Page 81 - ghosts-of-saltmarsh
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The Politics of Power by Lucia Domici (5 gp), another
                                                              rather obscure work dealing with the shiftier side
                                                              of politics.
                                                             The Triwnph of Diplomacy by Tyrons Scroot (5 gp),
                                       Si'URI V
                                                              a history of the author's successes in the field of
                                                              diplomacy.
                                                             The Occult Properties of Gemstones by Archmage
                                                              Tenser (IO gp). This book is another ofTenser's tomes
                                                              on his favorite subject (wealth) and follows on from his
                                                              earlier book, The Magical Properties of Gemstones
                                                              (found in area 2 of the house in The Sinister Secret
                                                              of Saltmarsh). If the players want their characters to
                                                              read this book and ask to know something of its con-
                                                              tents, your imagination might be stretched! Reading
                                                              the book conveys no special advantage to the charac-
                                                              ters, and most of the contents are too obscure for full
                                                              comprehension.
                                                            A Lizard Language and Common Tongue Grammar
                                                              written by an anonymous author (10 gp), although the
                                                              introduction describes him as a druid. Intensive study
                                                              of this book allows the reader to learn Draconic, the
                                                              native language of the lizardfolk.  You decide the time
                                                              required to acquire this new language. (The downtime
                                                              rules in Xanathar's Guide to Everything provide some
                                                              guidelines.)
                                                            The Nature of the Sahuagin by Professor Gaxm (15 gp).
                                                              This slim volume contains a detailed account of the
                                                              nature of sahuagin. Jf players want their characters
                                                              to read it and ask to know something of its contents.
            T HE C OOPERATIV E M I NISTER                     summarize the passages that deal with the sahuagin
            Sauriv,  the lizardfolk minister, offers the characters the   in the Monster Manual. omitting statistical details
            most direct route to gaining a peaceful audience with the   such as Armor Class, Hit Dice, and so forth, and in-
            queen and a positive resolution for both Saltmarsh and the   form the players that the rest follows in the same vein.
            lizardfolk. In conversation with the characters, he should
            immediately inform them that it's the sahuagin that pose   Treasure. The chest is locked and can be opened by
            the true threat to the region.                  a character who makes a successful DC 12 Dexterity
             What He Wants. The minister wants what the queen   check using thieves· tools. It holds these items: a leather
            wants: a strong alliance, united for the purpose of driving   bag containing 50 ep. a Aask of perfumed oil (5 gp),
            the sahuagin back into the deeps.               a velvet bag containing five pearls (3 gp each), and a
                                                            small vial of basic poison (see chapter 5 of the Player's
                                                            Handbook.).
          39.  Mrn1snrn's SLEEPING  QUARTERS
                                                            40. DRILL HALL
            A single bed is set against the east wall. A small wooden
                                                            •
            bookcase containing five books stands against the south   This open area features six floor-to-ceiling pillars that
            wall; beside it is an old leather chair. Against the west   demarcate a central area bare of furniture. In this central
            wall of the room is an  iron chest, with a closed padlock   area. the earth floor has been packed closer than else-
            in the hasp. On top of the lid rests a single glove. Next to   where, as if by the passage of many feet. Several wooden
            the bed stands a tall wardrobe, its door partially open. It   benches stand near the north and south walls.
            appears to be empty.                               A large mattress has been fixed  to the center of the
          •                                                  east wall. Attached to it is a large target dummy with the

          Any character who inspects the chest notices that its key   head of a fish-like creature atop it.
          is adhered to the rear exterior panel of the chest with a   Several lizardfolk are practicing combat against one
          blob of sticky resin. The blob is poisonous to the touch,   another or throwing javelins at the dummy. A powerfully
          and any creature that touches it with bare skin must   built and tall lizardfolk female stands with several of
          succeed on a DC 12 Constitution saving throw or be poi-
          soned for 1 hour. The poisoned creature can repeat the   the heavily armored warriors. She observes the training
          saving throw every 15 minutes. The glove atop the chest   through narrowed eyes. Another lizardfolk stands near
          has traces of the poison resin on its fingertips- a fact   the leader, dressed in a kelp-colored robe and holding a
          obvious to anyone inspecting the glove.            long, polished tooth.
           The five books are among the minister's favorites:   •


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