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seek to make extra gold, and pirates prey on everyone.
Ports come and go, falling prey to monsters or natural F A I T H S OF
disasters. But two harbors have stood the test of time. K H O R V I R E
A
Dar Qat. The Inspired lords of Riedra are just as
interested in the resources of Xen'drik as the people of Religion plays an important role in Eberron. The gods
Khorvaire. Dar Qat is a Riedran port, a fortress built don't manifest physically, but people of faith believe that
from glittering crysteel (grown crystal as strong as steel) divine forces shape everyday life. Shared beliefs unite
and dwarfed by a nearby monolith believed to serve as communities and can provide hope in difficult times.
a psychic anchor for the city. Outsiders are rarely wel Most Khorvairians acknowledge the pantheon of
come within the walls of Dar Qat. the Sovereign Host and its malign shadow, the Dark
Stormreach. Once a haven for pirates and smugglers, Six. The Sovereign Host was the dominant faith of the
Stormreach has become a thriving port that serves Kingdom of Galifar and holds sway over most of Khor
as the passage to the Xen'drik interior. All the dragon vaire-except for Thrane, which favors the Church of the
marked houses have outposts in the city, and it is home Silver Flame. Other religions connect specific cultures
to refugees, renegades, criminals, and others who have or communities; the kalashtar observe the Path of Light,
no place on the other continents. The city is ruled by the and the Undying Court guides the elves of Aerenal.
council of Storm Lords, who hold absolute power. As Religion is especially important for a paladin, cleric,
Stormreach is built on the foundations of an ancient gi or druid, yet any character can have faith in a higher
ant city, ruins abound around and below the city. Some power. Following a religion is a way to give your charac
fear that if the city continues to expand, the growth will ter a deeper connection to the world and a bond to other
trigger an ancient curse. But for now, Stormreach is a members of the community. The Foundation of Faith
prosperous community and a gateway to adventure. table can provide ideas for the source of your beliefs.
Conversely, a lack of faith can also be a meaningful
I
X E N ' D R I K 'S N FL E N C E I N part of your story. If you don't believe in any divine
U
KHORV I R E power, what caused such doubt? The Rejection of Faith
A
table offers ideas that can help shape your story.
I n Khorvaire, you might ...
T
• Befriend a drow making their way in the new world. FOU N DA I O N O F FAI T H
• Stop the Emerald Claw from using a giant artifact to d 6 Foundation
destroy a city. You were raised in the faith. Your religion is an import
• Aid a scholar in deciphering a book of prophecy found ant part of your family and community.
in the heart of Xen'drik and brought to Stormreach.
2 Someone you care about-a mentor, a friend, or a
The tremendous diversity of the people of Xen'drik lover-introduced you to the faith.
means that no single trait defines objects and artifacts 3 You were raised n a different religion but became
i
from this land. The primitive drow make armor compa d r awn to the ideals and beliefs of yo r current faith.
u
rable to studded leather using the chitin of giant scor
pions. Rumors abound of more advanced drow civiliza 4 You never took your faith seriously. Then you made a
tions in the layers of Khyber that lie beneath Xen'drik. vow during the Last War, pledging your devotion if a
The elves lived and fought in Xen'drik before the exodus disaster was averted ... and it was.
that took them to Aerenal, and elven artifacts remain 5 You're devoted to your religion, but you've never been
scattered across the region. And the grandest treasures formally educated in its ways. You follow your own
include the work of the giants-which can often be diffi personal interpretation.
cult to use because of their size. The spell book of a giant 6 You had a transcendental experience and believe you
wizard might hold priceless secrets, but the bulky tome have a divine purpose to fulfill.
can be quite awkward for smaller folk.
I
F
TRI N KETS R O M X E N 1 D R I K R E JECTIO N O F FA T H
d 6 Rejection
d8 Trinket
You believe that the magic of clerics and paladins
A punched ticket for a voyage from Sharn to
Storm reach doesn't come from deities, but from the caster's inner
power or belief.
2 A scorpion's barb engraved with a single Elvish letter
2 You come from an agnostic community and give little
3 A copper coin so big you could use it as a dinner plate
thought to spiritual matters.
4 An image of an elf warrior engraved on a giant's tooth
3 You were once deeply devout, but a tragedy during the
5 A single page from a giant wizard's spell book, bearing
Last War caused you to question your faith.
an incomplete spell
6 A scrap of parchment, part of a map of Stormreach 4 A personal loss or betrayal shook your faith.
5 You were spiritually scarred by an encounter with a
7 A small book titled Feersome Beests of Zendrik
fiend or aberration.
8 A scrimshaw carving of a sahuagin
6 You've created your own personal religion and believe
that all the established faiths are flawed.
CHAPTER 2 I KHORVAIRE GAZETTEER

