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SAHUAGIN HIGH PRIESTESS
             A sahuagin high priestess is the most devout and fero-
                                                               SAHUAGIN WAVE SHAPER
             cious of  all Sekolah's worshipers. Armed with a staff
                                                               Medium humanoid (sahuagin), lawful evil
             studded with jagged shark's teeth, she can be seen lead-
             ing dark rituals in The Final Enemy.
                                                               Armor Class 14  (na_tural armor)
                                                               Hit Points 60 (lld8 + 11)
             SAHUAGIN WAVE SHAPER                              Speed 30 ft., swim 40 ft.
             These hunched and twisted sahuagin sacrifice their
                                                                 STR     DEX    CON     INT    WIS    CHA
             bodies to the mutating magic of  Sekolah. Wave shapers
                                                                10 (+O)   12 (+1)   12  (+1)   16 (+3)   14  (+2)   12 (+1)
             add elemental magic to sahuagin armed forces (as seen
             in The Final Enemy) and delight in creating destructive
                                                               Saving Throws Int +6
             whirlpools.
                                                               Skills Arcana +6, Intimidation +4, Perception +5
                                                               Senses darkvision 120 ft., passive Perception 15
             SAHUAGIN HIGH PRIESTESS                           Languages Sahuagin
                                                               Challenge S (1,800 XP)
             Medium humanoid (sahuagin), lawful evil
                                                               Blood Frenzy. The wave shaper has advantage on me  lee attack
             Armor Class 14  (natural armor)
             Hit Points 71  (lld8 + 22)                        rolls against any creature that doesn't have all its hit points.
             Speed 30 ft., swim 40 ft.
                                                               Limited Amphibiousness. The wave shaper can breathe air and
                                                               water, but it needs to be submerged at least once every 4 hours
               STR    DEX    CON      INT    WIS    CHA        to avoid suffocating.
              14  (+2)   12 (+l)   14  (+2)   12 (+l)   16 (+3)   10 (+OJ
                                                               Shark Telepathy. The wave shaper can magically command any
             Saving Throws Wis +6                              shark within 120 feet of  it, using a limited telepathy.
             Skills Insight +6, Perception +6
                                                               Innate Spellcasting. The wave shaper's spellcasting ability is
             Senses darkvision 120 ft., passive Perception 16
                                                               Intelligence (spell save DC 14, +6 to hit with spell attacks). It
             Languages Sahuagin
             Challenge 5 (l  ,800 XP)                          can cast the following spells, requiring only verbal components:
                                                               At will: message
             Blood Frenzy. The high priestess has advantage on melee   1/day: comprehend languages
             attack rolls against any creature that doesn't have all its
             hit points.                                      ACTIONS
             Limited Amphibiousness. The high priestess can breathe air   Multiattack. The wave shaper makes two attacks: one with its
             and water, but she needs to be submerged at least once every 4   bite and one with its claws.
             hours to avoid suffocating.
                                                               Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
             Shark Telepathy. The high priestess can magically command   Hit: 10 (2d8 + 1)  piercing damage plus l3 (3d8) cold damage.
             any shark within 120 feet of  her, using a limited telepathy.
                                                              Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
             Spellcasting. The high priestess is a 7th-level spellcaster. Her   Hit: 10 (2d8 + 1)  slashing damage plus 13  (3d8) cold damage.
             spellcasting ability is Wisdom (spell save DC 14, +6 to hit with
                                                              Whirlpool (1/day). The wave shaper targets a body of  water at
             spell attacks). She has the following cleric spells prepared:
                                                              least 50 feet square and 25 feet deep, causing a whirlpool to
            Cantrips (at will): guidance, mending, resistance, thaumaturgy   form in the center of  the area. The whirlpool forms a vortex
             l st level (4 slots): bless, detect magic, guiding bolt   that is 5 feet wide at the base, up to 50 feet wide at the top,
            2nd level (3 slots): hold person, spiritual weapon (trident)   25 feet tall, and lasts for 1 minute or until the wave shaper is
            3rd level (3 slots): bestow curse.fear, mass healing word, tongues   incapacitated. Any creature or object in the water and within
            4th level (l slots): banishment                   25 feet of  the vortex is pulled 10 feet toward it. A creature can
                                                              swim away from the vortex by succeeding on a  DC 14 Strength
            ACTIONS                                           (Athletics) check.
            Multiattack. The high priestess makes two attacks with her   When a creature enters the vortex for the first time on a turn
            toothsome staff, or one attack with her bite and one with   or starts its turn there, it must make a  DC 14 Strength saving
            her claws.                                        throw. On a failed save, the creature takes 9 (2d8) bludgeoning
                                                              damage and is caught in the vortex until it ends. On a success,
            Toothsome Staff. Melee Weapon Attack: +5 to hit, reach 5 ft.,
                                                              the creature takes half damage and isn't caught in the vortex. A
            one target. Hit:  11  (2d8 + 2)  piercing damage.
                                                              creature caught in the vortex can use its action to try to swim
                                                              away from the vortex as described above, but it has disadvan·
            Bite. Melee Weapon Attack: +5 to hit,  reach 5 ft., one target.
                                                              tage on the Strength (Athletics) check to do so.
            Hit: 4 (ld4 + 2)  piercing damage.
                                                                The first time each turn that an object enters the vortex, the
            Claws. Melee Weapon Attack: +5 to hit. reach 5 ft., one target.   object takes 9 (2d8) bludgeoning damage. This damage occurs
            Hit: 4 (ld4 + 2)  slashing damage.                each round it remains in the vortex.

                                                                                APl'f:-:OIX <  MONSTERS t\~O Nl'C'i
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