Page 84 - ghosts-of-saltmarsh
P. 84
A ROUGH START
This large, water-filled cave, roughly circular and about If the characters approach from the sea and enter the lair
seventy feet in diameter, connects to the sea through a by way of area 49, they face serious opposition from the
passage. The passage is fifteen feet across at its widest outset. Luckily for them, the lizardfolk have prepared spe·
cial (nonlethal) measures against a sahuagin attack. The
point, and its roof is at most five feet above sea level. The
lizardfolk's reaction to intrusions by other creatures is to
cave also connects to another cave through a thirty-foot· try incapacitating them with their clubs, rather than killing
wide passage in the southeast corner; the roof here is them outright, then take the suspicious strangers to the
queen for questioning.
also only five feet above the water.
The main cave has a high roof, extending twenty-five
51. LOCATHAH POOL
feet above the water. Most of the cave appears natural,
Describe the passages leading to and from this area de-
except for a rough ledge that has been cut into the rock
pending on where the party approaches from.
running along the southern edge, connecting with the
t
adjacent cave. At the western edge of the ledge, an open-
This flooded natural rock cavern is roughly circular and
ing has been cut into the rock wall to permit access to a
about seventy feet in diameter. The water is clear, but
passage beyond. Near this, a flight of rough stone steps
the bottom is covered with a mass of weeds so that the
leads down into the water.
depth cannot be judged.
The water is clear. Tall seaweed, its fronds swaying la-
A stone path has been carved into the west wall a few
zily, covers the bottom.
feet above the waterline. Narrow stone stairs descend
into the water from this path.
Four lizardfolk hide in the seaweed of the pool.
Development. The lizardfolk most fear an attack by
sahuagin at this sea cave, so the guards are alert and One locathah hunter, four locathah, and their five giant
have been rigorously drilled in a defensive procedure. sea eels occupy this pool (see appendix C for each).
The procedure follows these steps: Development. The locathah do not attack the char-
acters unless they see the sahuagin prisoner traveling
One guard swims to the stairs and goes to alert the oc- with them. If they hear combat in either area 50 or area
cupants of areas 42. 44. 45, 46, and 48. returning with 52, they respond and help defend their potential allies.
them as quickly as possible. In this case. they leave their eel mounts behind.
A second guard swims to area 50 to alert the koalinth. Treasure. The locathah hunter carries a leather purse
to area 51 to alert the locathah, and to area 52 to alert containing 20 gp.
the merfolk. Each of these groups of creatures im·
mediately swims to area 49 to confront the intruders,
arriving there in quick succession.
• The other two guards hide in the seaweed. hoping for
an opportunity to attack the intruders from the rear.
50. KOALINTH POOL
Describe the passages leading to and from this area de-
pending on where the party approaches from.
'
This flooded cavern is roughly circular and about sixty
feet in diameter. The water is murky, but the top of a
weed bed can be seen just under the surface. A stone
path follows the west wall a few feet above the waterline.
l From it. stone stairs descend into the water.
One koalinth sergeant and three koalintb rest in the
weeds as they prepare to take their leave (see appendix
C for each). A successful DC 14 Wisdom (Perception)
check is required to notice them. Unless the party is
accompanied by lizardfolk, the koalinth attack the char·
acters if they spot them.
Development. The koalinth have recently declined the
queen's offer of an alliance against the sahuagin. They
feel great enmity for elves of all types and make attack-
ing them a priority.
Treasure. The koalinth sergeant wears a silver arm-
band (25 gp).

