Page 85 - ghosts-of-saltmarsh
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52. MERFOLK POOL                                  MISSION  GONE WRONG?
          This pool and the three to the north (areas 49, 50, and
                                                            Lacking any evidence to the contrary, the people of
          51) are partly illuminated by torches set in sconces.
                                                            Saltmarsh initially hail the returning characters as he-
            Describe the passages leading to and from this area
                                                            roes for weakening or eliminating the (supposed) threat
          depending on where the party approaches from.
                                                            posed by the lizardfolk. Even though any information
                                                       •    the characters might bring back is truly of little value,
            This Aooded natural rock cavern is roughly circular and   the council is pleased with whatever report they provide
            about seventy feet in di<1meter.                and promises to make good on their reward.
                                                              In the meantime, while the characters are recuperat-
             A bloom of  colorful blue and green algae covers the
                                                            ing, a contingent of merfolk arrives in Saltmarsh and
            surface of  the water, obscuring its depths.
                                                            asks for a meeting with the council.  During that session,
             From a stone path, narrow stairs descend into the wa-
                                                            they relate that they have just come from the lizard  folk
            ter from this path.                             lair. which is in a state ranging from distress to utter
                                                            destruction. They explain about the impending threat
                                                            of the sahuagin and the attempt by the lizardfolk to arm
          One merfolk salvager (see appendix C) and three mer-
                                                            themselves and form an alliance against the sea devils.
          folk are beneath the algae.
                                                              The council members realize that the characters' mis-
            Development. The merfolk defend themselves if at-
                                                            sion was not as successful as it first seemed. As a show
          tacked but otherwise leave the characters alone. They
                                                            of good faith, they share the essential facts of the char-
          are willing to discuss their reason for being in the lair   acters· mission and an explanation of how their actions
          (which is to negotiate an alliance) only if the characters
                                                            were misinterpreted when they returned. They also ex-
          are traveling with friendly lizard folk, or if a character
                                                            press interest in joining the alliance.
          makes a successful DC 14 Charisma (Persuasion)
                                                              The merfolk. after recovering from their consterna-
          check.  ff they hear combat in either area 50 or area 51.
                                                            tion. decide to consider the characters' actions an hon-
          they respond and help defend their potential allies.
                                                            est  if uncivilized-mistake. They agree to accept the
            Treasure. The merfolk salvager carries a leather
                                                            town's help in the looming conflict. Then they call upon
          purse containing 20 gp.
                                                            the council to again enlist the aid of the adventurers.
                                                            The alliance has a need for a team to pull off a mission
          CONCLUSION                                        that could give the allies the upper hand even before
          At the end of the adventure, there are two possible pri-  full-scale war breaks out, and the adventurers have
          mary outcomes. Use one of the following scenarios to   proven themselves potentially capable of succeeding.
          determine what happens next.                        The next steps in the story are presented in chapter 6,
           XP  Awards. If the characters succeeded in their mis-  The Final Enemy.
          sion and an alliance is forged between Saltmarsh and
          the I  izardfolk, the characters receive 1,600 XP.   EPILOGUE:  CROC HUNT
            If they made an earnest effort to impress the lizardfolk
                                                            Either as a way of  apologizing for making a bad first
          but fell shore, their award is instead  l,200 XP.
                                                            impression on the lizardfolk. or to provide some extra
                                                            excitement for combat-loving characters, this encounter
          FORMALIZING THE ALLIANCE
                                                            pits the party against a terrible foe  that dwells in the
          If  the characters succeed in impressing the lizardfolk,   deepest muck of the swamps. Queen Othokent details
          Queen Othokent reconsiders her previous assumption   the threat. telling the characters a story about a creature
          regarding the inability of the humans to render worth-  the lizardfolk call Thousand Teeth the Devourer. Role-
          while assistance. An alliance with Saltmarsh is agreed   play a conversation with the queen, or summarize the
          to, which the characters can report to the town council.   conversation using the following information:
           The lizardfolk dispatch two Common-speaking
                                                            •  When the lizardfolk returned to this long-abandoned
          scaleshield officers named Garurt and Vyth to Salt-
                                                             lair, they soon discovered that a giant crocodile
          marsh to accompany the characters as ambassadors.
                                                             prowled in the marsh nearby.
          The lizardfolk, impressed by the characters' actions and
                                                             Crocodiles are sacred to this tribe and they regarded
          their attempts at righting any wrongs they committed
                                                             its presence as a good omen. The lizardfolk have
          in the lair, invite the town to join in the attack on the
                                                             much experience with crocodiles and thus perceived it
          sahuagin fortress. They are well received by the council.
                                                             as not dangerous.
          and the alliance is quickly agreed to when the council
                                                             Their complacency was shattered when the giant
          members learn of the situation regarding the sahuagin.
                                                             crocodile attacked and devoured three members of a
           The town council recognizes the characters' role in
                                                             lizardfolk patrol that had paused near its lair.
          this negotiation and rewards them with the gold they
                                                            •  The difficulty facing the lizard folk is that they cannot
          were promised in the initial meeting.
                                                             attack the crocodile. for its kind are sacred to them.
           Now, the council might look to hire the characters one
                                                             Since the first attack, matters have grown worse. The
          more time-to launch an attack on the sahuagin forces
                                                             giant crocodile has attacked lizardfolk engaged in rou-
          and explore their fortress. Refer to chapter 6, The Final
                                                             tine patrols of the marsh, killing and eating many.
          Enemy, to embark on this adventure.
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