Page 9 - Eberron -Rising from the Last War_Neat
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To create a compelling villain, the DM and players
                                                             might develop a villain's backstory together.  A  D  M might
                                                             ask a player: When you fought in the Last War, Halas
                                                             Martain served in your unit until he betrayed you.  What
                                                             did he do, exactly? Likewise, when a pulp villain appears
                                                             to die, they can devise remarkable escapes from death.
                                                             Perhaps Halas had a ring that cast an illusion of his
                                                             death while stabilizing him or cast feather fall when he
                                                             leapt from that tower in Sham.  D  M could engage the
                                                                                      A
                                                             players in determining the answer: It's Halas Martain,
                                                             all right. How do you think he survived your last encoun­
                                                             ter? This collaboration can produce a compelling story
                                                             and a sense of investment in the world.

                                                                  I
                                                             NO R   I N   T R I G U  E
                                                             Eberron draws inspiration from noir and hard-boiled
                                                             fiction. It's a world where stories don't always end well,
                                                             and where there isn't a perfect solution for every prob­
                                                             lem. In developing characters or stories in Eberron, con­
                                                             sider the following concepts.
                                                                E
                                                             EV R YONE HAS R      E G RETS
                                                             Player characters are remarkable people, but they aren't
                                                             perfect. As you consider a flaw for your character, you
                                                             can add a little hard-boiled flavor by considering the
                                                             past: Did you make a tragic mistake, and if so, is it some­
                                                             thing you can ever undo? Did you hurt or betray some­
                                                             one who now seeks revenge? The Regrets table provides
                                                             a few examples of missteps that might haunt you.

                                                             R E G R E TS
                                                              dlO  Regret
                                                                   While you were  serving  n   the Last War,  you were
                                                                                    i
                                                                   forced to abandon an injured comrade. You don't
                                                                   know if they survived.
                                                               2   You placed your faith  n   a lover who betrayed you. You
                                                                                  i
                                                                   don't know if you  can ever trust anyone again.
                                                               3   You murdered a rival. Your actions may  have been
                                                                   justified, but their face still haunts you.
                                                               4   You made a promise to a child or a lover that you
                                                                   failed to keep.
                                                               5   You squandered your family's fortune and brought
                                                                                  u
                                                                   shame and ruin to yo r   household.
                                                               6   You made a bargain with an extraplanar entity that
                                                                   you now regret.
                                                               7   You abandoned your family to pursue a life of adven­
                                                                   ture. Your village was destroyed in the war and you
                                                                   don't know if they survived.
                                                               8   You engaged in  covert operations for a nation as a spy
           REMARKABLE VILLAINS                                     or soldier. While you were serving your country, you
           Eberron is rich in villains, from two-bit hoods to con­  did unforgivable things.
           tinental masterminds. It might be a long time before   9   Someone put their trust in  you and you  betrayed
           you're ready to face the sinister leader behind the     them for personal gain. You might regret it now, but
           Order of the Emerald Claw in battle. But part of the    you can never repair the damage you've done.
           flavor of pulp adventure includes recurring villains who   10   You volunteered for mystical experiments. These may
           closely match the heroes-rivals who advance in power    be responsible for yo r   class abilities, but you might
                                                                                  u
           as you do.
                                                                   experience side effects.



           W  E LCOM E  TO  EB ERRON
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