Page 257 - ghosts-of-saltmarsh
P. 257
VAMPIRIC JADE STATUE
THOUSAND TEETH THE DEVOURER A large, exquisitely carved jade statue of a vampire
guards the tunnels in Isle of the Abbey, having been
Thousand Teeth is an ancient crocodilian nightmare brought to life by dark magic. Its stone fangs draw blood
that has served as the apex predator in the swamps near that it then uses to work a curse on its victims.
Saltmarsh for as long as anyone can remember. This
monster recently fought a number of lizardfolk and lost
one of its teeth. Angered and hungry, it sulks in its lair, VAMPIRICjADE STATUE
lost in primal dreams of rending and tearing. It is found Large construct, unaligned
in the deep marshes in Danger at Dunwater.
Armor Class 14 (natural armor)
Hit Points 114 (12dl0 + 48)
THOUSAND TEETH Speed 30 ft.
Large monstrosity, neutral evil
STR DEX CON INT WIS CHA
Armor Class 12 (natural armor) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 10 (+O) 5 (-3)
Hit Points 93 (lldlO + 33)
Speed 30 ft., swim SO ft. Damage Vulnerabilities force
Damage Immunities lightning, poison
STR DEX CON INT WIS CHA Condition Immunities charmed, exhaustion, frightened,
19 (+4) 10 (+0) 17 (+3) 2 (-4) 10 (+O) 7 (-2) paralyzed. petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Saving Throws Str +7, Con +6 Languages understands the languages of its creator but can't
Skills Athletics +7, Stealth +3 speak
Senses passive Perception 10 Challenge 8 (3,900 XP)
languages -
Challenge 6 (2,300 XP) Immutable Form. The statue is immune to any spell or effect
that would alter its form.
Hold Breath. Thousand Teeth can hold its breath for Legendary Resistance (3/Day). If the statue fails a saving throw,
30 minutes.
it can choose to succeed instead.
Legendary Resistance (2/Day). lfThousand Teeth fails a saving
throw, it can choose to succeed instead. ACTIONS
Multiattack. The statue makes three attacks: one with its bite
ACTI O N S and two with its claws.
Multiattack. Thousand Teeth makes two attacks: one with its
bite and one with its tail. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage. If the target is a creature,
Bite. Melee Weapon Attack: +7 to hit, reach S ft., one target. Hit: that creature becomes cursed by the statue. The curse lasts for
l 5 (2dl0 + 4) piercing damage. 10 minutes. While the creature is cursed, the statue has advan·
tage on all attacks against it.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft .. one target.
Hit: 8 (ld8 + 4) bludgeoning damage. If the target is a crea- Claws. Melee Weapon Attack: +6 to hit, reach S ft., one target.
ture, it must succeed on a DC 15 Strength saving throw or be Hit: 10 (2d6 + 3) slashing damage.
knocked prone.
LEGEN DARY ACTIONS
LEGEN DARY A CTI O N S The statue can take 3 legendary actions, choosing from the op·
Thousand Teeth can take 3 legendary actions, choosing from tions below. Only one legendary action option can be used at a
the options below. Only one legendary action option can be time and only at the end of another creature's turn. The statue
used at a time and only at the end of another creature's turn. regains spent legendary actions at the start of its turn.
Thousand Teeth regains spent legendary actions at the start
Bite. The statue makes one bite attack.
of its turn.
Blood Reaper. All creatures currently cursed by the statue and
Detect. Thousand Teeth makes a Wisdom (Perception) check. within 20 feet of it take 5 necrotic damage.
Lunge. Thousand Teeth moves up to half its speed. Move. The statue moves up to its speed without provoking op·
Bite (Costs 2 Actions). Thousand Teeth makes a bite attack. portunity attacks.
APl'rNIJJX C MCl1'STt 1-:5 \Nil >.;PCS

