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SAHUAGIN BLADEMASTER                              Limited Amphibiousness. The blademaster can breathe air and
             Medium humanoid (sahuagin), lawful evil           water, but it needs to be submerged at least once every 4 hours
                                                               to avoid suffocating.
             Armor Class 20 (plate armor and shield)
                                                               Shark Telepathy. The blade  master can magically command any
             Hit Points 97  (1Sd8 + 30)                        shark within 120 feet of  it, using a limited telepathy.
             Speed 30 ft., swim 40 ft.
                                                               A CTIONS
               STR    DEX     CON     INT    WIS    CHA
              16 (+3)   12  (+1)   14  (+2)   12 (+l)   11  (+O)   12 (+1)   Multiattack. The blademaster makes three attacks with its
                                                               wavecutter blade, or one attack with its bite and two with
                                                               its claws.
             Saving Throws Str +6, Con +5
             Skills Athletics +6, Intimidation +4
                                                               Wavecutter Blade. Melee Weapon Attack: +6 to hit, reach 5 ft.,
             Senses darkvision 120 ft., passive Perception 10
                                                               one target. Hit: 12 (2d8 + 3)  slashing damage.
             Languages Sahuagin
             Challenge 6 (2,300 XP)                            Bite. Melee Weapon Attack: +6 to hit, reach 5 ft  .. one target.
                                                               Hit: 8 (ldlO + 3)  piercing damage.
             Blood Frenzy. The blademaster has advantage on melee attack
                                                               Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
             rolls against any creature that doesn't have all its hit points.
                                                               Hit: 7 (ld8 + 3) slashing damage.

             SAHUAGIN CHAMPION                                 Limited Amphibiousness. The champion can breathe air and
                                                               water, but it needs to be submerged at least once every 4 hours
             Medium humanoid (sahuagin), lawful evil
                                                               to avoid suffocating.
             Armor Class 16 (natural armor)
                                                              Shark Telepathy. The champion can magically command any
             Hit Points 71  (13d8 + 13)
                                                               shark within 120 feet of  it, using a limited telepathy.
             Speed 30 ft., swim 40 ft.
                                                              ACTIONS
               STR    DEX    CON     INT    WIS     CHA
              16 (+3)   14 (+2)   12  (+l)   12 (+l)   13 (+1)   9 {-1)   Multiattack. The champion makes three attacks with its spear,
                                                              or one attack with its bite and two with its claws.
            Skills Perception +S                              Spear.  Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
            Senses darkvision 120 ft., passive Perception 15
                                                              range 20/60 ft., one target. Hit: 6 (ld6 + 3)  piercing damage, or
             languages Sahuagin
                                                              7 (ld8 + 3) piercing damage if used with two hands to make a
            Challenge 3 (700 XP)
                                                              melee attack.
             Blood Frenzy. The champion has advantage on melee attack   Bite. Melee Weapon Attack: +5 to hit, reach S ft., one target.
             rolls against any creature that doesn't have all its hit points.   Hit: 5 (ld4 + 3)  piercing damage.
                                                              Claws. Me/ee Weapon Attack: +5 to hit,  reach 5 ft., one target.
                                                              Hit: 6 (ld6 + 3)  slashing damage.



            SAHUAGIN CORAL SMASHER                            Limited Amphibiousness. The coral smasher can breathe air
                                                              and water, but it needs to be submerged at least once every 4
            Medium humanoid (sahuagin), lawful evil
                                                              hours to avoid suffocating.
            Armor Class 14 (natural armor)
                                                              Shark Telepathy. The coral smasher can magically command
            Hit Points 33 (6d8 + 6)                           any shark within 120 feet of  1t, using a limited telepathy.
            Speed 30 ft., swim 40 ft.
                                                              Siege Monster. The coral smasher deals double damage to ob·
              STR     DEX    CON     INT    WIS    CHA        jects and structures.
             16 (+3)   12 (+  1)   12 (+l)   12 (+l)   13 (+l)   9 { - 1)
                                                              ACTIONS
            Skills Perception +5
                                                              Multiattack. The coral smasher makes two attacks with its war·
            Senses darkvision 120 ft .. passive Perception 15
                                                              hammer, or one attack with its bite and one with its claws.
            Languages Sahuagin
            Challenge 1 (200 XP)                              Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                              target. Hit: 7 (ld8 + 3)  bludgeoning damage.
            Blood Frenzy. The coral smasher has advantage on melee
                                                              Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
            attack rolls against any creature that doesn't have all its
                                                              Hit: 5 (ld4 + 3)  piercing damage.
            hit points.
                                                              Claws. Melee Weapon Attack: +5 to hit, reach S ft., one target.
                                                              Hit: 5 (ld4 + 3) slashing damage.

                                                                                \Pl'I Nill,\;  (   MO~~fERS  A:--0  Nl'(S
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