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FROST FELL

             SARLO NA                                          NOTABLE LOCATIONS

             In Sarlona, you could ...                         Like Khorvaire, Sarlona primarily occupies the north­
                                                               ern hemisphere of Eberron, and it has all the climatic
             •  Infiltrate an empire ruled by psychic overlords.   and topographic variety one would expect given its im­
             •  Defend an ancient mountain monastery.          mensity. A few places in Sarlona known to Khorvairians
             •  Disable a monolith used to control the dreams   are described below.
               of a city.
             Tens of thousands of years ago, the vast continent of   DAR JIN
             Sarlona was the cradle of human civilization. Three   This port city is the only legal point of entry for foreign­
             thousand years ago, the first human colonists left, set­  ers who wish to enter the Empire of Riedra. All travelers
             ting in motion events shaping modern-day Khorvaire.   remain confined in the foreign quarter. Merchants from
               Sarlona was once home to over a dozen distinct king­  across Khorvaire trade for exotic Riedran goods, while
             doms, but wars devastated the continent. From this   envoys from many nations negotiate with the emissaries
             chaos, a band of saviors rose up to forge a new world.   of the Inspired. To enter Riedra proper, travelers must
             Guided by celestial spirits and endowed with vast   obtain a transit visa from the Iron Gate, the office of for­
             psionic powers, these champions became known as the   eign relations. The office grants few such visas; visitors
             Inspired. Today, the Inspired have united the broken na­  must make a compelling case for entry or find a secret
             tions into a single realm: the Empire of Riedra. Outsid­  way to evade the watchful eyes of the Iron Gate.
             ers aren't welcome in Riedra, and little is known of the
             nation. Merchants tell stories of massive monoliths that   KASSHTA KEEP
             control the dreams of the people, and of secret police   All but one of the monasteries of Adar lie concealed be­
             who use psionics to root out dissidents.          hind a blend of psychic and arcane techniques. Kasshta
               A single nation stands against the might of Riedra:   Keep refuses to hide from outsiders or the Inspired. It is
             the mountain refuge of Adar, homeland of the kalashtar   the de facto capital of Adar and the abode of the Keeper
             (see chapter 1). The Adarans Jack the numbers to chal­  of the Word, who guides the kalashtar people. High in
             lenge Riedra, yet they hold their fortress monasteries   the mountains, the monastery is reached by winches
             against endless waves of Riedran assaults. The Adarans   and lifts. Its inhabitants include wizards, monks, and
             possess remarkable psychic and martial disciplines.   mystics; if you want to play a monk from an exotic land,
                                                               you could have learned your art in Kasshta Keep.


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