Page 12 - Eberron -Rising from the Last War_Neat
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TRANSPORTATION TRA E L SERVICES
Service Cost Speed
An excellent system of roads connects the central na
tions of Khorvaire. Travelers can always make their way Airship (House Lyrandar) 1 gp per mile 20 mph
by horse or coach, which might employ draft animals Elemental galleon (House Lyrandar) 5 s p per mile lO mph
magebred by House Vadalis for speed or endurance. Lightning rail (House Orien) 5 sp per mile 30 mph
House Vadalis also supplies exotic mounts such as hip M a gebred coach (House Orien) 3 sp per mile 5 mph
pogriffs and griffons. Elemental galleons use bound air T e leportation circle (House Orien) 2,500 gp Instant
or water elementals to propel them.
Two main options provide long-distance travel across W A RFARE
land. Major cities in Khorvaire are linked by the light
ning rail of House Orien, which allows you to avoid the After a century of war, magic plays an ever-increasing
perils-and tedium-of the roads. The lightning rail role on the battlefield. Massive magical siege staffs fill
uses bound elementals to pull a train of carriages over a the role of artillery. Semi-sentient warforged titans can
path of magical stones, between which a rail-like stream scatter squads of infantry. Arcane sappers may spread
of lightning arcs. glyphs of warding to deny a region to an enemy. Wands
If speed is an issue, you can book passage on a House and rods haven't replaced the swords or bows, but elite
Lyrandar airship, which uses a bound elemental to hold wandslingers, as military spellcasters are often known,
a ship aloft and propel it through the air. This is almost are becoming ever more common.
the fastest way to travel, but also the most expensive. The nations of Khorvaire all employed different forms
Elemental airships are a recent innovation and are rela of battle magic during the war. Aundair fielded the
tively rare; many cities don't yet have docking towers. greatest number of wizards, while Breland produced
For those with no time to spare and plenty of money floating fortresses and other engines of war. The nation
to spend, House Orien also has teleportation circles in of Karrnath embraced the practice of necromancy and
each of its enclaves in cities across Khorvaire. At signif animated hordes of undead soldiers.
icant cost, a member of the house will transport passen In the final decades of the war, House Cannith created
gers instantaneously from one enclave to another. the warforged: tireless soldiers formed of metal and
The Travel Services table summarizes the cost of trav other materials. The Treaty of Thronehold forbade the
eling by these extraordinary means. creation of new warforged and granted freedom to those
that survived the conflict. Warforged now seek places to
call home across Khorvaire, but these living weapons
struggle to find their place in a world at peace.
WELCOME TO EllERRON
II

