Page 228 - ghosts-of-saltmarsh
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Muo MEPH1T
in twelve canoes on the surface of the water when the
characters arrive. Wynce welcomes the characters and
explains why the Black Claw tribe is congregating. Not
one to let a chance for a challenge go by, Wynce invites
the characters to participate in the games.
swims for the surface. If the green conch shell is de- Wynce oversees the games. She is a fair judge and al-
stroyed, the portal closes. lows the use of magic in the following contests:
Gali. Gali, a merfolk, searches the ruined building Turtle Shell Toss. The participants in this game hurl a
(area W3) directly east of the Temple of Vaalastroth sea turtle shell across the water. All those participat-
(area W7). She saw the mephit that stole the conch shell ing make Strength (Athletics) checks. The participant
swim over the temple and then over the ruined building. with the highest check total makes the farthest toss
She didn't see where the mephit dropped the shell. lf and wins. The winner keeps the impressive shell
she notices the characters. she flags them down. beg-
as a trophy.
ging for help and sharing her story.
Driftwood Surfing. The players of this game stand on a
Green Conch Shell. The green conch shell was
large piece of driftwood, keeping their balance on the
dropped into area W7f of the Temple of Vaalastroth. A
shifting waters. All those participating make Dexterity
detect magic spell or similar effect reveals an aura of
(Acrobatics) checks. The highest check total wins. The
conjuration magic around the shell. If the shell is de-
winner keeps the driftwood as a trophy.
stroyed, the portal closes.
Quipper Wrestling. Wynce casts conjure animals to
Treasure. If the characters close the portal, in grati-
conjure eight quippers. The winner of the game is
tude Gali gives them a potion of climbing she found in
the one who grapples and holds onto a quipper longer
an old shipwreck.
than any of the other players and is rewarded with a
crown made of quipper bones.
LIZARDFOLK GAMES
Water Sparring. Each competing character battles a
Wynce, queen of the Black Claw lizardfolk tribe, holds a
lizard folk in the water. The battle continues until a
series of athletic games every year to challenge her best
creature submits or is defeated. The lizardfolk sub-
warriors. These games are legendary among the Black
mit when reduced to 5 hit points, and if they reduce
Claw, for the grand prize is always an item of great
a character to 0 hit points with a weapon attack, the
power. This year the games take place in the water over character is automatically stabilized. The winner of
the ruins ofWarthalkeel. each match gets a pearl worth 10 gp as a prize.
Saltmarsh Story Hook. Eliander Fireborn tells the
characters that a group of lizardfolk has gathered in the Main Event. After the initial games, Wynce an-
water above the ruins of Warthalkeel. He asks the char- nounces the main event. She has given a ring of
acters to greet the lizardfolk on behalf of the town and swimming to a "stone-faced guardian" in the ruins of
find out why they're close to the town. Eliander offers Warthalkeel. Normally she would divide her warriors
the characters 250 gp to talk to the lizardfolk and gives into teams, but if the characters compete, she pits her
each character a potion of water breathing before they warriors against them. The team that brings the ring to
set out. He expects the potions back if the characters the surface wins and gets to keep the ring.
don't use them. The ring of swimming is around one of fingers of the
Let the Games Begin! Wynce. a lizardfolk sha- statue of Procan in area W6a. It takes the lizardfolk 1
man. six of her finest lizardfolk warriors. and thirty hour to find the ring. If the characters find the ring in
.. lizardfolk commoners (see appendix C) are gathered less time that, they win .
r
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