Page 12 - Eberron -Rising from the Last War_Neat
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            TRANSPORTATION                                    TRA E L   SERVICES
                                                               Service                    Cost       Speed
            An excellent system of roads connects the central na­
            tions of Khorvaire. Travelers can always make their way   Airship (House Lyrandar)   1 gp per mile  20 mph
            by horse or coach, which might employ draft animals   Elemental galleon (House Lyrandar)  5 s p   per mile  lO mph
            magebred by House Vadalis for speed or endurance.   Lightning rail (House Orien)   5 sp per mile  30 mph
            House Vadalis also supplies exotic mounts such as hip­  M  a gebred coach (House Orien)   3 sp per mile  5 mph
            pogriffs and griffons. Elemental galleons use bound air   T e leportation circle (House Orien)   2,500 gp   Instant
            or water elementals to propel them.
              Two main options provide long-distance travel across   W  A RFARE
            land. Major cities in Khorvaire are linked by the light­
            ning rail of House Orien, which allows you to avoid the   After a century of war, magic plays an ever-increasing
            perils-and tedium-of the roads. The lightning rail   role on the battlefield. Massive magical siege staffs fill
            uses bound elementals to pull a train of carriages over a   the role of artillery. Semi-sentient warforged titans can
            path of magical stones, between which a rail-like stream   scatter squads of infantry. Arcane sappers may spread
            of lightning arcs.                                glyphs of warding to deny a region to an enemy. Wands
              If speed is an issue, you can book passage on a House   and rods haven't replaced the swords or bows, but elite
            Lyrandar airship, which uses a bound elemental to hold   wandslingers, as military spellcasters are often known,
            a ship aloft and propel it through the air. This is almost   are becoming ever more common.
            the fastest way to travel, but also the most expensive.   The nations of Khorvaire all employed different forms
            Elemental airships are a recent innovation and are rela­  of battle magic during the war. Aundair fielded the
            tively rare; many cities don't yet have docking towers.   greatest number of wizards, while Breland produced
              For those with no time to spare and plenty of money   floating fortresses and other engines of war. The nation
            to spend, House Orien also has teleportation circles in   of Karrnath embraced the practice of necromancy and
            each of its enclaves in cities across Khorvaire. At signif­  animated hordes of undead soldiers.
            icant cost, a member of the house will transport passen­  In the final decades of the war, House Cannith created
            gers instantaneously from one enclave to another.   the warforged: tireless soldiers formed of metal and
             The Travel Services table summarizes the cost of trav­  other materials. The Treaty of Thronehold forbade the
            eling by these extraordinary means.               creation of new warforged and granted freedom to those
                                                              that survived the conflict. Warforged now seek places to
                                                              call home across Khorvaire, but these living weapons
                                                              struggle to find their place in a world at peace.

                                                                                         WELCOME  TO  EllERRON
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