Page 253 - ghosts-of-saltmarsh
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SANBALET
Medium humanoid (human). neutral evil
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft. SAN BA LET
In The Sinister Secret of Saltmarsh, Sanbalet is the
STR DEX CON INT WIS CHA leader of the land-based half of a smuggling ring. He is a
10 (+O) 12 (+1) 11 (+O) , 6 (+3) 13 (+1) 14 (+2)
cunning narcissist with an interest in illusion and mind
control. He defends the contraband stored in the caves
Skills Arcana +5
under the haunted house.
Senses passive Perception 11
languages Common
SEA LION
Challenge 1 (200 XP)
These large marine mammals live along coastal regions
Spellcasting. Sanbalet is a 3rd-level spellcaster. His spellcasting and around islands at sea. One sea lion is kept in a cell
ability is Intelligence (spell save DC 13, +5 to hit with s pell at·
in the lowest reaches of the sahuagin fortress in The
tacks). He has the following wizard spells prepared:
Final Enemy.
Cantrips (at will): dancing lights, minor illusion, ray of frost
1st level (4 slots): charm person, color spray, magic missile, SHELL SHARK
silent image These impressive creatures. swimming through the
2nd level (2 slots): magic mouth, scorching ray
sahuagin stronghold in The Final Enemy. are chosen
by priestesses of Sekolah to serve as protectors and
A CTIONS
messengers. The sharks are blessed in a ritual during
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
which plates of shell and coral are permanently affixed
range 20/60 ft., one target. Hit: 3 (ld4 + 1) piercing damage.
to their bodies.
SHELL SHARK
SEA LION Medium monstros11y, unaligned
Lorge beast, unaligned
Armor Class 18 (shell plate armor)
Armor Class 16 (natural armor) Hit Points 32 (5d8 + 10)
Hit Points 15 (2d10 + 4) Speed 0 ft., swim 40 ft.
Speed 15 ft., swim 30 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 15 (+2) 12 (+l) 14 (+2) 3 (- 4) 10 (+O) 7 (-2)
17 (+3) 10 (+O) 14 (+2) 5 (- 3) 10 (+O) 12 (+1)
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Saving Throws Str +6
Saving Throws Dex +2, Con +4 Skills Athletics +6
Skills Athletics +5, Perception +2 Senses darkvision 120 ft., passive Perception 10
Senses passive Perception 12 languages -
languages - Challenge 2 (450 XP)
Challenge 1/2 (100 XP)
Blood Frenzy. The shark has advantage on melee attack rolls
Hold Breath. The sea lion can hold its breath for 15 minutes. against any creature that doesn't have all its hit points.
A CTI O N S Magic Resistance. The shark has advantage on saving throws
against spells and other magical effects.
Multiattack. The sea lion makes three attacks: one with its bite
and two with its claws. Water Breathing. The shark can breathe only underwater.
Bite. Melee Weapon Attack: +5 to hit, reach S ft., one target.
ACTIO N S
Hit: 7 (ld8 + 3) piercing damage.
Mutt/attack. The shark makes two bite attacks.
Claws. Melee Weapon Attack: +S to hit, reach 5 ft., one target.
Hit: 5 (ld4 + 3) slashing damage, and the target is pushed up Bite. Melee Weapon Attack: +4 to hit, reach S ft., o ne target.
to 5 feet away from the sea lion. Hit: 13 (2d10 + 2) piercing damage.

