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           S P ORTS  N D   GAM S                            of the players have been turned to stone, at which point
                                                            the survivor is awarded all the stakes (except for a share
                                           o
          As befits a metropolis that boasts people  f  all cultures,   set aside for the organizers). A medusa handler moni­
          Sham hosts a wide variety of sports and athletic events.   tors the competition to ensure that rules are followed.
          The Race of Eight Winds occurs once a year. Other   Contestants carry no arms or armor, and no magic or
          events take place on a daily, weekly, or monthly sched­  supernatural abilities may be used. Additionally, no one
          ule. For instance, shifters hold informal hrazhak compe­  is allowed to attack the cockatrice. The challenge lies
          titions every night in Lower Nor.thedge. The ogres of the   in outlasting the other contestants and luring them or
          Cogs are fond of tugs-of-war, arm wrestling, and sim­  pushing them into the path of the cockatrice. The bat­
          ilarly simple tests of strength. People who want to bet   tleground might be barren or littered with rubble and
          on sports can usually find a gambler willing to set odds   cover; it might be lit, or it could be be pitch black.
          in the Firelight district in Lower Menthis, Callestan in   Six stones matches are staged by the criminal organi­
          Lower Dura, Cornerstone in Middle Tavick's Landing,   zation Daask (see the "Criminal Activities" section later
          or Hareth's Folly in Middle Dura. Three exotic sports   in this chapter). The sport is illegal, but the games go on
          practiced in the city are described below.        because the matches are confined to Lower Dura and
                                                            the Cogs and well hidden from the eyes of the Watch.
          HRAZHAK
                                                            A match usually occurs only once every few months.
          Two teams of seven shifters play hrazhak on a field   Sometimes participants voluntarily enter the compe­
          with a goal at each end. Each team starts out carrying a   tition, but most are debtors who have been offered a
          wooden idol. To score, a team must steal its opponent's   chance to pay off their loans by winning the match.
          idol and place both idols in its own goal. Obstacles such   Daask takes bets on the outcome, and usually earns a
          as trees, streams, and piles of rubble can be present on   tidy sum as its share of the proceeds.
          a hrazhak field, requiring the competitors to make full
          use of their jumping and climbing abilities. Idols can be   C I TY GOVER N M E N T
          thrown or carried, and there are no limits on contact
          between participants, although only natural weapons   Sham has many people in positions of power: beadles,
          are allowed. T y pically, a low-level druid or adept is on   ministers, bailiffs, and all manner of minor functionar­
          hand to provide healing if needed-but any competitor   ies and officials. But ultimate power rests in the hands
          who receives aid is removed from play for the remainder   of the City Council. That body has seventeen members:
          of the match. Competitors aren't allowed to use spells or   one for each ward in the city, plus representatives from
          similar abilities.                                Skyway and the Cogs. Each ward has its own process
            The only formal hrazhak arena in Sham is located in   for selecting a councilor, and there are no legal restric­
          the Stone Trees, part of the Cornerstone district, where   tions on who can govern; if you build up a strong base of
          the matches serve as both a spectator sport and a rea­  support in a ward, you could hold the position yourself!
          son for gambling. Shifters created temporary hrazhak   The members of the City Council are quite diverse.
          fields in the slums and warehouse districts of the city   Some are crooked, others are idealists, and one of them
          from time to time, and shifter youths often play im­  appears to be an owl. All of them are well known in their
          promptu games in the parks.                       home wards, and any of them could have use for a team
                                                            of adventurers. The Sham Councilors table describes
          SKYBLADES                                         a few of the city leaders you might bump into in Upper
          Common jousting is popular enough throughout Bre­  Central or at the Tain Gala. If your character has the no­
          land, but in Sham, the sport has taken to the air. In a   ble background, you might already know one of them.
          formal skyblades match, the goal is to knock an oppos­
          ing rider from the saddle-attacks against mounts are   S H A R N   COU N C I L ORS
          forbidden, along with the use of magic or other super­  d12  Councilor
          natural abilities. Formal matches take place in one of   Sorik Sensos (human) represents  M  i ddle Central. An
          Sharn's two aerial arenas, in Cornerstone and Hareth's
          Folly. Skyblades jousters typically ride hippogriffs and   elder statesman and a brilliant orator, he is rumored
          carry blunted lances that deal nonlethal damage.        to be involved in a web of bribery and graft.
            Informal matches, which don't always use the same   2   Sava Kharisa (human)  is the outspoken councilor
          rules, occur from time to time in Lower and Middle      from Lower Central. Since taking her seat, she has
          Dura, Tavick's Landing, and Menthis Plateau. An infor­  fought to improve conditions for the lower classes of
          mal match might be played out across an entire district,   Sharn, and she has made many enemies on the coun·
          with competitors weaving between towers and around      cil and beyond.
          bridges. The rules for an informal match are set before   3   Thurik Davandi (gnome) represents Upper Menthis.
          the start, establishing (among other things) whether    He  is  known to have ties to Zilargo and the  Boromar
          magic can be used and mounts can be targeted.
                                                                  Clan, and reportedly loves intrigues and blackmail.
          SIX STONES                                          4   Savia Potellas (human) has her hand in the entertain­
                                                                                                     d
          A Droaam tradition brought to Sham by immigrants,       ment industry of Lower Menthis. She hopes to re u ce
          six stones is a game for seven competitors, who each    the influence of organized crime in her district, but
          pay a base stake. The seven are then sealed in a large   it's a dangerous game.
          chamber with a cockatrice. The match ends when six


          C  H  APTER  3  I  SHARN,  C  I TY OF TOWERS
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