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FROST FELL
SARLO NA NOTABLE LOCATIONS
In Sarlona, you could ... Like Khorvaire, Sarlona primarily occupies the north
ern hemisphere of Eberron, and it has all the climatic
• Infiltrate an empire ruled by psychic overlords. and topographic variety one would expect given its im
• Defend an ancient mountain monastery. mensity. A few places in Sarlona known to Khorvairians
• Disable a monolith used to control the dreams are described below.
of a city.
Tens of thousands of years ago, the vast continent of DAR JIN
Sarlona was the cradle of human civilization. Three This port city is the only legal point of entry for foreign
thousand years ago, the first human colonists left, set ers who wish to enter the Empire of Riedra. All travelers
ting in motion events shaping modern-day Khorvaire. remain confined in the foreign quarter. Merchants from
Sarlona was once home to over a dozen distinct king across Khorvaire trade for exotic Riedran goods, while
doms, but wars devastated the continent. From this envoys from many nations negotiate with the emissaries
chaos, a band of saviors rose up to forge a new world. of the Inspired. To enter Riedra proper, travelers must
Guided by celestial spirits and endowed with vast obtain a transit visa from the Iron Gate, the office of for
psionic powers, these champions became known as the eign relations. The office grants few such visas; visitors
Inspired. Today, the Inspired have united the broken na must make a compelling case for entry or find a secret
tions into a single realm: the Empire of Riedra. Outsid way to evade the watchful eyes of the Iron Gate.
ers aren't welcome in Riedra, and little is known of the
nation. Merchants tell stories of massive monoliths that KASSHTA KEEP
control the dreams of the people, and of secret police All but one of the monasteries of Adar lie concealed be
who use psionics to root out dissidents. hind a blend of psychic and arcane techniques. Kasshta
A single nation stands against the might of Riedra: Keep refuses to hide from outsiders or the Inspired. It is
the mountain refuge of Adar, homeland of the kalashtar the de facto capital of Adar and the abode of the Keeper
(see chapter 1). The Adarans Jack the numbers to chal of the Word, who guides the kalashtar people. High in
lenge Riedra, yet they hold their fortress monasteries the mountains, the monastery is reached by winches
against endless waves of Riedran assaults. The Adarans and lifts. Its inhabitants include wizards, monks, and
possess remarkable psychic and martial disciplines. mystics; if you want to play a monk from an exotic land,
you could have learned your art in Kasshta Keep.
CHAPTER 2 / KHORVAIRE GAZETTEER
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