Page 255 - ghosts-of-saltmarsh
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SKELETAL SWARM
          This swarm of  bones found rising out of  the sand in Isle
          of  the Abbey is made from the remains of  several ani-
           mated skeletons. A skeletal swarm alternates its appear-
          ance between partially formed humanoid shapes and a
           chaotic, swirling mass.

           SKUM
           Several poor souls around the Styes have succumbed
           to an aboleth's magic through its disease-bearing touch.  ~
                                                              ...,
           Transformed into creatures called skum. they barely   (   \
           resemble their past forms. their skin turning slimy and  .....,   •~---
           translucent while their limbs warp to resemble those
           of  deep-sea oddities. The change makes them depen-
           dent on water, which they must immerse themselves in
           regularly lest they experience painful- and potentially   SKUM
           lethal- skin eruptions. Skum are bound to their aboleth   Medium aberration. lawful evil
           master not  just by their cursed state, but by a psychic
           bond that compels them to serve its every sinister whim.   Armor Class 14 (natural armor)
                                                             Hit Points 93  (lld8 + 44)
                                                             Speed 20 ft., swim 40 ft.
           SKELETAL SWARM
           Lorge swarm of  Medium undead, lawful evil          STR    DEX     CON     INT    WIS    CHA
                                                              19 (+4)   11  (+O)   18 (+4)   7 (-1)   12  (+1)   9 (-1)
           Armor Class 13  (armor scraps)
           Hit Points 60 (8dl0 + 16)                         Skills Perception +4
           Speed 30 ft.                                      Damage Resistances psychic
                                                             Senses darkvision 120 ft., passive Perception 14
             STR     DEX    CON     INT    WIS    CHA        Languages Common, Deep Speech. telepathy 60 ft.
            12 (+l)   14 (+2)   15  (+2)   6 (-2)   8 (-1)   5 (-3)   Challenge 5 (1,800 XP)

           Damage Vulnerabilities bludgeoning                Abo/ethic Vassal. The skum is permanently charmed by its abo-
           Damage Resistances slashing. piercing             leth master.
           Damage Immunities poison
           Condition Immunities charmed, exhaustion, frightened,   Amphibious. The skum can breathe air and water.
            paralyzed, petrified, poisoned, prone, restrained, stunned
           Senses darkvision 60 ft., passive Perception 9    Psychic Conditioning. The skum is immune to the frightened
           Languages -                                       and charmed conditions unless they are from effects created by
           Challenge 2 (450 XP)                              an aboleth.
                                                             Water Dependency. The skum takes 6 (1dl2) acid damage every
           Deafening Clatter. Creatures are deafened while in the   10 minutes 1t goes without exposure to water.
           swarm's space.
           Swarm. The swarm can occupy another creature's space and   ACTIONS
           vice versa, and the swarm can move through any opening large   Multiattack. The skum makes three attacks: two with its trident
           enough for a Small humanoid. The swarm can't regain hit   and one with its Mind-Breaking Touch.
           points or gain temporary hit points.              Trident. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                                                             Hit: 7 (ld6 + 4)  piercing damage.
           ACTIONS
           Slash. Melee Weapon Attack: +4 to hit, reach 0 ft., one target   Mind-Breaking Touch. Melee Weapon Attack: +7 to hit, reach
           in the swarm's space. Hit:  11  (2d8 + 2) slashing damage, or   5 ft., one target. Hit: 18 (4d8)  psychic damage, and the target
           6 (ld8 + 2)  slashing damage ifthe swarm has halfofits hit   has disadvantage on Wisdom saving throws until the end of  the
           points or fewer.                                  skum's next turn.


           APl'ENUlX  (   MONSTfl{<;  \NI)  Nl'f~
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