Page 137 - Eberron -Rising from the Last War_Neat
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Cults of the Dragon Below often have ties to Khyber.   It's also common knowledge that Everice is the home
          Some serve aberrations or fight alongside dolgrims and   of frost giants who escaped the destruction of Xen'drik.
          dolgaunts (see chapter 6). Others can unintentionally   Now they hone their arctic magic and plot vengeance.
         threaten a community by releasing something from the   However, a clan of white dragons battle the giants to
         underworld: an unnatural disease, a malevolent demon,   keep them from growing too powerful. Woe betide the
         or a strange and addictive drug. In dealing with such a   people of Khorvaire if dragon and giant ever set aside
          cult, the question is not only how to stop their current   their ancient vendetta and join forces!
         machinations, but how to seal the passage or prevent it   The Frostfell is thought to be the original homeland of
         from posing an ongoing threat.                    the dwarves, and some believe that an ancient nation of
           Treasures from Khyber can take many forms. The   dwarves still thrives under the ice. Others say that the
         daelkyr create living tools, including symbionts (see   Frostfell was once a verdant realm until the dwarves
         chapter 5), but any magic item could be presented as an   uncovered the prison of an archfiend, which buried their
         organic creation: a living cloak of the mountebank that   nation under endless ice. These scholars warn against
         teleports its wearer through the plane of madness; a   disturbing this overlord, lest a new age of ice be un­
         dagger of venom made from chitin and muscle, similar   leashed across the entire world.
         to a scorpion's barb; a crystal ball made by the daelkyr   Mystery shrouds the poles of Eberron. A few expe­
         Belashyrra that looks like a giant eye, casting visions of   ditions have ventured to the Frostfell, but no one from
         distant places directly into the wielder's mind. Items re­  Khorvaire has set foot in Everice in living memory and
         covered from fiendish demiplanes might be constructed   returned to speak of it.
         from standard materials but have a sinister aspect or
                                                                                          E
                                                                                 A
         appearance, such as a sword of life  stealing from the   THE FROSTFELL's  N D   EV R I C E ' s
         Abyssal Forest of Khar made of jagged, blackened steel.   I N F L U E N C E   I N   KHORV A I R E
         Shadows trail the blade, and it issues a hungry moan
         any time it draws blood.                          I n   Khorvaire, you might ...
                                                             Clash with a cabal of winter warlocks serving a sinis­
         TRI N K ETS F R O M   K H Y B E R                   ter power stirring in Everice.
          d l O   Trinket                                  •  Encounter a group of frost giants or Frostfell dwarves
                                                             establishing a foothold in Khorvaire.
               A pressed flower with vivid green petals; when you
                                                             Discover a journal from a Frostfell expedition that re­
               smell it, you hear eerie music
                                                             veals a horrifying threat.
           2   A tiny ball of putty; if you  set it down, it begins to
               slowly crawl around                         The people of Khorvaire have no commerce with the
           3   A perpetually warm disk of dark iron        arctic regions and no certainty about what lives there. If
                                                           a threat comes from Everice, it might take time for peo­
           4   A small journal with leathery pages; any words you   ple to identify its origin.
              write in it slowly disappear                   With this in mind, relics from Everice or the Frostfell
           5   A four-sided die carved with strange markings   could take any form. Are these treasures created by gi­
           6   A cameo with the silhouette of an unknown species   ants, fey, or dwarves? Are they carved from eternal ice,
           7   A preserved finger with purple flesh and four joints   or are they forged from dwarven steel? If the civilization
           8   A perfectly preserved eye;  if you  set it down, it rotates   of the dwarves truly began in the Frostfell, did it fall
                                                           into ruin, or are there progenitor dwarves who possess
              to follow your movement
                                                           spells and weapons beyond anything known in Khor­
           9   A small box; when opened, you alone hear screaming
                                                           vaire? And how would these ancient dwarf lords react to
           10  A preserved insect; you've never seen another like it
                                                           their Mror descendants?
                T
                                              L
         NOR H   A N D   S O UTH PO E S                    TR N K E TS F R O M   T H E   FROSTFELL  N D   EV R I C E
                                                             I
                                                                                         A
                                                                                                E
         At the world's poles-Everice to the south and the Frost­  d8  Trinket
         fell to the north-you might ...                        A small prism carved from  ice that doesn't melt
         •  Discover an ancient civilization hidden be-      2   A rusted iron coin, depicting a dwarf lord and the
                                                                             U
                                                                     "
           neath the ice.                                       worlds  F ive Rex  n dra"
         •  Search for the survivors of a lost expedition.   3   A pair of eight-sided dice carved from  ice that doesn't
         •  Find the source of a mysterious mystical signal.    melt
         It's common knowledge that Everice is the domain of   4   A swatch of silvery fur that's cold to the touch, possibly
         the Queen of Winter, an archfey who commands a host    from a winter wolf
         of winter wolves and knights carved from living ice. The   5   A snowball; it doesn't melt and can't be compressed
         queen lives in a glacial palace, and those who overcome   into ice
         her guards and the deadly weather to earn her favor can   6   A tiny white dragon sculpted from ice that doesn't melt
         gain powerful boons.                                7   A key carved from  ice that doesn't melt
                                                             8   A single scale from a white dragon




         C  H  APTER 2  I  KHORVAIRE GAZETTEER
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