Page 250 - ghosts-of-saltmarsh
P. 250
SAHUAGIN BLADEMASTER Limited Amphibiousness. The blademaster can breathe air and
Medium humanoid (sahuagin), lawful evil water, but it needs to be submerged at least once every 4 hours
to avoid suffocating.
Armor Class 20 (plate armor and shield)
Shark Telepathy. The blade master can magically command any
Hit Points 97 (1Sd8 + 30) shark within 120 feet of it, using a limited telepathy.
Speed 30 ft., swim 40 ft.
A CTIONS
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 12 (+l) 11 (+O) 12 (+1) Multiattack. The blademaster makes three attacks with its
wavecutter blade, or one attack with its bite and two with
its claws.
Saving Throws Str +6, Con +5
Skills Athletics +6, Intimidation +4
Wavecutter Blade. Melee Weapon Attack: +6 to hit, reach 5 ft.,
Senses darkvision 120 ft., passive Perception 10
one target. Hit: 12 (2d8 + 3) slashing damage.
Languages Sahuagin
Challenge 6 (2,300 XP) Bite. Melee Weapon Attack: +6 to hit, reach 5 ft .. one target.
Hit: 8 (ldlO + 3) piercing damage.
Blood Frenzy. The blademaster has advantage on melee attack
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
rolls against any creature that doesn't have all its hit points.
Hit: 7 (ld8 + 3) slashing damage.
SAHUAGIN CHAMPION Limited Amphibiousness. The champion can breathe air and
water, but it needs to be submerged at least once every 4 hours
Medium humanoid (sahuagin), lawful evil
to avoid suffocating.
Armor Class 16 (natural armor)
Shark Telepathy. The champion can magically command any
Hit Points 71 (13d8 + 13)
shark within 120 feet of it, using a limited telepathy.
Speed 30 ft., swim 40 ft.
ACTIONS
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+l) 12 (+l) 13 (+1) 9 {-1) Multiattack. The champion makes three attacks with its spear,
or one attack with its bite and two with its claws.
Skills Perception +S Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
Senses darkvision 120 ft., passive Perception 15
range 20/60 ft., one target. Hit: 6 (ld6 + 3) piercing damage, or
languages Sahuagin
7 (ld8 + 3) piercing damage if used with two hands to make a
Challenge 3 (700 XP)
melee attack.
Blood Frenzy. The champion has advantage on melee attack Bite. Melee Weapon Attack: +5 to hit, reach S ft., one target.
rolls against any creature that doesn't have all its hit points. Hit: 5 (ld4 + 3) piercing damage.
Claws. Me/ee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (ld6 + 3) slashing damage.
SAHUAGIN CORAL SMASHER Limited Amphibiousness. The coral smasher can breathe air
and water, but it needs to be submerged at least once every 4
Medium humanoid (sahuagin), lawful evil
hours to avoid suffocating.
Armor Class 14 (natural armor)
Shark Telepathy. The coral smasher can magically command
Hit Points 33 (6d8 + 6) any shark within 120 feet of 1t, using a limited telepathy.
Speed 30 ft., swim 40 ft.
Siege Monster. The coral smasher deals double damage to ob·
STR DEX CON INT WIS CHA jects and structures.
16 (+3) 12 (+ 1) 12 (+l) 12 (+l) 13 (+l) 9 { - 1)
ACTIONS
Skills Perception +5
Multiattack. The coral smasher makes two attacks with its war·
Senses darkvision 120 ft .. passive Perception 15
hammer, or one attack with its bite and one with its claws.
Languages Sahuagin
Challenge 1 (200 XP) Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (ld8 + 3) bludgeoning damage.
Blood Frenzy. The coral smasher has advantage on melee
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
attack rolls against any creature that doesn't have all its
Hit: 5 (ld4 + 3) piercing damage.
hit points.
Claws. Melee Weapon Attack: +5 to hit, reach S ft., one target.
Hit: 5 (ld4 + 3) slashing damage.
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