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SANBALET
           Medium humanoid (human). neutral evil
           Armor Class 11
           Hit Points 27  (6d8)
           Speed 30 ft.                                      SAN  BA  LET
                                                             In The Sinister Secret of  Saltmarsh, Sanbalet is the
             STR    DEX    CON      INT   WIS     CHA        leader of the land-based half  of  a smuggling ring. He is a
            10 (+O)   12 (+1)   11  (+O)   , 6 (+3)   13  (+1)   14  (+2)
                                                             cunning narcissist with an interest in illusion and mind
                                                             control. He defends the contraband stored in the caves
           Skills Arcana +5
                                                             under the haunted house.
           Senses passive Perception 11
           languages Common
                                                             SEA LION
           Challenge 1 (200 XP)
                                                             These large marine mammals live along coastal regions
           Spellcasting. Sanbalet is a 3rd-level spellcaster. His spellcasting   and around islands at sea. One sea lion is kept in a cell
           ability is Intelligence (spell save DC 13, +5 to hit with s pell  at·
                                                             in the lowest reaches of  the sahuagin fortress in The
           tacks). He has the following wizard spells prepared:
                                                             Final Enemy.
           Cantrips (at will): dancing lights, minor illusion, ray of  frost
           1st level  (4 slots): charm person, color spray, magic missile,   SHELL SHARK
            silent image                                     These impressive creatures. swimming through the
           2nd level (2 slots): magic mouth, scorching ray
                                                             sahuagin stronghold in The Final Enemy. are chosen
                                                             by priestesses of Sekolah to serve as protectors and
           A CTIONS
                                                             messengers. The sharks are blessed in a ritual during
           Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
                                                             which plates of  shell and coral are permanently affixed
           range 20/60 ft., one target. Hit: 3 (ld4 + 1) piercing damage.
                                                             to their bodies.
                                                             SHELL SHARK
           SEA LION                                          Medium monstros11y, unaligned
           Lorge beast, unaligned
                                                             Armor Class 18 (shell plate armor)
           Armor Class 16 (natural armor)                    Hit Points 32 (5d8 + 10)
           Hit Points 15  (2d10 + 4)                         Speed 0 ft., swim 40 ft.
           Speed 15 ft., swim 30 ft.
                                                               STR     DEX    CON     INT    WIS    CHA
             STR     DEX    CON     INT    WIS    CHA         15  (+2)   12  (+l)   14  (+2)   3 (- 4)   10 (+O)   7 (-2)
            17 (+3)   10 (+O)   14  (+2)   5 (- 3)   10 (+O)   12  (+1)
                                                             ------------~~~~~~~
                                                             Saving Throws Str +6
           Saving Throws Dex +2, Con +4                      Skills Athletics +6
           Skills Athletics +5,  Perception +2               Senses darkvision 120 ft., passive Perception 10
           Senses passive Perception 12                      languages -
           languages -                                       Challenge 2 (450 XP)
           Challenge 1/2 (100 XP)
                                                             Blood Frenzy. The shark has advantage on melee attack rolls
           Hold Breath. The sea lion can hold its breath for 15 minutes.   against any creature that doesn't have all its hit points.
           A CTI O N S                                       Magic Resistance. The shark has advantage on saving throws
                                                             against spells and other magical effects.
           Multiattack. The sea lion makes three attacks: one with its bite
           and two with its claws.                           Water Breathing. The shark can breathe only underwater.
           Bite.  Melee Weapon Attack: +5 to hit, reach S ft., one target.
                                                             ACTIO N S
           Hit: 7 (ld8 + 3)  piercing damage.
                                                             Mutt/attack. The shark makes two bite attacks.
           Claws.  Melee Weapon Attack: +S  to hit, reach 5 ft., one target.
           Hit: 5 (ld4 + 3) slashing damage, and the target is pushed up   Bite.  Melee Weapon Attack:  +4 to hit, reach S ft., o ne target.
           to 5 feet away from the sea lion.                 Hit: 13  (2d10 + 2)  piercing damage.
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