out. He expects the potions back if the characters   the surface wins and gets to keep the ring.
             don't use them.                                     The ring of swimming is around one of fingers of the
               Let the Games Begin! Wynce. a lizardfolk sha-   statue of Procan in area W6a. It takes the lizardfolk 1
             man. six of her finest lizardfolk warriors. and thirty   hour to find the ring. If the characters find  the ring in
       ..    lizardfolk commoners (see appendix C) are gathered   less time that, they win .
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